feat: update utils to the master one

This commit is contained in:
Swann Martinez
2019-08-08 15:00:07 +02:00
parent 69472328d5
commit 91241185ea
3 changed files with 334 additions and 89 deletions

324
utils.py
View File

@ -2,22 +2,24 @@ import logging
import sys
from uuid import uuid4
import json
import string
import random
import os
import bpy
import mathutils
from . import presence, environment
from . import draw, environment
from .libs import dump_anything
# TODO: replace hardcoded values...
BPY_TYPES = {'Image':'images', 'Texture': 'textures','Material': 'materials', 'GreasePencil': 'grease_pencils', 'Curve': 'curves', 'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects',
'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures'}
BPY_TYPES = {'Image': 'images', 'Texture': 'textures', 'Material': 'materials', 'GreasePencil': 'grease_pencils', 'Curve': 'curves', 'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects',
'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures'}
logger = logging.getLogger(__name__)
logging.basicConfig(level=logging.DEBUG)
logger.setLevel(logging.DEBUG)
# UTILITY FUNCTIONS
def revers(d):
l = []
for i in d:
@ -25,10 +27,6 @@ def revers(d):
return l[::-1]
def random_string_digits(stringLength=6):
"""Generate a random string of letters and digits """
lettersAndDigits = string.ascii_letters + string.digits
return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
def refresh_window():
import bpy
@ -70,29 +68,33 @@ def get_selected_objects(scene):
return selected_objects
def clean_scene(elements=environment.rtypes):
for datablock in BPY_TYPES:
datablock_ref = getattr(bpy.data, BPY_TYPES[datablock])
for item in datablock_ref:
try:
datablock_ref.remove(item)
# Catch last scene remove
except RuntimeError:
pass
# LOAD HELPERS
def load_dict(src_dict, target):
try:
for item in src_dict:
# attr =
setattr(target, item, src_dict[item])
except Exception as e:
logger.error(e)
pass
def load(key, value):
target = resolve_bpy_path(key)
target_type = key.split('/')[0]
logger.debug("load {}".format(key))
logger.debug("load{}, {}".format(target_type, key))
if value == "None":
return
if target_type == 'Object':
load_object(target=target, data=value,
create=True)
if target_type == 'Image':
load_object(target=target, data=value)
elif target_type == 'Image':
load_image(target=target, data=value)
elif target_type == 'Mesh':
load_mesh(target=target, data=value,
create=True)
@ -132,7 +134,7 @@ def resolve_bpy_path(path):
try:
path = path.split('/')
item = getattr(bpy.data,BPY_TYPES[path[0]])[path[1]]
item = getattr(bpy.data, BPY_TYPES[path[0]])[path[1]]
except:
pass
@ -148,23 +150,35 @@ def load_client(client=None, data=None):
if client and data:
if net_settings.enable_presence:
draw.renderer.draw_client(data)
draw.renderer.draw_client_selected_objects(data)
def load_image(target=None, data=None):
if not target:
image = bpy.data.image.new(
name=data['name'],
width=data['width'],
height=data['height'],
alpha=data['alpha'],
float_buffer=data['float_buffer']
)
else:
image = target
dump_anything.load(target, data)
try:
if not target:
image = bpy.data.images.new(
name=data['name'],
width=data['size'][0],
height=data['size'][1]
)
else:
image = target
img_name = "{}.png".format(image.name)
logger.info("updating {} cache file".format(image.name))
img_path = os.path.join(environment.CACHE_DIR, img_name)
file = open(img_path, 'wb')
file.write(data["pixels"])
file.close()
image.source = 'FILE'
image.filepath = img_path
# dump_anything.load(target, data)
except Exception as e:
logger.error(e)
def load_armature(target=None, data=None, create=False):
file = "cache_{}.json".format(data['name'])
@ -217,38 +231,63 @@ def load_mesh(target=None, data=None, create=False):
import bmesh
if not target or not target.is_editmode:
# LOAD GEOMETRY
# 1 - LOAD GEOMETRY
mesh_buffer = bmesh.new()
for i in data["vertices"]:
v = mesh_buffer.verts.new(data["vertices"][i]["co"])
v.normal = data["vertices"][i]["normal"]
for i in data["verts"]:
v = mesh_buffer.verts.new(data["verts"][i]["co"])
mesh_buffer.verts.ensure_lookup_table()
for i in data["edges"]:
verts = mesh_buffer.verts
v1 = data["edges"][i]["vertices"][0]
v2 = data["edges"][i]["vertices"][1]
v1 = data["edges"][i]["verts"][0]
v2 = data["edges"][i]["verts"][1]
mesh_buffer.edges.new([verts[v1], verts[v2]])
for p in data["polygons"]:
for p in data["faces"]:
verts = []
for v in data["polygons"][p]["vertices"]:
for v in data["faces"][p]["verts"]:
verts.append(mesh_buffer.verts[v])
if len(verts) > 0:
f = mesh_buffer.faces.new(verts)
f.material_index = data["polygons"][p]['material_index']
uv_layer = mesh_buffer.loops.layers.uv.verify()
f.material_index = data["faces"][p]['material_index']
# UV loading
for i, loop in enumerate(f.loops):
loop_uv = loop[uv_layer]
loop_uv.uv = data["faces"][p]["uv"][i]
if target is None and create:
target = bpy.data.meshes.new(data["name"])
mesh_buffer.to_mesh(target)
# LOAD METADATA
# mesh_buffer.from_mesh(target)
# 2 - LOAD METADATA
# uv's
for uv_layer in data['uv_layers']:
target.uv_layers.new(name=uv_layer)
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
skin_layer = mesh_buffer.verts.layers.skin.verify()
# for face in mesh_buffer.faces:
# # Face metadata
# for loop in face.loops:
# loop_uv = loop[uv_layer]
# loop_uv.uv = data['faces'][face.index]["uv"]
dump_anything.load(target, data)
# 3 - LOAD MATERIAL SLOTS
material_to_load = []
material_to_load = revers(data["materials"])
target.materials.clear()
@ -260,14 +299,14 @@ def load_mesh(target=None, data=None, create=False):
target.id = data['id']
else:
logger.debug("Mesh can't be loaded")
logger.error("Mesh can't be loaded")
def load_object(target=None, data=None, create=False):
try:
if target is None and create:
pointer = None
# Object specific constructor...
if data["data"] in bpy.data.meshes.keys():
pointer = bpy.data.meshes[data["data"]]
@ -286,7 +325,7 @@ def load_object(target=None, data=None, create=False):
target = bpy.data.objects.new(data["name"], pointer)
# Load other meshes metadata
# Load other meshes metadata
# dump_anything.load(target, data)
target.matrix_world = mathutils.Matrix(data["matrix_world"])
@ -295,11 +334,26 @@ def load_object(target=None, data=None, create=False):
client = bpy.context.window_manager.session.username
# Load modifiers
if hasattr(target,'modifiers'):
for local_modifier in target.modifiers:
if local_modifier.name not in data['modifiers']:
target.modifiers.remove(local_modifier)
for modifier in data['modifiers']:
target_modifier = target.modifiers.get(modifier)
if not target_modifier:
target_modifier = target.modifiers.new(data['modifiers'][modifier]['name'],data['modifiers'][modifier]['type'])
dump_anything.load(target_modifier, data['modifiers'][modifier])
if target.id == client or target.id == "Common":
target.hide_select = False
else:
target.hide_select = True
except Exception as e:
logger.error("Object {} loading error: {} ".format(data["name"], e))
@ -360,13 +414,11 @@ def load_collection(target=None, data=None, create=False):
bpy.data.collections[collection])
else:
logger.debug(target.name)
for collection in target.children.keys():
if collection not in data["children"]:
target.collection.children.unlink(
bpy.data.collections[collection])
target.id = data['id']
@ -435,15 +487,16 @@ def load_material(target=None, data=None, create=False):
dump_anything.load(target.grease_pencil, data['grease_pencil'])
# Load other meshes metadata
dump_anything.load(target, data)
load_dict(data['grease_pencil'], target.grease_pencil)
elif data["use_nodes"]:
if target.node_tree is None:
target.use_nodes = True
target.node_tree.nodes.clear()
# load nodes
if data["use_nodes"]:
for node in data["node_tree"]["nodes"]:
# fix None node tree error
if target.node_tree is None:
target.use_nodes = True
index = target.node_tree.nodes.find(node)
@ -455,13 +508,20 @@ def load_material(target=None, data=None, create=False):
dump_anything.load(
target.node_tree.nodes[index], data["node_tree"]["nodes"][node])
if data["node_tree"]["nodes"][node]['type'] == 'TEX_IMAGE':
target.node_tree.nodes[index].image = bpy.data.images[data["node_tree"]
["nodes"][node]['image']['name']]
for input in data["node_tree"]["nodes"][node]["inputs"]:
try:
target.node_tree.nodes[index].inputs[input].default_value = data[
"node_tree"]["nodes"][node]["inputs"][input]["default_value"]
except:
pass
if hasattr(target.node_tree.nodes[index].inputs[input], "default_value"):
target.node_tree.nodes[index].inputs[input].default_value = data[
"node_tree"]["nodes"][node]["inputs"][input]["default_value"]
except Exception as e:
logger.error("Fail loading {} node value from {} ({}) ".format(
target.name, target.node_tree.nodes[index].inputs[input].default_value, e))
continue
# Load nodes links
target.node_tree.links.clear()
@ -475,6 +535,9 @@ def load_material(target=None, data=None, create=False):
target.node_tree.links.new(input_socket, output_socket)
# Load other meshes metadata
# dump_anything.load(target, data)
target.id = data['id']
except Exception as e:
@ -534,7 +597,7 @@ def load_gpencil(target=None, data=None, create=False):
target.id = data['id']
except:
logger.error("default loading error")
logger.error("default loadi\ng error")
def load_light(target=None, data=None, create=False, type=None):
@ -546,8 +609,10 @@ def load_light(target=None, data=None, create=False, type=None):
target.id = data['id']
except Exception as e:
logger.error("light loading error: {}".format(e))
pass
def load_default(target=None, data=None, create=False, type=None):
@ -568,24 +633,35 @@ def dump(key):
data = None
if target_type == 'Image':
data = dump_datablock(target, 2)
data = {}
data['pixels'] = dump_image(target)
dump_datablock_attibutes(target, [], 2, data)
data = dump_datablock_attibutes(
target,
["name", 'size', 'height', 'alpha', 'float_buffer', 'filepath', 'source'],
2,
data)
elif target_type == 'Material':
data = dump_datablock(target, 2)
dump_datablock_attibute(target, ['node_tree'], 7, data)
if target.node_tree:
dump_datablock_attibutes(
target.node_tree, ["nodes", "links"], 5, data['node_tree'])
elif target.grease_pencil:
dump_datablock_attibutes(target, ["grease_pencil"], 3, data)
elif target_type == 'GreasePencil':
data = dump_datablock(target, 2)
dump_datablock_attibute(
dump_datablock_attibutes(
target, ['layers'], 9, data)
elif target_type == 'Camera':
data = dump_datablock(target, 1)
elif 'Light' in target_type:
data = dump_datablock(target, 1)
data = dump_datablock(target, 3)
elif target_type == 'Mesh':
data = dump_datablock(target, 2)
dump_datablock_attibute(
target, ['name', 'polygons', 'edges', 'vertices', 'id'], 6, data)
data = dump_mesh(target, data)
# dump_datablock_attibutes(
# target, ['name', 'polygons', 'edges', 'vertices', 'id'], 6, data)
# Fix material index
m_list = []
for m in target.materials:
@ -594,19 +670,23 @@ def dump(key):
data['material_list'] = m_list
elif target_type == 'Curve':
data = dump_datablock(target, 1)
dump_datablock_attibute(
dump_datablock_attibutes(
target, ['splines'], 5, data)
# for index, spline in enumerate(target.splines):
# data["splines"][index] = dump_datablock_attibute(target.splines[index],"Curve/{}".format(index), ["bezier_points", "material_index", "points", "order_u", "order_v", "point_count_u", "point_count_v",
# data["splines"][index] = dump_datablock_attibutes(target.splines[index],"Curve/{}".format(index), ["bezier_points", "material_index", "points", "order_u", "order_v", "point_count_u", "point_count_v",
# "radius_interpolation", "resolution_v", "use_bezier_u", "use_bezier_v", "use_cyclic_u", "use_cyclic_v", "use_endpoint_u", "use_endpoint_v"], 3)
elif target_type == 'Object':
data = dump_datablock(target, 1)
if hasattr(target,'modifiers'):
dump_datablock_attibutes(
target, ['modifiers'], 3, data)
elif target_type == 'Collection':
data = dump_datablock(target, 4)
elif target_type == 'Scene':
data = dump_datablock_attibute(
data = dump_datablock_attibutes(
target, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 2)
dump_datablock_attibute(
dump_datablock_attibutes(
target, ['collection'], 4, data)
# elif target_type == 'Armature':
@ -628,7 +708,7 @@ def dump_datablock(datablock, depth):
return data
def dump_datablock_attibute(datablock=None, attributes=[], depth=1, dickt=None):
def dump_datablock_attibutes(datablock=None, attributes=[], depth=1, dickt=None):
if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
@ -651,18 +731,90 @@ def dump_datablock_attibute(datablock=None, attributes=[], depth=1, dickt=None):
def dump_image(image):
pixels = []
# for x in range(image.size[0]*image.size[1]):
# px = [
# image.pixels[x],
# image.pixels[x+1],
# image.pixels[x+2],
# image.pixels[x+3]
# ]
# pixels.append(px)
pixels = None
if image.source == "GENERATED":
img_name = "{}.png".format(image.name)
image.filepath_raw = os.path.join(environment.CACHE_DIR, img_name)
image.file_format = "PNG"
image.save()
if image.source == "FILE":
image.save()
file = open(image.filepath_raw, "rb")
pixels = file.read()
logger.debug("Reading image file {}".format(image.name))
else:
logger.error("image format not supported")
return pixels
def dump_mesh(mesh, data={}):
import bmesh
mesh_data = data
mesh_buffer = bmesh.new()
mesh_buffer.from_mesh(mesh)
uv_layer = mesh_buffer.loops.layers.uv.verify()
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
skin_layer = mesh_buffer.verts.layers.skin.verify()
verts = {}
for vert in mesh_buffer.verts:
v = {}
v["co"] = list(vert.co)
# vert metadata
v['bevel'] = vert[bevel_layer]
# v['skin'] = list(vert[skin_layer])
verts[str(vert.index)] = v
mesh_data["verts"] = verts
edges = {}
for edge in mesh_buffer.edges:
e = {}
e["verts"] = [edge.verts[0].index, edge.verts[1].index]
# Edge metadata
e["smooth"] = edge.smooth
edges[edge.index] = e
mesh_data["edges"] = edges
faces = {}
for face in mesh_buffer.faces:
f = {}
fverts = []
for vert in face.verts:
fverts.append(vert.index)
f["verts"] = fverts
f["material_index"] = face.material_index
uvs = []
# Face metadata
for loop in face.loops:
loop_uv = loop[uv_layer]
uvs.append(list(loop_uv.uv))
f["uv"] = uvs
faces[face.index] = f
mesh_data["faces"] = faces
uv_layers = []
for uv_layer in mesh.uv_layers:
uv_layers.append(uv_layer.name)
mesh_data["uv_layers"] = uv_layers
return mesh_data
def init_client(key=None):
client_dict = {}