feat: merge data_refactoring into master

This commit is contained in:
Swann Martinez
2019-08-22 10:58:35 +02:00
36 changed files with 2351 additions and 2129 deletions

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.vscode .vscode
cache cache
config config
*.code-workspace

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[submodule "libs/replication"]
path = libs/replication
url = git@gitlab.com:slumber/replication.git

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@ -1,5 +1,5 @@
# Realtime Collaborative Framework experiments # Multi-user blender addon
> Blender multiuser addon > Enable realtime collaborative workflow inside blender
## Dependencies ## Dependencies
@ -8,3 +8,11 @@
| ZeroMQ | latest | yes | | ZeroMQ | latest | yes |
| umsgpack | latest | yes | | umsgpack | latest | yes |
| PyYAML | latest | yes | | PyYAML | latest | yes |
## Contributing
1. Fork it (<https://gitlab.com/yourname/yourproject/fork>)
2. Create your feature branch (`git checkout -b feature/fooBar`)
3. Commit your changes (`git commit -am 'Add some fooBar'`)
4. Push to the branch (`git push origin feature/fooBar`)
5. Create a new Pull Request

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@ -9,15 +9,13 @@ bl_info = {
} }
import addon_utils
import logging import logging
import random import random
import string
import sys import sys
import os import os
import bpy import bpy
from . import environment from . import environment
from bpy.app.handlers import persistent from . import utils
DEPENDENCIES = { DEPENDENCIES = {
@ -32,17 +30,17 @@ logger.setLevel(logging.DEBUG)
# UTILITY FUNCTIONS # UTILITY FUNCTIONS
def client_list_callback(scene, context): def client_list_callback(scene, context):
from . import client from . import operators
from .bl_types.bl_user import BlUser
items = [("Common", "Common", "")] items = [("Common", "Common", "")]
username = bpy.context.window_manager.session.username username = bpy.context.window_manager.session.username
cli = operators.client
if client.instance: if cli:
client_keys = client.instance.list() client_keys = cli.list(filter=BlUser)
for k in client_keys: for k in client_keys:
if 'Client' in k[0]: name = cli.get(k).buffer["name"]
name = k[1]
name_desc = name name_desc = name
if name == username: if name == username:
@ -53,12 +51,6 @@ def client_list_callback(scene, context):
return items return items
def randomStringDigits(stringLength=6):
"""Generate a random string of letters and digits """
lettersAndDigits = string.ascii_letters + string.digits
return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
def randomColor(): def randomColor():
r = random.random() r = random.random()
v = random.random() v = random.random()
@ -96,7 +88,7 @@ class ReplicatedDatablock(bpy.types.PropertyGroup):
class SessionProps(bpy.types.PropertyGroup): class SessionProps(bpy.types.PropertyGroup):
username: bpy.props.StringProperty( username: bpy.props.StringProperty(
name="Username", name="Username",
default="user_{}".format(randomStringDigits()), default="user_{}".format(utils.random_string_digits()),
update=save_session_config update=save_session_config
) )
ip: bpy.props.StringProperty( ip: bpy.props.StringProperty(
@ -105,6 +97,10 @@ class SessionProps(bpy.types.PropertyGroup):
default="127.0.0.1", default="127.0.0.1",
update=save_session_config update=save_session_config
) )
user_uuid: bpy.props.StringProperty(
name="user_uuid",
default="None"
)
port: bpy.props.IntProperty( port: bpy.props.IntProperty(
name="port", name="port",
description='Distant host port', description='Distant host port',
@ -115,20 +111,13 @@ class SessionProps(bpy.types.PropertyGroup):
name="add_property_depth", name="add_property_depth",
default=1 default=1
) )
buffer: bpy.props.StringProperty(name="None") outliner_filter: bpy.props.StringProperty(name="None")
is_admin: bpy.props.BoolProperty(name="is_admin", default=False) is_admin: bpy.props.BoolProperty(name="is_admin", default=False)
load_data: bpy.props.BoolProperty(name="load_data", default=True) init_scene: bpy.props.BoolProperty(name="init_scene", default=True)
reset_rights: bpy.props.BoolProperty(name="reset_rights", default=True)
init_scene: bpy.props.BoolProperty(name="load_data", default=True)
start_empty: bpy.props.BoolProperty( start_empty: bpy.props.BoolProperty(
name="start_empty", name="start_empty",
default=False, default=False,
update=save_session_config update=save_session_config)
)
update_frequency: bpy.props.FloatProperty(
name="update_frequency",
default=0.008
)
active_object: bpy.props.PointerProperty( active_object: bpy.props.PointerProperty(
name="active_object", type=bpy.types.Object) name="active_object", type=bpy.types.Object)
session_mode: bpy.props.EnumProperty( session_mode: bpy.props.EnumProperty(
@ -146,8 +135,7 @@ class SessionProps(bpy.types.PropertyGroup):
clients: bpy.props.EnumProperty( clients: bpy.props.EnumProperty(
name="clients", name="clients",
description="client enum", description="client enum",
items=client_list_callback items=client_list_callback)
)
enable_presence: bpy.props.BoolProperty( enable_presence: bpy.props.BoolProperty(
name="enable_presence", name="enable_presence",
description='Enable overlay drawing module', description='Enable overlay drawing module',
@ -156,7 +144,6 @@ class SessionProps(bpy.types.PropertyGroup):
) )
supported_datablock: bpy.props.CollectionProperty( supported_datablock: bpy.props.CollectionProperty(
type=ReplicatedDatablock, type=ReplicatedDatablock,
) )
def load(self): def load(self):
@ -200,10 +187,11 @@ class SessionProps(bpy.types.PropertyGroup):
classes = ( classes = (
ReplicatedDatablock, ReplicatedDatablock,
SessionProps SessionProps,
) )
libs = os.path.dirname(os.path.abspath(__file__))+"\\libs\\replication"
@persistent @persistent
def load_handler(dummy): def load_handler(dummy):
@ -215,6 +203,10 @@ def load_handler(dummy):
def register(): def register():
if libs not in sys.path:
sys.path.append(libs)
print(libs)
environment.setup(DEPENDENCIES,bpy.app.binary_path_python) environment.setup(DEPENDENCIES,bpy.app.binary_path_python)
from . import operators from . import operators
@ -223,13 +215,11 @@ def register():
for cls in classes: for cls in classes:
bpy.utils.register_class(cls) bpy.utils.register_class(cls)
bpy.types.ID.id = bpy.props.StringProperty(default="None")
bpy.types.ID.is_dirty = bpy.props.BoolProperty(default=False)
bpy.types.WindowManager.session = bpy.props.PointerProperty( bpy.types.WindowManager.session = bpy.props.PointerProperty(
type=SessionProps) type=SessionProps)
bpy.types.ID.uuid = bpy.props.StringProperty(default="")
bpy.app.handlers.load_post.append(load_handler) bpy.context.window_manager.session.load()
save_session_config(bpy.context.window_manager.session,bpy.context)
operators.register() operators.register()
ui.register() ui.register()
@ -242,8 +232,6 @@ def unregister():
operators.unregister() operators.unregister()
del bpy.types.WindowManager.session del bpy.types.WindowManager.session
del bpy.types.ID.id
del bpy.types.ID.is_dirty
for cls in reversed(classes): for cls in reversed(classes):
bpy.utils.unregister_class(cls) bpy.utils.unregister_class(cls)

20
bl_types/__init__.py Normal file
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@ -0,0 +1,20 @@
__all__ = [
'bl_user',
'bl_object',
'bl_mesh',
'bl_camera',
'bl_collection',
'bl_curve',
'bl_gpencil',
'bl_image',
'bl_light',
'bl_scene',
'bl_material',
] # Order here defines execution order
from . import *
from ..libs.replication.data import ReplicatedDataFactory
def types_to_register():
return __all__

32
bl_types/bl_camera.py Normal file
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@ -0,0 +1,32 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
class BlCamera(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'CAMERA_DATA'
super().__init__( *args, **kwargs)
def load(self, data, target):
utils.dump_anything.load(target, data)
def construct(self, data):
return bpy.data.cameras.new(data["name"])
def dump(self, pointer=None):
assert(pointer)
return utils.dump_datablock(pointer, 1)
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.cameras.get(self.buffer['name'])
bl_id = "cameras"
bl_class = bpy.types.Camera
bl_rep_class = BlCamera
bl_delay_refresh = 1
bl_delay_apply = 1

60
bl_types/bl_collection.py Normal file
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@ -0,0 +1,60 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
class BlCollection(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'FILE_FOLDER'
super().__init__(*args, **kwargs)
def construct(self,data):
return bpy.data.collections.new(data["name"])
def load(self, data, target):
# Load other meshes metadata
# dump_anything.load(target, data)
# link objects
for object in data["objects"]:
if object not in target.objects.keys():
target.objects.link(bpy.data.objects[object])
for object in target.objects.keys():
if object not in data["objects"]:
target.objects.unlink(bpy.data.objects[object])
# Link childrens
for collection in data["children"]:
if collection not in target.children.keys():
if bpy.data.collections.find(collection) == -1:
target.children.link(
bpy.data.collections[collection])
for collection in target.children.keys():
if collection not in data["children"]:
target.collection.children.unlink(
bpy.data.collections[collection])
utils.dump_anything.load(target, data)
def dump(self, pointer=None):
assert(pointer)
return utils.dump_datablock(pointer, 4)
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.collections.get(self.buffer['name'])
def diff(self):
return (len(self.pointer.objects) != len(self.buffer['objects']) or
len(self.pointer.children) != len(self.buffer['children']))
bl_id = "collections"
bl_class = bpy.types.Collection
bl_rep_class = BlCollection
bl_delay_refresh = 1
bl_delay_apply = 1

54
bl_types/bl_curve.py Normal file
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@ -0,0 +1,54 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
class BlCurve(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'CURVE_DATA'
super().__init__( *args, **kwargs)
def construct(self, data):
return bpy.data.curves.new(data["name"], 'CURVE')
def load(self, data, target):
utils.dump_anything.load(target, data)
target.splines.clear()
# load splines
for spline in data['splines']:
# Update existing..
# if spline in target.splines.keys():
new_spline = target.splines.new(data['splines'][spline]['type'])
utils.dump_anything.load(new_spline, data['splines'][spline])
# Load curve geometry data
for bezier_point_index in data['splines'][spline]["bezier_points"]:
new_spline.bezier_points.add(1)
utils.dump_anything.load(
new_spline.bezier_points[bezier_point_index], data['splines'][spline]["bezier_points"][bezier_point_index])
for point_index in data['splines'][spline]["points"]:
new_spline.points.add(1)
utils.dump_anything.load(
new_spline.points[point_index], data['splines'][spline]["points"][point_index])
def dump(self, pointer=None):
assert(pointer)
data = utils.dump_datablock(pointer, 1)
utils.dump_datablock_attibutes(
pointer, ['splines'], 5, data)
return data
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.curves.get(self.buffer['name'])
bl_id = "curves"
bl_class = bpy.types.Curve
bl_rep_class = BlCurve
bl_delay_refresh = 1
bl_delay_apply = 1

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bl_types/bl_gpencil.py Normal file
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@ -0,0 +1,79 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
def load_gpencil_layer(target=None, data=None, create=False):
utils.dump_anything.load(target, data)
for frame in data["frames"]:
try:
tframe = target.frames[frame]
except:
tframe = target.frames.new(frame)
utils.dump_anything.load(tframe, data["frames"][frame])
for stroke in data["frames"][frame]["strokes"]:
try:
tstroke = tframe.strokes[stroke]
except:
tstroke = tframe.strokes.new()
utils.dump_anything.load(
tstroke, data["frames"][frame]["strokes"][stroke])
for point in data["frames"][frame]["strokes"][stroke]["points"]:
p = data["frames"][frame]["strokes"][stroke]["points"][point]
tstroke.points.add(1)
tpoint = tstroke.points[len(tstroke.points)-1]
utils.dump_anything.load(tpoint, p)
class BlGpencil(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'GREASEPENCIL'
super().__init__( *args, **kwargs)
def construct(self,data):
return bpy.data.grease_pencils.new(data["name"])
def load(self, data, target):
for layer in target.layers:
target.layers.remove(layer)
if "layers" in data.keys():
for layer in data["layers"]:
if layer not in target.layers.keys():
gp_layer = target.layers.new(data["layers"][layer]["info"])
else:
gp_layer = target.layers[layer]
load_gpencil_layer(
target=gp_layer, data=data["layers"][layer], create=create)
utils.dump_anything.load(target, data)
target.materials.clear()
if "materials" in data.keys():
for mat in data['materials']:
target.materials.append(bpy.data.materials[mat])
def dump(self, pointer=None):
assert(pointer)
data = utils.dump_datablock(pointer, 2)
utils.dump_datablock_attibutes(
pointer, ['layers'], 9, data)
return data
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.grease_pencils.get(self.buffer['name'])
bl_id = "grease_pencils"
bl_class = bpy.types.GreasePencil
bl_rep_class = BlGpencil
bl_delay_refresh = 5
bl_delay_apply = 5

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bl_types/bl_image.py Normal file
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@ -0,0 +1,73 @@
import bpy
import mathutils
import os
from .. import utils, environment
from ..libs.replication.data import ReplicatedDatablock
def dump_image(image):
pixels = None
if image.source == "GENERATED":
img_name = "{}.png".format(image.name)
image.filepath_raw = os.path.join(environment.CACHE_DIR, img_name)
image.file_format = "PNG"
image.save()
if image.source == "FILE":
image.save()
file = open(image.filepath_raw, "rb")
pixels = file.read()
else:
print("Image format not supported ")
return pixels
class BlImage(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'IMAGE_DATA'
super().__init__( *args, **kwargs)
def construct(self, data):
return bpy.data.images.new(
name=data['name'],
width=data['size'][0],
height=data['size'][1]
)
def load(self, data, target):
image = target
img_name = "{}.png".format(image.name)
img_path = os.path.join(environment.CACHE_DIR, img_name)
file = open(img_path, 'wb')
file.write(data["pixels"])
file.close()
image.source = 'FILE'
image.filepath = img_path
def dump(self, pointer=None):
assert(pointer)
data = {}
data['pixels'] = dump_image(pointer)
utils.dump_datablock_attibutes(pointer, [], 2, data)
data = utils.dump_datablock_attibutes(
pointer,
["name", 'size', 'height', 'alpha', 'float_buffer', 'filepath', 'source'],
2,
data)
return data
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.images.get(self.buffer['name'])
bl_id = "images"
bl_class = bpy.types.Image
bl_rep_class = BlImage
bl_delay_refresh = 0
bl_delay_apply = 0

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bl_types/bl_light.py Normal file
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@ -0,0 +1,33 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
class BlLight(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'LIGHT_DATA'
super().__init__( *args, **kwargs)
def construct(self, data):
return bpy.data.lights.new(data["name"], data["type"])
def load(self, data, target):
utils.dump_anything.load(target, data)
def dump(self, pointer=None):
assert(pointer)
return utils.dump_datablock(pointer, 3)
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.lights.get(self.buffer['name'])
bl_id = "lights"
bl_class = bpy.types.Light
bl_rep_class = BlLight
bl_delay_refresh = 1
bl_delay_apply = 1

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bl_types/bl_material.py Normal file
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@ -0,0 +1,89 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
class BlMaterial(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'MATERIAL_DATA'
super().__init__( *args, **kwargs)
def construct(self, data):
return bpy.data.materials.new(data["name"])
def load(self, data, target):
if data['is_grease_pencil']:
if not target.is_grease_pencil:
bpy.data.materials.create_gpencil_data(target)
utils.dump_anything.load(target.grease_pencil, data['grease_pencil'])
utils.load_dict(data['grease_pencil'], target.grease_pencil)
elif data["use_nodes"]:
if target.node_tree is None:
target.use_nodes = True
target.node_tree.nodes.clear()
for node in data["node_tree"]["nodes"]:
# fix None node tree error
index = target.node_tree.nodes.find(node)
if index is -1:
node_type = data["node_tree"]["nodes"][node]["bl_idname"]
target.node_tree.nodes.new(type=node_type)
utils.dump_anything.load(
target.node_tree.nodes[index], data["node_tree"]["nodes"][node])
if data["node_tree"]["nodes"][node]['type'] == 'TEX_IMAGE':
target.node_tree.nodes[index].image = bpy.data.images[data["node_tree"]
["nodes"][node]['image']['name']]
for input in data["node_tree"]["nodes"][node]["inputs"]:
try:
if hasattr(target.node_tree.nodes[index].inputs[input], "default_value"):
target.node_tree.nodes[index].inputs[input].default_value = data[
"node_tree"]["nodes"][node]["inputs"][input]["default_value"]
except Exception as e:
continue
# Load nodes links
target.node_tree.links.clear()
for link in data["node_tree"]["links"]:
current_link = data["node_tree"]["links"][link]
input_socket = target.node_tree.nodes[current_link['to_node']
['name']].inputs[current_link['to_socket']['name']]
output_socket = target.node_tree.nodes[current_link['from_node']
['name']].outputs[current_link['from_socket']['name']]
target.node_tree.links.new(input_socket, output_socket)
def dump(self, pointer=None):
assert(pointer)
data = utils.dump_datablock(pointer, 2)
if pointer.node_tree:
utils.dump_datablock_attibutes(
pointer.node_tree, ["nodes", "links"], 5, data['node_tree'])
elif pointer.grease_pencil:
utils.dump_datablock_attibutes(pointer, ["grease_pencil"], 3, data)
return data
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.materials.get(self.buffer['name'])
def diff(self):
return len(self.pointer.node_tree.links) != len(self.buffer['node_tree']['links'])
bl_id = "materials"
bl_class = bpy.types.Material
bl_rep_class = BlMaterial
bl_delay_refresh = 1
bl_delay_apply = 1

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bl_types/bl_mesh.py Normal file
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@ -0,0 +1,173 @@
import bpy
import bmesh
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
def dump_mesh(mesh, data={}):
import bmesh
mesh_data = data
mesh_buffer = bmesh.new()
mesh_buffer.from_mesh(mesh)
uv_layer = mesh_buffer.loops.layers.uv.verify()
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
skin_layer = mesh_buffer.verts.layers.skin.verify()
verts = {}
for vert in mesh_buffer.verts:
v = {}
v["co"] = list(vert.co)
# vert metadata
v['bevel'] = vert[bevel_layer]
# v['skin'] = list(vert[skin_layer])
verts[str(vert.index)] = v
mesh_data["verts"] = verts
edges = {}
for edge in mesh_buffer.edges:
e = {}
e["verts"] = [edge.verts[0].index, edge.verts[1].index]
# Edge metadata
e["smooth"] = edge.smooth
edges[edge.index] = e
mesh_data["edges"] = edges
faces = {}
for face in mesh_buffer.faces:
f = {}
fverts = []
for vert in face.verts:
fverts.append(vert.index)
f["verts"] = fverts
f["material_index"] = face.material_index
uvs = []
# Face metadata
for loop in face.loops:
loop_uv = loop[uv_layer]
uvs.append(list(loop_uv.uv))
f["uv"] = uvs
faces[face.index] = f
mesh_data["faces"] = faces
uv_layers = []
for uv_layer in mesh.uv_layers:
uv_layers.append(uv_layer.name)
mesh_data["uv_layers"] = uv_layers
return mesh_data
class BlMesh(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'MESH_DATA'
super().__init__( *args, **kwargs)
def construct(self, data):
return bpy.data.meshes.new(data["name"])
def load(self, data, target):
if not target or not target.is_editmode:
# 1 - LOAD GEOMETRY
mesh_buffer = bmesh.new()
for i in data["verts"]:
v = mesh_buffer.verts.new(data["verts"][i]["co"])
mesh_buffer.verts.ensure_lookup_table()
for i in data["edges"]:
verts = mesh_buffer.verts
v1 = data["edges"][i]["verts"][0]
v2 = data["edges"][i]["verts"][1]
mesh_buffer.edges.new([verts[v1], verts[v2]])
for p in data["faces"]:
verts = []
for v in data["faces"][p]["verts"]:
verts.append(mesh_buffer.verts[v])
if len(verts) > 0:
f = mesh_buffer.faces.new(verts)
uv_layer = mesh_buffer.loops.layers.uv.verify()
f.material_index = data["faces"][p]['material_index']
# UV loading
for i, loop in enumerate(f.loops):
loop_uv = loop[uv_layer]
loop_uv.uv = data["faces"][p]["uv"][i]
mesh_buffer.to_mesh(target)
# mesh_buffer.from_mesh(target)
# 2 - LOAD METADATA
# uv's
for uv_layer in data['uv_layers']:
target.uv_layers.new(name=uv_layer)
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
skin_layer = mesh_buffer.verts.layers.skin.verify()
# for face in mesh_buffer.faces:
# # Face metadata
# for loop in face.loops:
# loop_uv = loop[uv_layer]
# loop_uv.uv = data['faces'][face.index]["uv"]
utils.dump_anything.load(target, data)
# 3 - LOAD MATERIAL SLOTS
material_to_load = []
material_to_load = utils.revers(data["materials"])
target.materials.clear()
# SLots
i = 0
for m in data["material_list"]:
target.materials.append(bpy.data.materials[m])
def dump(self, pointer=None):
assert(pointer)
data = utils.dump_datablock(pointer, 2)
data = dump_mesh(pointer, data)
# Fix material index
m_list = []
for m in pointer.materials:
m_list.append(m.name)
data['material_list'] = m_list
return data
def resolve(self):
assert(self.buffer)
self.pointer = bpy.data.meshes.get(self.buffer['name'])
def diff(self):
return len(self.pointer.vertices) != len(self.buffer['verts'])
bl_id = "meshes"
bl_class = bpy.types.Mesh
bl_rep_class = BlMesh
bl_delay_refresh = 10
bl_delay_apply = 10

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bl_types/bl_object.py Normal file
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@ -0,0 +1,76 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
class BlObject(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'OBJECT_DATA'
super().__init__( *args, **kwargs)
def construct(self, data):
pointer = None
# Object specific constructor...
if data["data"] in bpy.data.meshes.keys():
pointer = bpy.data.meshes[data["data"]]
elif data["data"] in bpy.data.lights.keys():
pointer = bpy.data.lights[data["data"]]
elif data["data"] in bpy.data.cameras.keys():
pointer = bpy.data.cameras[data["data"]]
elif data["data"] in bpy.data.curves.keys():
pointer = bpy.data.curves[data["data"]]
elif data["data"] in bpy.data.armatures.keys():
pointer = bpy.data.armatures[data["data"]]
elif data["data"] in bpy.data.grease_pencils.keys():
pointer = bpy.data.grease_pencils[data["data"]]
elif data["data"] in bpy.data.curves.keys():
pointer = bpy.data.curves[data["data"]]
return bpy.data.objects.new(data["name"], pointer)
def load(self, data, target):
# Load other meshes metadata
# dump_anything.load(target, data)
target.matrix_world = mathutils.Matrix(data["matrix_world"])
# Load modifiers
if hasattr(target,'modifiers'):
for local_modifier in target.modifiers:
if local_modifier.name not in data['modifiers']:
target.modifiers.remove(local_modifier)
for modifier in data['modifiers']:
target_modifier = target.modifiers.get(modifier)
if not target_modifier:
target_modifier = target.modifiers.new(data['modifiers'][modifier]['name'],data['modifiers'][modifier]['type'])
utils.dump_anything.load(target_modifier, data['modifiers'][modifier])
def dump(self, pointer=None):
assert(pointer)
data = utils.dump_datablock(pointer, 1)
if hasattr(pointer,'modifiers'):
utils.dump_datablock_attibutes(
pointer, ['modifiers'], 3, data)
return data
def resolve(self):
assert(self.buffer)
object_name = self.buffer['name']
self.pointer = bpy.data.objects.get(object_name)
def diff(self):
return self.dump(pointer=self.pointer)['location'] != self.buffer['location']
bl_id = "objects"
bl_class = bpy.types.Object
bl_rep_class = BlObject
bl_delay_refresh = 1
bl_delay_apply = 1

66
bl_types/bl_scene.py Normal file
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@ -0,0 +1,66 @@
import bpy
import mathutils
from .. import utils
from ..libs.replication.data import ReplicatedDatablock
class BlScene(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
self.icon = 'SCENE_DATA'
super().__init__( *args, **kwargs)
def construct(self, data):
return bpy.data.scenes.new(data["name"])
def load(self, data, target):
target = self.pointer
# Load other meshes metadata
utils.dump_anything.load(target, data)
# Load master collection
for object in data["collection"]["objects"]:
if object not in target.collection.objects.keys():
target.collection.objects.link(bpy.data.objects[object])
for object in target.collection.objects.keys():
if object not in data["collection"]["objects"]:
target.collection.objects.unlink(bpy.data.objects[object])
# load collections
# TODO: Recursive link
for collection in data["collection"]["children"]:
if collection not in target.collection.children.keys():
target.collection.children.link(
bpy.data.collections[collection])
for collection in target.collection.children.keys():
if collection not in data["collection"]["children"]:
target.collection.children.unlink(
bpy.data.collections[collection])
def dump(self, pointer=None):
assert(pointer)
data = utils.dump_datablock_attibutes(
pointer, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 2)
utils.dump_datablock_attibutes(
pointer, ['collection'], 4, data)
return data
def resolve(self):
assert(self.buffer)
scene_name = self.buffer['name']
self.pointer = bpy.data.scenes.get(scene_name)
def diff(self):
return (len(self.pointer.collection.objects) != len(self.buffer['collection']['objects']) or
len(self.pointer.collection.children) != len(self.buffer['collection']['children']))
bl_id = "scenes"
bl_class = bpy.types.Scene
bl_rep_class = BlScene
bl_delay_refresh = 1
bl_delay_apply = 1

58
bl_types/bl_user.py Normal file
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@ -0,0 +1,58 @@
import bpy
import mathutils
from .. import utils
from .. import presence
from ..libs.replication.data import ReplicatedDatablock
from ..libs.replication.constants import UP
from ..libs.debug import draw_point
class BlUser(ReplicatedDatablock):
def __init__(self, *args, **kwargs):
super().__init__( *args, **kwargs)
self.icon = 'CON_ARMATURE'
if self.buffer:
self.load(self.buffer, self.pointer)
def construct(self, name):
return presence.User()
def load(self, data, target):
target.name = data['name']
target.location = data['location']
utils.dump_anything.load(target, data)
def apply(self):
if self.pointer is None:
self.pointer = self.construct(self.buffer)
if self.pointer:
self.load(data=self.buffer, target=self.pointer)
self.state = UP
#TODO: refactor in order to redraw in cleaner ways
if presence.renderer:
presence.renderer.draw_client_camera(self.buffer['name'], self.buffer['location'],self.buffer['color'])
def dump(self,pointer=None):
data = utils.dump_anything.dump(pointer)
data['location'] = pointer.location
data['color'] = pointer.color
return data
def diff(self):
for i,coord in enumerate(self.pointer.location):
if coord != self.buffer['location'][i]:
return True
return False
bl_id = "users"
bl_class = presence.User
bl_rep_class = BlUser
bl_delay_refresh = 1
bl_delay_apply = 1

495
client.py
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@ -1,495 +0,0 @@
import binascii
import collections
import copy
import logging
import os
import queue
import sys
import threading
import time
from enum import Enum
from random import randint
import zmq
import json
from . import environment, helpers, message
from .libs import dump_anything, umsgpack
CONNECT_TIMEOUT = 2
WATCH_FREQUENCY = 0.1
WAITING_TIME = 0.001
SERVER_MAX = 1
DUMP_AGENTS_NUMBER = 1
lock = threading.Lock()
logger = logging.getLogger(__name__)
logger.setLevel(logging.DEBUG)
instance = None
class State(Enum):
INITIAL = 1
SYNCING = 2
ACTIVE = 3
WORKING = 4
def zpipe(ctx):
"""build inproc pipe for talking to threads
mimic pipe used in czmq zthread_fork.
Returns a pair of PAIRs connected via inproc
"""
a = ctx.socket(zmq.PAIR)
b = ctx.socket(zmq.PAIR)
a.linger = b.linger = 0
a.hwm = b.hwm = 1
iface = "inproc://%s" % binascii.hexlify(os.urandom(8))
a.bind(iface)
b.connect(iface)
return a, b
class Client(object):
ctx = None
pipe = None
net_agent = None
store = None
active_tasks = None
def __init__(self, executor):
self.ctx = zmq.Context()
self.pipe, peer = zpipe(self.ctx)
self.store = {}
self.serial_product = queue.Queue()
self.serial_feed = queue.Queue()
self.stop_event = threading.Event()
self.external_tasks = executor
# Net agent
self.net_agent = threading.Thread(
target=net_worker,
args=(self.ctx, self.store, peer, self.serial_product, self.serial_feed, self.stop_event,self.external_tasks), name="net-agent")
self.net_agent.daemon = True
self.net_agent.start()
# Local data translation agent
self.serial_agents = []
for a in range(0, DUMP_AGENTS_NUMBER):
serial_agent = threading.Thread(
target=serial_worker, args=(self.serial_product, self.serial_feed), name="serial-agent")
serial_agent.daemon = True
serial_agent.start()
self.serial_agents.append(serial_agent)
# Sync agent
self.watchdog_agent = threading.Thread(
target=watchdog_worker, args=(self.serial_feed,WATCH_FREQUENCY, self.stop_event), name="watchdog-agent")
self.watchdog_agent.daemon = True
self.watchdog_agent.start()
# Status
self.active_tasks = 0
def connect(self, id, address, port):
self.pipe.send_multipart([b"CONNECT", (id.encode() if isinstance(
id, str) else id), (address.encode() if isinstance(
address, str) else address), b'%d' % port])
def init(self):
"""
Scene initialisation
"""
self.pipe.send_multipart(
[b"INIT"])
def disconnect(self):
"""
Disconnect
"""
self.pipe.send_multipart(
[b"DISCONNECT"])
def set(self, key, value=None, override=False, id=False):
"""Set new value in distributed hash table
Sends [SET][key][value] to the agent
"""
if value:
key = umsgpack.packb(key)
value = umsgpack.packb(value) if value else umsgpack.packb('None')
override = umsgpack.packb(override)
self.pipe.send_multipart(
[b"SET", key, value, override])
else:
self.serial_feed.put(('DUMP', key, None, id))
def add(self, key, value=None):
"""Set new value in distributed hash table
Sends [SET][key][value] to the agent
"""
self.serial_feed.put(key)
def is_busy(self):
self.active_tasks = self.serial_feed.qsize() + self.serial_product.qsize()
if self.active_tasks == 0:
return False
else:
return True
def exit(self):
if self.net_agent.is_alive():
self.disconnect()
self.stop_event.set()
for a in range(0, DUMP_AGENTS_NUMBER):
self.serial_feed.put(('STOP', None, None,None))
# READ-ONLY FUNCTIONS
def get(self, key):
"""Lookup value in distributed hash table
Sends [GET][key] to the agent and waits for a value response
If there is no clone available, will eventually return None.
"""
value = []
for k in self.store.keys():
if key in k:
value.append([k, self.store.get(k).body])
return value
def exist(self, key):
"""
Fast key exist check
"""
if key in self.store.keys():
return True
else:
return False
def list(self):
dump_list = []
for k, v in self.store.items():
if 'Client' in k:
dump_list.append([k, v.id.decode()])
else:
try:
dump_list.append([k, v.body['id']])
except:
pass
return dump_list
def state(self):
if self.net_agent is None or not self.net_agent.is_alive():
return 1 #State.INITIAL
elif self.net_agent.is_alive() and self.store.keys():
return 3 # State.ACTIVE
else:
return 2 #State.SYNCING
# SAVING FUNCTIONS
def dump(self, filepath):
with open('dump.json',"w") as fp:
for key, value in self.store.items():
line = json.dumps(value.body)
fp.write(line)
class Server(object):
address = None # Server address
port = None # Server port
snapshot = None # Snapshot socket
subscriber = None # Incoming updates
def __init__(self, ctx, address, port, id):
self.address = address
self.port = port
self.snapshot = ctx.socket(zmq.DEALER)
self.snapshot.linger = 0
self.snapshot.setsockopt(zmq.IDENTITY, id)
self.snapshot.connect("tcp://{}:{}".format(address.decode(), port))
self.subscriber = ctx.socket(zmq.SUB)
self.subscriber.setsockopt_string(zmq.SUBSCRIBE, '')
self.subscriber.connect("tcp://{}:{}".format(address.decode(), port+1))
self.subscriber.linger = 0
print("connected on tcp://{}:{}".format(address.decode(), port))
class ClientAgent(object):
ctx = None
pipe = None
property_map = None
publisher = None
id = None
state = None
server = None
serial = None
serialisation_agent = None
def __init__(self, ctx, store, pipe):
self.ctx = ctx
self.pipe = pipe
self.property_map = store
self.id = b"test"
self.state = State.INITIAL
self.admin = False
self.server = None
self.publisher = self.ctx.socket(zmq.PUSH) # push update socket
self.publisher.setsockopt(zmq.IDENTITY, self.id)
self.publisher.setsockopt(zmq.SNDHWM, 60)
self.publisher.linger = 0
def control_message(self):
msg = self.pipe.recv_multipart()
command = msg.pop(0)
if command == b"CONNECT":
self.id = msg.pop(0)
address = msg.pop(0)
port = int(msg.pop(0))
if self.server is None:
if address == '127.0.0.1' or address == 'localhost':
self.admin = True
self.server = Server(self.ctx, address, port, self.id)
self.publisher.connect(
"tcp://{}:{}".format(address.decode(), port+2))
else:
logger.error("E: too many servers (max. %i)", SERVER_MAX)
elif command == b"DISCONNECT":
if self.admin is False:
uid = self.id.decode()
delete_user = message.Message(
key="Client/{}".format(uid), id=self.id, body=None)
delete_user.send(self.publisher)
# TODO: Do we need to pass every object rights to the moderator on disconnect?
# for k,v in self.property_map.items():
# if v.body["id"] == uid:
# delete_msg = message.Message(
# key=k, id=self.id, body=None)
# # delete_msg.store(self.property_map)
# delete_msg.send(self.publisher)
elif command == b"SET":
key = umsgpack.unpackb(msg[0])
value = umsgpack.unpackb(msg[1])
override = umsgpack.unpackb(msg[2])
if key in self.property_map.keys():
if self.property_map[key].body['id'] == self.id.decode() or override:
if value == 'None':
value = helpers.dump(key)
value['id'] = self.id.decode()
if value:
key_id = self.id
msg = message.Message(
key=key, id=key_id, body=value)
msg.store(self.property_map)
if override:
helpers.load(key, self.property_map[key].body)
msg.send(self.publisher)
else:
logger.error("Fail to dump ")
else:
helpers.load(key, self.property_map[key].body)
elif command == b"ADD":
key = umsgpack.unpackb(msg[0])
value = umsgpack.unpackb(msg[1])
if value == 'None':
value = helpers.dump(key)
value['id'] = self.id.decode()
if value:
msg = message.Message(
key=key, id=self.id, body=value)
msg.store(self.property_map)
msg.send(self.publisher)
else:
logger.error("Fail to dump ")
elif command == b"GET":
value = []
key = umsgpack.unpackb(msg[0])
for k in self.property_map.keys():
if key in k:
value.append([k, self.property_map.get(k).body])
self.pipe.send(umsgpack.packb(value)
if value else umsgpack.packb(''))
elif command == b"LIST":
dump_list = []
for k, v in self.property_map.items():
if 'Client' in k:
dump_list.append([k, v.id.decode()])
else:
try:
dump_list.append([k, v.body['id']])
except:
pass
self.pipe.send(umsgpack.packb(dump_list)
if dump_list else umsgpack.packb(''))
elif command == b"STATE":
self.pipe.send(umsgpack.packb(self.state.value))
def net_worker(ctx, store, pipe, serial_product, serial_feed, stop_event,external_executor):
agent = ClientAgent(ctx, store, pipe)
server = None
net_feed = serial_product
net_product = serial_feed
external_executor = external_executor
while not stop_event.is_set():
poller = zmq.Poller()
poller.register(agent.pipe, zmq.POLLIN)
server_socket = None
if agent.state == State.INITIAL:
server = agent.server
if agent.server:
logger.debug("%s: waiting for server at %s:%d...",
agent.id.decode(), server.address, server.port)
server.snapshot.send(b"SNAPSHOT_REQUEST")
agent.state = State.SYNCING
server_socket = server.snapshot
elif agent.state == State.SYNCING:
server_socket = server.snapshot
elif agent.state == State.ACTIVE:
server_socket = server.subscriber
if server_socket:
poller.register(server_socket, zmq.POLLIN)
try:
items = dict(poller.poll(1))
except:
raise
break
if agent.pipe in items:
agent.control_message()
elif server_socket in items:
msg = message.Message.recv(server_socket)
if agent.state == State.SYNCING:
# CLient snapshot
if msg.key == "SNAPSHOT_END":
client_key = "Client/{}".format(agent.id.decode())
client_dict = {}
client_dict = helpers.init_client(key=client_key)
client_dict['id'] = agent.id.decode()
client_store = message.Message(
key=client_key, id=agent.id, body=client_dict)
client_store.store(agent.property_map)
client_store.send(agent.publisher)
agent.state = State.ACTIVE
logger.debug("snapshot complete")
else:
net_product.put(('LOAD', msg.key, msg.body,False))
# helpers.load(msg.key, msg.body)
msg.store(agent.property_map)
logger.debug("snapshot from {} stored".format(msg.id))
elif agent.state == State.ACTIVE:
if msg.id != agent.id:
logger.debug("PULL: {} from {}".format(msg.key,msg.id))
msg.store(agent.property_map)
params = []
params.append(msg.key)
params.append(msg.body)
external_executor.put((helpers.load,params))
# net_product.put(('LOAD', msg.key, msg.body))
# Serialisation thread => Net thread
if not net_feed.empty():
key, value, id = net_feed.get()
if value:
logger.debug("SERIAL => NET: {} ".format(key))
if id is None:
# Stamp with id
value['id'] = agent.id.decode()
# Format massage
msg = message.Message(
key=key, id=agent.id, body=value)
msg.store(agent.property_map)
msg.send(agent.publisher)
else:
logger.error("Fail to dump ")
logger.info("exit thread")
def serial_worker(serial_product, serial_feed):
logger.info("serial thread launched")
while True:
command, key, value, id = serial_feed.get()
if command == 'STOP':
break
elif command == 'DUMP':
try:
value = helpers.dump(key)
if value:
serial_product.put((key, value, id))
except Exception as e:
logger.error("{}".format(e))
elif command == 'LOAD':
if value:
try:
helpers.load(key, value)
except Exception as e:
logger.error("{}".format(e))
logger.info("serial thread stopped")
def watchdog_worker(serial_feed, interval, stop_event):
import bpy
logger.info(
"watchdog thread launched with {} sec of interval".format(interval))
while not stop_event.is_set():
for datatype in environment.rtypes:
for item in getattr(bpy.data, helpers.BPY_TYPES[datatype]):
key = "{}/{}".format(datatype, item.name)
try:
if item.is_dirty:
logger.debug("{} needs update".format(key))
serial_feed.put(('DUMP', key, None, False))
item.is_dirty = False
except:
pass
time.sleep(interval)
logger.info("watchdog thread stopped")

92
delayable.py Normal file
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@ -0,0 +1,92 @@
import bpy
from .libs.replication.constants import *
from .libs import debug
from . import operators, utils
from .bl_types.bl_user import BlUser
class Delayable():
"""Delayable task interface
"""
def register(self):
raise NotImplementedError
def execute(self):
raise NotImplementedError
def unregister(self):
raise NotImplementedError
class Timer(Delayable):
"""Timer binder interface for blender
Run a bpy.app.Timer in the background looping at the given rate
"""
def __init__(self, duration=1):
self._timeout = duration
def register(self):
"""Register the timer into the blender timer system
"""
bpy.app.timers.register(self.execute)
def execute(self):
"""Main timer loop
"""
return self._timeout
def unregister(self):
"""Unnegister the timer of the blender timer system
"""
try:
bpy.app.timers.unregister(self.execute)
except:
print("timer already unregistered")
class ApplyTimer(Timer):
def __init__(self, timout=1,target_type=None):
self._type = target_type
super().__init__(timout)
def execute(self):
if operators.client:
nodes = operators.client.list(filter=self._type)
for node in nodes:
node_ref = operators.client.get(node)
if node_ref.state == FETCHED:
operators.client.apply(uuid=node)
return self._timeout
class Draw(Delayable):
def __init__(self):
self._handler = None
def register(self):
self._handler = bpy.types.SpaceView3D.draw_handler_add(
self.execute,(), 'WINDOW', 'POST_VIEW')
def execute(self):
raise NotImplementedError()
def unregister(self):
try:
bpy.types.SpaceView3D.draw_handler_remove(
self._handler, "WINDOW")
except:
print("draw already unregistered")
class ClientUpdate(Draw):
def __init__(self, client_uuid=None):
assert(client_uuid)
self._client_uuid = client_uuid
super().__init__()
def execute(self):
if hasattr(operators,"client"):
client = operators.client.get(self._client_uuid)
if client:
client.pointer.update_location()

View File

@ -133,6 +133,7 @@ def setup(dependencies, python_path):
PYTHON_PATH = Path(python_path) PYTHON_PATH = Path(python_path)
SUBPROCESS_DIR = PYTHON_PATH.parent SUBPROCESS_DIR = PYTHON_PATH.parent
if not module_can_be_imported("pip"): if not module_can_be_imported("pip"):
install_pip() install_pip()

View File

@ -1,830 +0,0 @@
import logging
import sys
from uuid import uuid4
import json
import os
import bpy
import mathutils
from . import draw, environment
from .libs import dump_anything
# TODO: replace hardcoded values...
BPY_TYPES = {'Image': 'images', 'Texture': 'textures', 'Material': 'materials', 'GreasePencil': 'grease_pencils', 'Curve': 'curves', 'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects',
'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures'}
logger = logging.getLogger(__name__)
logger.setLevel(logging.DEBUG)
# UTILITY FUNCTIONS
def revers(d):
l = []
for i in d:
l.append(i)
return l[::-1]
def refresh_window():
import bpy
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
def get_armature_edition_context(armature):
override = {}
# Set correct area
for area in bpy.data.window_managers[0].windows[0].screen.areas:
if area.type == 'VIEW_3D':
override = bpy.context.copy()
override['area'] = area
break
# Set correct armature settings
override['window'] = bpy.data.window_managers[0].windows[0]
override['screen'] = bpy.data.window_managers[0].windows[0].screen
override['mode'] = 'EDIT_ARMATURE'
override['active_object'] = armature
override['selected_objects'] = [armature]
for o in bpy.data.objects:
if o.data == armature:
override['edit_object'] = o
break
return override
def get_selected_objects(scene):
selected_objects = []
for obj in scene.objects:
if obj.select_get():
selected_objects.append(obj.name)
return selected_objects
# LOAD HELPERS
def load_dict(src_dict, target):
try:
for item in src_dict:
# attr =
setattr(target, item, src_dict[item])
except Exception as e:
logger.error(e)
pass
def load(key, value):
target = resolve_bpy_path(key)
target_type = key.split('/')[0]
logger.debug("load{}, {}".format(target_type, key))
if value == "None":
return
if target_type == 'Object':
load_object(target=target, data=value,
create=True)
elif target_type == 'Image':
load_image(target=target, data=value)
elif target_type == 'Mesh':
load_mesh(target=target, data=value,
create=True)
elif target_type == 'Collection':
load_collection(target=target, data=value,
create=True)
elif target_type == 'Material':
load_material(target=target, data=value,
create=True)
elif target_type == 'GreasePencil':
load_gpencil(target=target, data=value,
create=True)
elif target_type == 'Scene':
load_scene(target=target, data=value,
create=True)
elif 'Light' in target_type:
load_light(target=target, data=value,
create=True)
elif target_type == 'Camera':
load_default(target=target, data=value,
create=True, type=target_type)
elif target_type == 'Armature':
load_armature(target=target, data=value,
create=True)
elif target_type == 'Curve':
load_curve(target=target, data=value,
create=True)
elif target_type == 'Client':
load_client(key.split('/')[1], value)
def resolve_bpy_path(path):
"""
Get bpy property value from path
"""
item = None
try:
path = path.split('/')
item = getattr(bpy.data, BPY_TYPES[path[0]])[path[1]]
except:
pass
return item
def load_client(client=None, data=None):
C = bpy.context
D = bpy.data
net_settings = C.window_manager.session
if client and data:
if net_settings.enable_presence:
draw.renderer.draw_client(data)
draw.renderer.draw_client_selected_objects(data)
def load_image(target=None, data=None):
try:
if not target:
image = bpy.data.images.new(
name=data['name'],
width=data['size'][0],
height=data['size'][1]
)
else:
image = target
img_name = "{}.png".format(image.name)
logger.info("updating {} cache file".format(image.name))
img_path = os.path.join(environment.CACHE_DIR, img_name)
file = open(img_path, 'wb')
file.write(data["pixels"])
file.close()
image.source = 'FILE'
image.filepath = img_path
# dump_anything.load(target, data)
except Exception as e:
logger.error(e)
def load_armature(target=None, data=None, create=False):
file = "cache_{}.json".format(data['name'])
context = bpy.context
if not target:
target = bpy.data.armatures.new(data['name'])
dump_anything.load(target, data)
with open(file, 'w') as fp:
json.dump(data, fp)
fp.close()
target.id = data['id']
else:
# Construct a correct execution context
file = "cache_{}.json".format(target.name)
with open(file, 'r') as fp:
data = json.load(fp)
if data:
ob = None
for o in bpy.data.objects:
if o.data == target:
ob = o
if ob:
bpy.context.view_layer.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
for eb in data['edit_bones']:
if eb in target.edit_bones.keys():
# Update the bone
pass
else:
# Add new edit bone and load it
target_new_b = target.edit_bones.new[eb]
dump_anything.load(target_new_b, data['bones'][eb])
logger.debug(eb)
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
fp.close()
import os
os.remove(file)
def load_mesh(target=None, data=None, create=False):
import bmesh
if not target or not target.is_editmode:
# 1 - LOAD GEOMETRY
mesh_buffer = bmesh.new()
for i in data["verts"]:
v = mesh_buffer.verts.new(data["verts"][i]["co"])
mesh_buffer.verts.ensure_lookup_table()
for i in data["edges"]:
verts = mesh_buffer.verts
v1 = data["edges"][i]["verts"][0]
v2 = data["edges"][i]["verts"][1]
mesh_buffer.edges.new([verts[v1], verts[v2]])
for p in data["faces"]:
verts = []
for v in data["faces"][p]["verts"]:
verts.append(mesh_buffer.verts[v])
if len(verts) > 0:
f = mesh_buffer.faces.new(verts)
uv_layer = mesh_buffer.loops.layers.uv.verify()
f.material_index = data["faces"][p]['material_index']
# UV loading
for i, loop in enumerate(f.loops):
loop_uv = loop[uv_layer]
loop_uv.uv = data["faces"][p]["uv"][i]
if target is None and create:
target = bpy.data.meshes.new(data["name"])
mesh_buffer.to_mesh(target)
# mesh_buffer.from_mesh(target)
# 2 - LOAD METADATA
# uv's
for uv_layer in data['uv_layers']:
target.uv_layers.new(name=uv_layer)
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
skin_layer = mesh_buffer.verts.layers.skin.verify()
# for face in mesh_buffer.faces:
# # Face metadata
# for loop in face.loops:
# loop_uv = loop[uv_layer]
# loop_uv.uv = data['faces'][face.index]["uv"]
dump_anything.load(target, data)
# 3 - LOAD MATERIAL SLOTS
material_to_load = []
material_to_load = revers(data["materials"])
target.materials.clear()
# SLots
i = 0
for m in data["material_list"]:
target.materials.append(bpy.data.materials[m])
target.id = data['id']
else:
logger.error("Mesh can't be loaded")
def load_object(target=None, data=None, create=False):
try:
if target is None and create:
pointer = None
# Object specific constructor...
if data["data"] in bpy.data.meshes.keys():
pointer = bpy.data.meshes[data["data"]]
elif data["data"] in bpy.data.lights.keys():
pointer = bpy.data.lights[data["data"]]
elif data["data"] in bpy.data.cameras.keys():
pointer = bpy.data.cameras[data["data"]]
elif data["data"] in bpy.data.curves.keys():
pointer = bpy.data.curves[data["data"]]
elif data["data"] in bpy.data.armatures.keys():
pointer = bpy.data.armatures[data["data"]]
elif data["data"] in bpy.data.grease_pencils.keys():
pointer = bpy.data.grease_pencils[data["data"]]
elif data["data"] in bpy.data.curves.keys():
pointer = bpy.data.curves[data["data"]]
target = bpy.data.objects.new(data["name"], pointer)
# Load other meshes metadata
# dump_anything.load(target, data)
target.matrix_world = mathutils.Matrix(data["matrix_world"])
target.id = data['id']
client = bpy.context.window_manager.session.username
# Load modifiers
if hasattr(target,'modifiers'):
for local_modifier in target.modifiers:
if local_modifier.name not in data['modifiers']:
target.modifiers.remove(local_modifier)
for modifier in data['modifiers']:
target_modifier = target.modifiers.get(modifier)
if not target_modifier:
target_modifier = target.modifiers.new(data['modifiers'][modifier]['name'],data['modifiers'][modifier]['type'])
dump_anything.load(target_modifier, data['modifiers'][modifier])
if target.id == client or target.id == "Common":
target.hide_select = False
else:
target.hide_select = True
except Exception as e:
logger.error("Object {} loading error: {} ".format(data["name"], e))
def load_curve(target=None, data=None, create=False):
try:
if target is None and create:
target = bpy.data.curves.new(data["name"], 'CURVE')
dump_anything.load(target, data)
target.splines.clear()
# load splines
for spline in data['splines']:
# Update existing..
# if spline in target.splines.keys():
new_spline = target.splines.new(data['splines'][spline]['type'])
dump_anything.load(new_spline, data['splines'][spline])
# Load curve geometry data
for bezier_point_index in data['splines'][spline]["bezier_points"]:
new_spline.bezier_points.add(1)
dump_anything.load(
new_spline.bezier_points[bezier_point_index], data['splines'][spline]["bezier_points"][bezier_point_index])
for point_index in data['splines'][spline]["points"]:
new_spline.points.add(1)
dump_anything.load(
new_spline.points[point_index], data['splines'][spline]["points"][point_index])
target.id = data['id']
except Exception as e:
logger.error("curve loading error: {}".format(e))
def load_collection(target=None, data=None, create=False):
try:
if target is None and create:
target = bpy.data.collections.new(data["name"])
# Load other meshes metadata
# dump_anything.load(target, data)
# link objects
for object in data["objects"]:
if object not in target.objects.keys():
target.objects.link(bpy.data.objects[object])
for object in target.objects.keys():
if object not in data["objects"]:
target.objects.unlink(bpy.data.objects[object])
# Link childrens
for collection in data["children"]:
if collection not in target.children.keys():
if bpy.data.collections.find(collection) == -1:
target.children.link(
bpy.data.collections[collection])
else:
logger.debug(target.name)
for collection in target.children.keys():
if collection not in data["children"]:
target.collection.children.unlink(
bpy.data.collections[collection])
target.id = data['id']
client = bpy.context.window_manager.session.username
if target.id == client or target.id == "Common":
target.hide_select = False
else:
target.hide_select = True
except Exception as e:
logger.error("Collection loading error: {}".format(e))
def load_scene(target=None, data=None, create=False):
try:
if target is None and create:
target = bpy.data.scenes.new(data["name"])
# Load other meshes metadata
dump_anything.load(target, data)
# Load master collection
for object in data["collection"]["objects"]:
if object not in target.collection.objects.keys():
target.collection.objects.link(bpy.data.objects[object])
for object in target.collection.objects.keys():
if object not in data["collection"]["objects"]:
target.collection.objects.unlink(bpy.data.objects[object])
# load collections
# TODO: Recursive link
logger.debug("check for scene childs")
for collection in data["collection"]["children"]:
logger.debug(collection)
if collection not in target.collection.children.keys():
target.collection.children.link(
bpy.data.collections[collection])
logger.debug("check for scene child to remove")
for collection in target.collection.children.keys():
if collection not in data["collection"]["children"]:
target.collection.children.unlink(
bpy.data.collections[collection])
target.id = data['id']
# Load annotation
# if data["grease_pencil"]:
# target.grease_pencil = bpy.data.grease_pencils[data["grease_pencil"]["name"]]
# else:
# target.grease_pencil = None
except Exception as e:
logger.error("Scene loading error: {}".format(e))
def load_material(target=None, data=None, create=False):
try:
if target is None:
target = bpy.data.materials.new(data["name"])
if data['is_grease_pencil']:
if not target.is_grease_pencil:
bpy.data.materials.create_gpencil_data(target)
dump_anything.load(target.grease_pencil, data['grease_pencil'])
load_dict(data['grease_pencil'], target.grease_pencil)
elif data["use_nodes"]:
if target.node_tree is None:
target.use_nodes = True
target.node_tree.nodes.clear()
for node in data["node_tree"]["nodes"]:
# fix None node tree error
index = target.node_tree.nodes.find(node)
if index is -1:
node_type = data["node_tree"]["nodes"][node]["bl_idname"]
target.node_tree.nodes.new(type=node_type)
dump_anything.load(
target.node_tree.nodes[index], data["node_tree"]["nodes"][node])
if data["node_tree"]["nodes"][node]['type'] == 'TEX_IMAGE':
target.node_tree.nodes[index].image = bpy.data.images[data["node_tree"]
["nodes"][node]['image']['name']]
for input in data["node_tree"]["nodes"][node]["inputs"]:
try:
if hasattr(target.node_tree.nodes[index].inputs[input], "default_value"):
target.node_tree.nodes[index].inputs[input].default_value = data[
"node_tree"]["nodes"][node]["inputs"][input]["default_value"]
except Exception as e:
logger.error("Fail loading {} node value from {} ({}) ".format(
target.name, target.node_tree.nodes[index].inputs[input].default_value, e))
continue
# Load nodes links
target.node_tree.links.clear()
for link in data["node_tree"]["links"]:
current_link = data["node_tree"]["links"][link]
input_socket = target.node_tree.nodes[current_link['to_node']
['name']].inputs[current_link['to_socket']['name']]
output_socket = target.node_tree.nodes[current_link['from_node']
['name']].outputs[current_link['from_socket']['name']]
target.node_tree.links.new(input_socket, output_socket)
# Load other meshes metadata
# dump_anything.load(target, data)
target.id = data['id']
except Exception as e:
logger.error("Material loading error: {}".format(e))
def load_gpencil_layer(target=None, data=None, create=False):
dump_anything.load(target, data)
for frame in data["frames"]:
try:
tframe = target.frames[frame]
except:
tframe = target.frames.new(frame)
dump_anything.load(tframe, data["frames"][frame])
for stroke in data["frames"][frame]["strokes"]:
try:
tstroke = tframe.strokes[stroke]
except:
tstroke = tframe.strokes.new()
dump_anything.load(
tstroke, data["frames"][frame]["strokes"][stroke])
for point in data["frames"][frame]["strokes"][stroke]["points"]:
p = data["frames"][frame]["strokes"][stroke]["points"][point]
tstroke.points.add(1)
tpoint = tstroke.points[len(tstroke.points)-1]
dump_anything.load(tpoint, p)
def load_gpencil(target=None, data=None, create=False):
try:
if target is None and create:
target = bpy.data.grease_pencils.new(data["name"])
for layer in target.layers:
target.layers.remove(layer)
if "layers" in data.keys():
for layer in data["layers"]:
if layer not in target.layers.keys():
gp_layer = target.layers.new(data["layers"][layer]["info"])
else:
gp_layer = target.layers[layer]
load_gpencil_layer(
target=gp_layer, data=data["layers"][layer], create=create)
dump_anything.load(target, data)
target.materials.clear()
if "materials" in data.keys():
for mat in data['materials']:
target.materials.append(bpy.data.materials[mat])
target.id = data['id']
except:
logger.error("default loadi\ng error")
def load_light(target=None, data=None, create=False, type=None):
try:
if target is None and create:
target = bpy.data.lights.new(data["name"], data["type"])
dump_anything.load(target, data)
target.id = data['id']
except Exception as e:
logger.error("light loading error: {}".format(e))
pass
def load_default(target=None, data=None, create=False, type=None):
try:
if target is None and create:
target = getattr(bpy.data, BPY_TYPES[type]).new(data["name"])
dump_anything.load(target, data)
target.id = data['id']
except Exception as e:
logger.error("default loading error {}".format(e))
# DUMP HELPERS
def dump(key):
target = resolve_bpy_path(key)
target_type = key.split('/')[0]
data = None
if target_type == 'Image':
data = {}
data['pixels'] = dump_image(target)
dump_datablock_attibutes(target, [], 2, data)
data = dump_datablock_attibutes(
target,
["name", 'size', 'height', 'alpha', 'float_buffer', 'filepath', 'source'],
2,
data)
elif target_type == 'Material':
data = dump_datablock(target, 2)
if target.node_tree:
dump_datablock_attibutes(
target.node_tree, ["nodes", "links"], 5, data['node_tree'])
elif target.grease_pencil:
dump_datablock_attibutes(target, ["grease_pencil"], 3, data)
elif target_type == 'GreasePencil':
data = dump_datablock(target, 2)
dump_datablock_attibutes(
target, ['layers'], 9, data)
elif target_type == 'Camera':
data = dump_datablock(target, 1)
elif 'Light' in target_type:
data = dump_datablock(target, 3)
elif target_type == 'Mesh':
data = dump_datablock(target, 2)
data = dump_mesh(target, data)
# dump_datablock_attibutes(
# target, ['name', 'polygons', 'edges', 'vertices', 'id'], 6, data)
# Fix material index
m_list = []
for m in target.materials:
m_list.append(m.name)
data['material_list'] = m_list
elif target_type == 'Curve':
data = dump_datablock(target, 1)
dump_datablock_attibutes(
target, ['splines'], 5, data)
# for index, spline in enumerate(target.splines):
# data["splines"][index] = dump_datablock_attibutes(target.splines[index],"Curve/{}".format(index), ["bezier_points", "material_index", "points", "order_u", "order_v", "point_count_u", "point_count_v",
# "radius_interpolation", "resolution_v", "use_bezier_u", "use_bezier_v", "use_cyclic_u", "use_cyclic_v", "use_endpoint_u", "use_endpoint_v"], 3)
elif target_type == 'Object':
data = dump_datablock(target, 1)
if hasattr(target,'modifiers'):
dump_datablock_attibutes(
target, ['modifiers'], 3, data)
elif target_type == 'Collection':
data = dump_datablock(target, 4)
elif target_type == 'Scene':
data = dump_datablock_attibutes(
target, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 2)
dump_datablock_attibutes(
target, ['collection'], 4, data)
# elif target_type == 'Armature':
# data = dump_datablock(target, 4)
return data
def dump_datablock(datablock, depth):
if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type, datablock.name)
data = dumper.dump(datablock)
return data
def dump_datablock_attibutes(datablock=None, attributes=[], depth=1, dickt=None):
if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type, datablock.name)
data = {}
if dickt:
data = dickt
for attr in attributes:
try:
data[attr] = dumper.dump(getattr(datablock, attr))
except:
pass
return data
def dump_image(image):
pixels = None
if image.source == "GENERATED":
img_name = "{}.png".format(image.name)
image.filepath_raw = os.path.join(environment.CACHE_DIR, img_name)
image.file_format = "PNG"
image.save()
if image.source == "FILE":
image.save()
file = open(image.filepath_raw, "rb")
pixels = file.read()
logger.debug("Reading image file {}".format(image.name))
else:
logger.error("image format not supported")
return pixels
def dump_mesh(mesh, data={}):
import bmesh
mesh_data = data
mesh_buffer = bmesh.new()
mesh_buffer.from_mesh(mesh)
uv_layer = mesh_buffer.loops.layers.uv.verify()
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
skin_layer = mesh_buffer.verts.layers.skin.verify()
verts = {}
for vert in mesh_buffer.verts:
v = {}
v["co"] = list(vert.co)
# vert metadata
v['bevel'] = vert[bevel_layer]
# v['skin'] = list(vert[skin_layer])
verts[str(vert.index)] = v
mesh_data["verts"] = verts
edges = {}
for edge in mesh_buffer.edges:
e = {}
e["verts"] = [edge.verts[0].index, edge.verts[1].index]
# Edge metadata
e["smooth"] = edge.smooth
edges[edge.index] = e
mesh_data["edges"] = edges
faces = {}
for face in mesh_buffer.faces:
f = {}
fverts = []
for vert in face.verts:
fverts.append(vert.index)
f["verts"] = fverts
f["material_index"] = face.material_index
uvs = []
# Face metadata
for loop in face.loops:
loop_uv = loop[uv_layer]
uvs.append(list(loop_uv.uv))
f["uv"] = uvs
faces[face.index] = f
mesh_data["faces"] = faces
uv_layers = []
for uv_layer in mesh.uv_layers:
uv_layers.append(uv_layer.name)
mesh_data["uv_layers"] = uv_layers
return mesh_data
def init_client(key=None):
client_dict = {}
C = bpy.context
Net = C.window_manager.session
client_dict['uuid'] = str(uuid4())
client_dict['location'] = [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]]
client_dict['color'] = [Net.client_color.r,
Net.client_color.g, Net.client_color.b, 1]
client_dict['active_objects'] = get_selected_objects(C.view_layer)
return client_dict

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import bpy
import bgl
import gpu
from gpu_extras.batch import batch_for_shader
import numpy
DEFAULT_COORDS = [(0.0, 0.0, 0.0)]
DEFAULT_INDICES = [(0)]
def refresh_viewport():
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
class Drawable():
"""Drawable base class in charge to hanfle the drawing pipline.
:param coords: list of vertices
:type coords: list of tuples. ex: [(x,y,z),...]
:param indices: list of vertices index to structure geometry
:type indices: list of tuples.
:param location: suited location in world space.
:type location: tuple, (x,y,z)
:param mode: primitive drawing mode.
:type mode: string in ['POINTS','LINES','TRIS'], default: "POINTS".
:param color: primitive color
:type color: tuple, (r,g,b,a)
:param duration: lifetime of the primitive in seconds
:type duration: float
"""
def __init__(self, coords=DEFAULT_COORDS, indices=DEFAULT_INDICES, location=(0.0, 0.0, 0.0), mode='POINTS', color=(1, 0, 0, 1), duration=0):
self._duration = duration
self._color = color
self._coord = [tuple(numpy.add(c,location)) for c in coords]
self.shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
self.batch = batch_for_shader(
self.shader, mode, {"pos": self._coord}, indices=indices)
# Bind the drawing function
self._handler = bpy.types.SpaceView3D.draw_handler_add(
self.draw, (), 'WINDOW', 'POST_VIEW')
# Bind the callback
if duration:
self._timer = bpy.app.timers.register(
self.clear, first_interval=duration)
def draw(self):
self.shader.bind()
self.shader.uniform_float("color", self._color)
self.batch.draw(self.shader)
def clear(self):
"""Remove the drawable object from the viewport
"""
bpy.types.SpaceView3D.draw_handler_remove(self._handler, 'WINDOW')
def draw_point(location=(0, 0, 0), color=(1, 0, 0, 1), duration=1):
"""Draw a point
:param location: suited location in world space.
:type location: tuple, (x,y,z)
:param color: primitive color
:type color: tuple, (r,g,b,a)
:param duration: lifetime of the primitive in seconds
:type duration: float
"""
return Drawable(location=location, color=color, duration=duration)
def draw_line(a=(0, 0, 0), b=(0, 1, 0), color=(1, 0, 0, 1), duration=1):
""" Draw a line from a given point A to the point B.
:param a: point A location in world space.
:type a: tuple, (x,y,z)
:param b: point B location in world space.
:type b: tuple, (x,y,z)
:param color: primitive color
:type color: tuple, (r,g,b,a)
:param duration: lifetime of the primitive in seconds
:type duration: float
"""
return Drawable(coords=[a, b], indices=[(0, 1)], mode='LINES', color=color, duration=duration)
def draw_cube(radius=1, location=(0, 0, 0), color=(1, 0, 0, 1), duration=1):
""" Draw a cube.
:param radius: size of the cube.
:type radius: float
:param location: suited location in world space.
:type location: tuple, (x,y,z)
:param color: primitive color
:type color: tuple, (r,g,b,a)
:param duration: lifetime of the primitive in seconds
:type duration: float
"""
coords = (
(-radius, -radius, -radius), (+radius, -radius, -radius),
(-radius, +radius, -radius), (+radius, +radius, -radius),
(-radius, -radius, +radius), (+radius, -radius, +radius),
(-radius, +radius, +radius), (+radius, +radius, +radius))
indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
return Drawable(coords=coords, mode='LINES', indices=indices, location=location, color=color, duration=duration)
def draw_custom(coords=DEFAULT_COORDS, indices=DEFAULT_INDICES, mode='LINES',location=(0, 0, 0), color=(1, 0, 0, 1), duration=1):
""" Draw a user defined polygon shape.
:param coords: list of vertices
:type coords: list of tuples. ex: [(x,y,z),...]
:param indices: list of vertices index to structure geometry
:type indices: list of tuples.
:param location: suited location in
:param color: primitive color
:type color: tuple, (r,g,b,a)
:param duration: lifetime of the primitive in seconds
:type duration: float
"""
return Drawable(coords=coords, indices=indices, mode=mode, location=location, color=color, duration=duration)

View File

@ -350,6 +350,17 @@ def dump(any, depth=1):
dumper.depath = depth dumper.depath = depth
return dumper.dump(any) return dumper.dump(any)
def dump_datablock(datablock, depth):
if datablock:
dumper = Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type, datablock.name)
data = dumper.dump(datablock)
return data
def load(dst, src): def load(dst, src):
loader = Loader() loader = Loader()

1
libs/replication Submodule

Submodule libs/replication added at e56b847a92

View File

@ -1,76 +0,0 @@
import logging
try:
from .libs import umsgpack
except:
# Server import
from libs import umsgpack
import zmq
logger = logging.getLogger(__name__)
logger.setLevel(logging.ERROR)
class Message(object):
"""
Message is formatted on wire as 2 frames:
frame 0: key (0MQ string) // property path
frame 1: id (0MQ string) // property path
frame 3: body (blob) // Could be any data
"""
key = None # key (string)
id = None # User (string)
body = None # data blob
def __init__(self, key=None, id=None, body=None):
self.key = key
self.body = body
self.id = id
def store(self, dikt):
"""Store me in a dict if I have anything to store"""
# this currently erasing old value
if self.key is not None:
if self.body == 'None':
logger.info("erasing key {}".format(self.key))
del dikt[self.key]
else:
dikt[self.key] = self
def send(self, socket):
"""Send key-value message to socket; any empty frames are sent as such."""
key = ''.encode() if self.key is None else self.key.encode()
body = umsgpack.packb('None') if self.body is None else umsgpack.packb(self.body)
id = ''.encode() if self.id is None else self.id
try:
socket.send_multipart([key, id, body])
except:
print("Fail to send {} {} {}".format(key, id, body))
@classmethod
def recv(cls, socket):
"""Reads key-value message from socket, returns new kvmsg instance."""
key, id, body = socket.recv_multipart(zmq.NOBLOCK)
key = key.decode() if key else None
id = id if id else None
body = umsgpack.unpackb(body) if body else None
return cls(key=key, id=id, body=body)
def dump(self):
if self.body is None:
size = 0
data = 'NULL'
else:
size = len(self.body)
data = repr(self.body)
print("[key:{key}][size:{size}] {data}".format(
key=self.key,
size=size,
data=data,
))

View File

@ -1,205 +1,150 @@
import asyncio import asyncio
import logging import logging
import os import os
import queue
import random import random
import string import string
import subprocess import subprocess
import time import time
import queue
from operator import itemgetter from operator import itemgetter
from pathlib import Path
import bpy import bpy
from bpy_extras.io_utils import ExportHelper
import mathutils import mathutils
from pathlib import Path from bpy_extras.io_utils import ExportHelper
from bpy.app.handlers import persistent
from . import environment, client, draw, helpers, ui from . import environment, presence, ui, utils, delayable
from .libs import umsgpack from .libs import umsgpack
from .libs.replication.data import ReplicatedDataFactory
from .libs.replication.interface import Client
from . import bl_types
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
logger.setLevel(logging.DEBUG) logger.setLevel(logging.DEBUG)
# client_instance = None client = None
delayables = []
ui_context = None
server = None def add_datablock(datablock):
context = None global client
execution_queue = queue.Queue() child = []
# This function can savely be called in another thread. if hasattr(datablock, "data"):
# The function will be executed when the timer runs the next time. child.append(add_datablock(datablock.data))
if hasattr(datablock, "materials"):
for mat in datablock.materials:
child.append(add_datablock(mat))
if hasattr(datablock, "collection") and hasattr(datablock.collection, "children"):
for coll in datablock.collection.children:
child.append(add_datablock(coll))
if hasattr(datablock, "children"):
for coll in datablock.children:
child.append(add_datablock(coll))
if hasattr(datablock, "objects"):
for obj in datablock.objects:
child.append(add_datablock(obj))
if hasattr(datablock,'uuid') and datablock.uuid and client.exist(datablock.uuid):
return datablock.uuid
else:
new_uuid = client.add(datablock, childs=child)
datablock.uuid = new_uuid
return new_uuid
def run_in_main_thread(function, args): # TODO: cleanup
execution_queue.put(function) def init_supported_datablocks(supported_types_id):
global client
for type_id in supported_types_id:
if hasattr(bpy.data, type_id):
for item in getattr(bpy.data, type_id):
add_datablock(item)
def execute_queued_functions():
while not execution_queue.empty():
function, args = execution_queue.get()
function(args[0], args[1])
return .1
def clean_scene(elements=environment.get_replicated_types()):
for datablock in elements:
datablock_ref = getattr(bpy.data, helpers.BPY_TYPES[datablock])
for item in datablock_ref:
try:
datablock_ref.remove(item)
# Catch last scene remove
except RuntimeError:
pass
def upload_client_instance_position():
username = bpy.context.window_manager.session.username
if client.instance:
key = "Client/{}".format(username)
current_coords = draw.get_client_view_rect()
client_list = client.instance.get(key)
if current_coords and client_list:
if current_coords != client_list[0][1]['location']:
client_list[0][1]['location'] = current_coords
client.instance.set(key, client_list[0][1])
def update_client_selected_object(context):
session = bpy.context.window_manager.session
username = bpy.context.window_manager.session.username
client_key = "Client/{}".format(username)
client_data = client.instance.get(client_key)
selected_objects = helpers.get_selected_objects(context.scene)
if len(selected_objects) > 0 and len(client_data) > 0:
for obj in selected_objects:
# if obj not in client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = selected_objects
client.instance.set(client_key, client_data[0][1])
break
elif client_data and client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = []
client.instance.set(client_key, client_data[0][1])
def init_datablocks():
session = bpy.context.window_manager.session
environment.genererate_replicated_types()
for datatype in environment.rtypes:
if session.supported_datablock[datatype].is_replicated:
logger.debug("INIT: {}".format(datatype))
for item in getattr(bpy.data, helpers.BPY_TYPES[datatype]):
key = "{}/{}".format(datatype, item.name)
if item.id != 'None' and not session.reset_rights:
client.instance.set(key,id=session.reset_rights)
else:
item.id = bpy.context.window_manager.session.username
client.instance.set(key)
def default_tick():
upload_client_instance_position()
return .1
def register_ticks():
# REGISTER Updaters
bpy.app.timers.register(default_tick)
bpy.app.timers.register(execute_queued_functions)
def unregister_ticks():
# REGISTER Updaters
try:
bpy.app.timers.unregister(default_tick)
bpy.app.timers.unregister(execute_queued_functions)
except:
pass
# OPERATORS # OPERATORS
class SessionStartOperator(bpy.types.Operator):
bl_idname = "session.start"
class SessionJoinOperator(bpy.types.Operator): bl_label = "start"
bl_idname = "session.join"
bl_label = "join"
bl_description = "connect to a net server" bl_description = "connect to a net server"
bl_options = {"REGISTER"} bl_options = {"REGISTER"}
host: bpy.props.BoolProperty(default=False)
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
return True return True
def execute(self, context): def execute(self, context):
global execution_queue global client, delayables
net_settings = context.window_manager.session settings = context.window_manager.session
# save config # save config
net_settings.save(context) settings.save(context)
# Scene setup # Scene setup
if net_settings.start_empty: if settings.start_empty:
clean_scene() utils.clean_scene()
# Session setup bpy_factory = ReplicatedDataFactory()
if net_settings.username == "DefaultUser": supported_bl_types = []
net_settings.username = "{}_{}".format(
net_settings.username, randomStringDigits())
username = str(context.window_manager.session.username) # init the factory with supported types
for type in bl_types.types_to_register():
_type = getattr(bl_types, type)
supported_bl_types.append(_type.bl_id)
if len(net_settings.ip) < 1: bpy_factory.register_type(_type.bl_class, _type.bl_rep_class, timer=_type.bl_delay_refresh,automatic=True)
net_settings.ip = "127.0.0.1"
client.instance = client.Client(execution_queue) if _type.bl_delay_apply > 0:
client.instance.connect(net_settings.username, delayables.append(delayable.ApplyTimer(timout=_type.bl_delay_apply,target_type=_type.bl_rep_class))
net_settings.ip,
net_settings.port)
# net_settings.is_running = True client = Client(factory=bpy_factory)
# bpy.ops.session.refresh()
register_ticks() if self.host:
client.host(
id=settings.username,
address=settings.ip,
port=settings.port
)
if settings.init_scene:
init_supported_datablocks(supported_bl_types)
else:
client.connect(
id=settings.username,
address=settings.ip,
port=settings.port
)
usr = presence.User(
username=settings.username,
color=(settings.client_color.r,
settings.client_color.g,
settings.client_color.b,
1),
)
settings.user_uuid = client.add(usr)
delayables.append(delayable.ClientUpdate(client_uuid=settings.user_uuid))
# Push all added values
client.push()
# Launch drawing module # Launch drawing module
if net_settings.enable_presence: if settings.enable_presence:
draw.renderer.run() presence.renderer.run()
for d in delayables:
d.register()
return {"FINISHED"} return {"FINISHED"}
class SessionPropertyAddOperator(bpy.types.Operator): class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.add_prop" bl_idname = "session.stop"
bl_label = "add" bl_label = "close"
bl_description = "broadcast a property to connected client_instances" bl_description = "stop net service"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
depth: bpy.props.IntProperty(default=1)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
client.instance.add(self.property_path)
return {"FINISHED"}
class SessionPropertyGetOperator(bpy.types.Operator):
bl_idname = "session.get_prop"
bl_label = "get"
bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"} bl_options = {"REGISTER"}
@classmethod @classmethod
@ -207,9 +152,16 @@ class SessionPropertyGetOperator(bpy.types.Operator):
return True return True
def execute(self, context): def execute(self, context):
global client_instance global client, delayables
client.instance.get("client") assert(client)
client.disconnect()
for d in delayables:
d.unregister()
presence.renderer.stop()
return {"FINISHED"} return {"FINISHED"}
@ -227,85 +179,15 @@ class SessionPropertyRemoveOperator(bpy.types.Operator):
return True return True
def execute(self, context): def execute(self, context):
global client
try: try:
del client.instance.property_map[self.property_path] client.remove(self.property_path)
return {"FINISHED"} return {"FINISHED"}
except: except:
return {"CANCELED"} return {"CANCELED"}
class SessionHostOperator(bpy.types.Operator):
bl_idname = "session.create"
bl_label = "create"
bl_description = "create to a net session"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global server
net_settings = context.window_manager.session
script_dir = os.path.join(os.path.dirname(
os.path.abspath(__file__)), "server.py")
python_path = Path(bpy.app.binary_path_python)
cwd_for_subprocesses = python_path.parent
server = subprocess.Popen(
[str(python_path), script_dir], shell=False, stdout=subprocess.PIPE)
bpy.ops.session.join()
if net_settings.init_scene:
init_datablocks()
net_settings.is_admin = True
return {"FINISHED"}
class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "stop net service"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global server
net_settings = context.window_manager.session
if server:
server.kill()
time.sleep(0.25)
server = None
if client.instance:
client.instance.exit()
time.sleep(0.25)
# del client_instance
# client_instance = None
net_settings.is_admin = False
unregister_ticks()
draw.renderer.stop()
else:
logger.debug("No server/client_instance running.")
return {"FINISHED"}
class SessionPropertyRightOperator(bpy.types.Operator): class SessionPropertyRightOperator(bpy.types.Operator):
bl_idname = "session.right" bl_idname = "session.right"
bl_label = "Change owner to" bl_label = "Change owner to"
@ -324,28 +206,18 @@ class SessionPropertyRightOperator(bpy.types.Operator):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
net_settings = context.window_manager.session settings = context.window_manager.session
col = layout.column() col = layout.column()
col.prop(net_settings, "clients") col.prop(settings, "clients")
def execute(self, context): def execute(self, context):
global server settings = context.window_manager.session
global client
net_settings = context.window_manager.session if client:
client.right(self.key,settings.clients)
if net_settings.is_admin:
val = client.instance.get(self.key)
val[0][1]['id'] = net_settings.clients
client.instance.set(key=self.key, value=val[0][1], override=True)
item = helpers.resolve_bpy_path(self.key)
if item:
item.id = net_settings.clients
logger.info("Updating {} rights to {}".format(
self.key, net_settings.clients))
else:
print("Not admin")
return {"FINISHED"} return {"FINISHED"}
@ -363,12 +235,12 @@ class SessionSnapUserOperator(bpy.types.Operator):
return True return True
def execute(self, context): def execute(self, context):
area, region, rv3d = draw.view3d_find() area, region, rv3d = presence.view3d_find()
global client
target_client = client.instance.get( target_client = client.get(self.target_client)
"Client/{}".format(self.target_client))
if target_client: if target_client:
rv3d.view_location = target_client[0][1]['location'][0] rv3d.view_location = target_client.buffer['location'][0]
rv3d.view_distance = 30.0 rv3d.view_distance = 30.0
return {"FINISHED"} return {"FINISHED"}
@ -378,177 +250,52 @@ class SessionSnapUserOperator(bpy.types.Operator):
pass pass
class SessionDumpDatabase(bpy.types.Operator, ExportHelper): class SessionApply(bpy.types.Operator):
bl_idname = "session.dump" bl_idname = "session.apply"
bl_label = "dump json data" bl_label = "apply the target item into the blender data"
bl_description = "dump session stored data to a json file" bl_description = "Apply target object into blender data"
bl_options = {"REGISTER"} bl_options = {"REGISTER"}
# ExportHelper mixin class uses this target = bpy.props.StringProperty()
filename_ext = ".json"
filter_glob: bpy.props.StringProperty(
default="*.json",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
)
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
return True return True
def execute(self, context): def execute(self, context):
print(self.filepath) global client
if client.instance and client.instance.state() == 3:
client.instance.dump(self.filepath)
return {"FINISHED"}
return {"CANCELLED"} client.apply(uuid=self.target)
pass return {"FINISHED"}
class SessionSaveConfig(bpy.types.Operator):
bl_idname = "session.save"
bl_label = "Save session configuration"
bl_description = "Save session configuration"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
context.window_manager.session.save()
classes = ( classes = (
SessionJoinOperator, SessionStartOperator,
SessionPropertyAddOperator,
SessionPropertyGetOperator,
SessionStopOperator, SessionStopOperator,
SessionHostOperator,
SessionPropertyRemoveOperator, SessionPropertyRemoveOperator,
SessionSnapUserOperator, SessionSnapUserOperator,
SessionPropertyRightOperator, SessionPropertyRightOperator,
SessionDumpDatabase, SessionApply,
SessionSaveConfig,
) )
def is_replicated(update):
object_type = update.id.bl_rna.__class__.__name__
object_name = update.id.name
# Master collection special cae
if update.id.name == 'Master Collection':
object_type = 'Scene'
object_name = bpy.context.scene.name
if 'Light' in update.id.bl_rna.name:
object_type = 'Light'
key = "{}/{}".format(object_type, object_name)
if client.instance.exist(key):
return True
else:
logger.debug("{} Not rep".format(key))
return False
def get_datablock_from_update(update, context):
item_type = update.id.__class__.__name__
item_id = update.id.name
datablock_ref = None
if item_id == 'Master Collection':
datablock_ref = bpy.context.scene
elif item_type in helpers.BPY_TYPES.keys():
datablock_ref = getattr(
bpy.data, helpers.BPY_TYPES[update.id.__class__.__name__])[update.id.name]
else:
if item_id in bpy.data.lights.keys():
datablock_ref = bpy.data.lights[item_id]
return datablock_ref
def toogle_update_dirty(context, update):
data_ref = get_datablock_from_update(update, context)
if data_ref:
data_ref.is_dirty = True
@persistent
def depsgraph_update(scene):
ctx = bpy.context
if client.instance and client.instance.state() == 3:
if ctx.mode in ['OBJECT', 'PAINT_GPENCIL']:
updates = ctx.view_layer.depsgraph.updates
username = ctx.window_manager.session.username
selected_objects = helpers.get_selected_objects(scene)
for update in reversed(updates):
if is_replicated(update):
if update.id.id == username or update.id.id == 'Common':
toogle_update_dirty(ctx, update)
else:
item = get_datablock_from_update(update, ctx)
# get parent authority
if hasattr(item, "id"):
parent_id = ctx.collection.id if ctx.collection.id != 'None' else ctx.scene.id
if parent_id == username or parent_id == 'Common':
item.id = username
item_type = item.__class__.__name__
if 'Light'in item.__class__.__name__:
item_type = 'Light'
key = "{}/{}".format(item_type, item.name)
client.instance.set(key)
else:
try:
getattr(bpy.data, helpers.BPY_TYPES[update.id.__class__.__name__]).remove(
item)
except:
pass
break
update_client_selected_object(ctx)
def register(): def register():
from bpy.utils import register_class from bpy.utils import register_class
for cls in classes: for cls in classes:
register_class(cls) register_class(cls)
bpy.app.handlers.depsgraph_update_post.append(depsgraph_update) presence.register()
draw.register()
def unregister(): def unregister():
global server global client
draw.unregister() presence.unregister()
if bpy.app.handlers.depsgraph_update_post.count(depsgraph_update) > 0: if client and client.state == 2:
bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update) client.disconnect()
client = None
if server:
server.kill()
server = None
del server
if client.instance:
client.instance.exit()
client.instance = None
from bpy.utils import unregister_class from bpy.utils import unregister_class
for cls in reversed(classes): for cls in reversed(classes):

View File

@ -3,12 +3,19 @@ import bgl
import blf import blf
import gpu import gpu
import mathutils import mathutils
import copy
import math
from bpy_extras import view3d_utils from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
global renderer # from .libs import debug
# from .bl_types.bl_user import BlUser
# from .delayable import Draw
global renderer
def view3d_find(): def view3d_find():
for area in bpy.data.window_managers[0].windows[0].screen.areas: for area in bpy.data.window_managers[0].windows[0].screen.areas:
@ -44,7 +51,7 @@ def get_target_far(region, rv3d, coord, distance):
return [target.x, target.y, target.z] return [target.x, target.y, target.z]
def get_client_view_rect(): def get_client_cam_points():
area, region, rv3d = view3d_find() area, region, rv3d = view3d_find()
v1 = [0, 0, 0] v1 = [0, 0, 0]
@ -64,12 +71,10 @@ def get_client_view_rect():
v4 = get_target(region, rv3d, (width, 0)) v4 = get_target(region, rv3d, (width, 0))
v5 = get_target(region, rv3d, (width/2, height/2)) v5 = get_target(region, rv3d, (width/2, height/2))
v6 = get_target_far(region, rv3d, (width/2, height/2), 10) v6 = list(rv3d.view_location)
v7 = get_target_far(region, rv3d, (width/2, height/2), -.8)
coords = [v1, v2, v3, v4,v5,v6] coords = [v1,v2,v3,v4,v5,v6,v7]
indices = (
(1, 3), (2, 1), (3, 0), (2, 0)
)
return coords return coords
@ -81,6 +86,44 @@ def get_client_2d(coords):
else: else:
return (0, 0) return (0, 0)
class User():
def __init__(self, username=None, color=(0,0,0,1)):
self.name = username
self.color = color
self.location = [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]
self.active_object = ""
def update_location(self):
current_coords = get_client_cam_points()
area, region, rv3d = view3d_find()
current_coords = get_client_cam_points()
if current_coords:
self.location = list(current_coords)
def update_client_selected_object(self,context):
session = bpy.context.window_manager.session
username = bpy.context.window_manager.session.username
# client_data = client.get(client_key)
selected_objects = utils.get_selected_objects(context.scene)
if len(selected_objects) > 0 and len(client_data) > 0:
for obj in selected_objects:
# if obj not in client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = selected_objects
client.set(client_key, client_data[0][1])
break
elif client_data and client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = []
client.set(client_key, client_data[0][1])
class DrawFactory(object): class DrawFactory(object):
@ -164,32 +207,31 @@ class DrawFactory(object):
else: else:
pass pass
def draw_client(self, client): def draw_client_camera(self,client_uuid, client_location, client_color):
if client: if client_location:
name = client['id']
local_username = bpy.context.window_manager.session.username local_username = bpy.context.window_manager.session.username
if name != local_username: try:
try: indices = (
indices = ( (1, 3), (2, 1), (3, 0), (2, 0),(4,5),(1, 6), (2, 6), (3, 6), (0, 6)
(1, 3), (2, 1), (3, 0), (2, 0),(4, 5) )
)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
position = client['location'] position = [tuple(coord) for coord in client_location]
color = client['color'] color = client_color
batch = batch_for_shader(
shader, 'LINES', {"pos": position}, indices=indices)
self.d3d_items[name] = (shader, batch, color) batch = batch_for_shader(
self.d2d_items[name] = (position[1], name, color) shader, 'LINES', {"pos": position}, indices=indices)
except Exception as e: self.d3d_items[client_uuid] = (shader, batch, color)
print("Draw client exception {}".format(e)) self.d2d_items[client_uuid] = (position[1], client_uuid, color)
except Exception as e:
print("Draw client exception {}".format(e))
def draw3d_callback(self): def draw3d_callback(self):
bgl.glLineWidth(2) bgl.glLineWidth(1.5)
try: try:
for shader, batch, color in self.d3d_items.values(): for shader, batch, color in self.d3d_items.values():
shader.bind() shader.bind()
@ -205,7 +247,7 @@ class DrawFactory(object):
if coords: if coords:
blf.position(0, coords[0], coords[1]+10, 0) blf.position(0, coords[0], coords[1]+10, 0)
blf.size(0, 10, 72) blf.size(0, 16, 72)
blf.color(0, color[0], color[1], color[2], color[3]) blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, font) blf.draw(0, font)

118
server.py
View File

@ -1,118 +0,0 @@
import logging
import time
import environment
from operator import itemgetter
import zmq
import message
logger = logging.getLogger("Server")
logger.setLevel(logging.ERROR)
SUPPORTED_TYPES = [
'Client',
'Image',
'Texture',
'Curve',
'Material',
'Light',
'SunLight',
'SpotLight',
'AreaLight',
'PointLight',
'Camera',
'Mesh',
'Armature',
'GreasePencil',
'Object',
'Action',
'Collection',
'Scene',
]
class ServerAgent():
def __init__(self, context=zmq.Context.instance(), id="admin"):
self.context = context
self.config = environment.load_config()
self.port = int(self.config['port']) if "port" in self.config.keys() else 5555
self.pub_sock = None
self.request_sock = None
self.collector_sock = None
self.poller = None
self.property_map = {}
self.id = id
self.bind_ports()
# Main client loop registration
self.tick()
logger.info("{} client initialized".format(id))
def bind_ports(self):
# Update all clients
self.pub_sock = self.context.socket(zmq.PUB)
self.pub_sock.setsockopt(zmq.SNDHWM, 60)
self.pub_sock.bind("tcp://*:"+str(self.port+1))
time.sleep(0.2)
# Update request
self.request_sock = self.context.socket(zmq.ROUTER)
self.request_sock.setsockopt(zmq.IDENTITY, b'SERVER')
self.request_sock.setsockopt(zmq.RCVHWM, 60)
self.request_sock.bind("tcp://*:"+str(self.port))
# Update collector
self.collector_sock = self.context.socket(zmq.PULL)
self.collector_sock.setsockopt(zmq.RCVHWM, 60)
self.collector_sock.bind("tcp://*:"+str(self.port+2))
# poller for socket aggregation
self.poller = zmq.Poller()
self.poller.register(self.request_sock, zmq.POLLIN)
self.poller.register(self.collector_sock, zmq.POLLIN)
def tick(self):
logger.info("{} server launched on {}".format(id,self.port))
while True:
# Non blocking poller
socks = dict(self.poller.poll(1000))
# Snapshot system for late join (Server - Client)
if self.request_sock in socks:
msg = self.request_sock.recv_multipart(zmq.DONTWAIT)
identity = msg[0]
request = msg[1]
if request == b"SNAPSHOT_REQUEST":
pass
else:
logger.info("Bad snapshot request")
break
ordered_props = [(SUPPORTED_TYPES.index(k.split('/')[0]),k,v) for k, v in self.property_map.items()]
ordered_props.sort(key=itemgetter(0))
for i, k, v in ordered_props:
logger.info(
"Sending {} snapshot to {}".format(k, identity))
self.request_sock.send(identity, zmq.SNDMORE)
v.send(self.request_sock)
msg_end_snapshot = message.Message(key="SNAPSHOT_END", id=identity)
self.request_sock.send(identity, zmq.SNDMORE)
msg_end_snapshot.send(self.request_sock)
logger.info("done")
# Regular update routing (Clients / Client)
elif self.collector_sock in socks:
msg = message.Message.recv(self.collector_sock)
# logger.info("received object")
# Update all clients
msg.store(self.property_map)
msg.send(self.pub_sock)
server = ServerAgent()

309
ui.py
View File

@ -1,12 +1,18 @@
import bpy import bpy
from . import client
from . import operators from . import operators
from .libs.replication.constants import *
from .bl_types.bl_user import BlUser
ICONS = {'Image': 'IMAGE_DATA', 'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA', ICONS = {'Image': 'IMAGE_DATA', 'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA',
'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA','AreaLight':'LIGHT_DATA', 'Light': 'LIGHT_DATA', 'SpotLight': 'LIGHT_DATA', 'SunLight': 'LIGHT_DATA', 'PointLight': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION', 'Armature': 'ARMATURE_DATA', 'GreasePencil': 'GREASEPENCIL'} 'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA','AreaLight':'LIGHT_DATA', 'Light': 'LIGHT_DATA', 'SpotLight': 'LIGHT_DATA', 'SunLight': 'LIGHT_DATA', 'PointLight': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION', 'Armature': 'ARMATURE_DATA', 'GreasePencil': 'GREASEPENCIL'}
PROP_STATES = [ 'ADDED',
'COMMITED',
'PUSHED',
'FETCHED',
'UP',
'CHANGED']
class SESSION_PT_settings(bpy.types.Panel): class SESSION_PT_settings(bpy.types.Panel):
"""Settings panel""" """Settings panel"""
bl_idname = "MULTIUSER_SETTINGS_PT_panel" bl_idname = "MULTIUSER_SETTINGS_PT_panel"
@ -21,171 +27,178 @@ class SESSION_PT_settings(bpy.types.Panel):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
row = layout.row()
if hasattr(context.window_manager, 'session'): if hasattr(context.window_manager, 'session'):
net_settings = context.window_manager.session settings = context.window_manager.session
window_manager = context.window_manager window_manager = context.window_manager
row = layout.row() # STATE INITIAL
if not client.instance or (client.instance and client.instance.state() == 1): if not operators.client or (operators.client and operators.client.state == 0):
row = layout.row() pass
# USER SETTINGS
box = row.box()
row = box.row()
row.label(text="USER", icon='TRIA_RIGHT')
row = box.row()
row.prop(window_manager.session, "username", text="id")
row = box.row()
row.prop(window_manager.session, "client_color", text="color")
row = box.row()
# NETWORK SETTINGS
row = layout.row()
box = row.box()
row = box.row()
row.label(text="NETWORK", icon = "TRIA_RIGHT")
row = box.row()
row.label(text="draw overlay:")
row.prop(net_settings, "enable_presence", text="")
row = box.row()
row.label(text="clear blend:")
row.prop(net_settings, "start_empty", text="")
row = box.row()
row = box.row()
row.prop(net_settings, "session_mode", expand=True)
row = box.row()
if window_manager.session.session_mode == 'HOST':
box = row.box()
row = box.row()
row.label(text="init scene:")
row.prop(net_settings, "init_scene", text="")
row = box.row()
row.label(text="reset rights:")
row.prop(net_settings, "reset_rights", text="")
row = box.row()
row.operator("session.create", text="HOST")
else:
box = row.box()
row = box.row()
row.prop(net_settings, "ip", text="ip")
row = box.row()
row.label(text="port:")
row.prop(window_manager.session, "port", text="")
row = box.row()
row.label(text="load data:")
row.prop(net_settings, "load_data", text="")
row = box.row()
row.operator("session.join", text="CONNECT")
# REPLICATION SETTINGS # REPLICATION SETTINGS
row = layout.row() # row = layout.row()
box = row.box() # box = row.box()
row = box.row() # row = box.row()
row.label(text="REPLICATION", icon='TRIA_RIGHT') # row.label(text="REPLICATION", icon='TRIA_RIGHT')
row = box.row() # row = box.row()
for item in window_manager.session.supported_datablock:
row.label(text=item.type_name,icon=ICONS[item.type_name])
row.prop(item, "is_replicated", text="")
row = box.row()
# for item in window_manager.session.supported_datablock:
# row.label(text=item.type_name,icon=ICONS[item.type_name])
# row.prop(item, "is_replicated", text="")
# row = box.row()
else: else:
if client.instance.state() == 3: # STATE ACTIVE
if operators.client.state == 2:
row = layout.row() row = layout.row()
row.operator("session.stop", icon='QUIT', text="Exit") row.operator("session.stop", icon='QUIT', text="Exit")
# row = layout.row(align=True)
# row.operator("session.dump", icon='QUIT', text="Dump")
# row.operator("session.dump", icon='QUIT', text="Load")
row = layout.row() row = layout.row()
box = row.box() # STATE SYNCING
row = box.row()
row.label(text="", icon='INFO')
row = box.row()
row.label(text="Sync tasks: {}".format(client.instance.active_tasks))
else: else:
status = "connecting..." status = "connecting..."
if net_settings.is_admin:
status = "init scene...({} tasks remaining)".format(client.instance.active_tasks)
row.label(text=status) row.label(text=status)
row = layout.row() row = layout.row()
row.operator("session.stop", icon='QUIT', text="CANCEL") row.operator("session.stop", icon='QUIT', text="CANCEL")
row = layout.row() class SESSION_PT_settings_network(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_NETWORK_PT_panel"
bl_label = "Network"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
@classmethod
def poll(cls, context):
return not operators.client or (operators.client and operators.client.state == 0)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
scene = context.window_manager
row = layout.row()
# USER SETTINGS
row.label(text="draw overlay:")
row.prop(settings, "enable_presence", text="")
row = layout.row()
row.label(text="clear blend:")
row.prop(settings, "start_empty", text="")
row = layout.row()
row = layout.row()
row.prop(settings, "session_mode", expand=True)
row = layout.row()
if settings.session_mode == 'HOST':
box = row.box()
row = box.row()
row.label(text="init scene:")
row.prop(settings, "init_scene", text="")
row = box.row()
row.operator("session.start", text="HOST").host = True
else:
box = row.box()
row = box.row()
row.prop(settings, "ip", text="ip")
row = box.row()
row.label(text="port:")
row.prop(settings, "port", text="")
row = box.row()
row = box.row()
row.operator("session.start", text="CONNECT").host = False
class SESSION_PT_settings_user(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_USER_PT_panel"
bl_label = "User"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
@classmethod
def poll(cls, context):
return not operators.client or (operators.client and operators.client.state == 0)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
scene = context.window_manager
row = layout.row()
# USER SETTINGS
row.prop(settings, "username", text="id")
row = layout.row()
row.prop(settings, "client_color", text="color")
row = layout.row()
class SESSION_PT_user(bpy.types.Panel): class SESSION_PT_user(bpy.types.Panel):
bl_idname = "MULTIUSER_USER_PT_panel" bl_idname = "MULTIUSER_USER_PT_panel"
bl_label = "Users online" bl_label = "Users"
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
bl_category = "Multiuser" bl_category = "Multiuser"
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
return client.instance and client.instance.state() == 3 return operators.client and operators.client.state == 2
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
net_settings = context.window_manager.session settings = context.window_manager.session
scene = context.window_manager scene = context.window_manager
# Create a simple row. # Create a simple row.
row = layout.row() col = layout.column(align=True)
client_keys = client.instance.list()
client_keys = operators.client.list(filter=BlUser)
if client_keys and len(client_keys) > 0: if client_keys and len(client_keys) > 0:
for key in client_keys: for key in client_keys:
if 'Client' in key[0]: area_msg = col.row(align = True)
info = "" item_box = area_msg.box()
item_box = row.box() client = operators.client.get(key).buffer
detail_item_box = item_box.row() pointer = operators.client.get(key).pointer
info = ""
username = key[0].split('/')[1] detail_item_row = item_box.row(align = True)
if username == net_settings.username:
info = "(self)"
# detail_item_box = item_box.row()
detail_item_box.label(
text="{} - {}".format(username, info))
if net_settings.username not in key[0]: username = client['name']
detail_item_box.operator(
"session.snapview", text="", icon='VIEW_CAMERA').target_client = username
row = layout.row() is_local_user = username == settings.username
if is_local_user:
info = "(self)"
detail_item_row.label(
text="{} {}".format(username, info))
if not is_local_user:
detail_item_row.operator(
"session.snapview", text="", icon='VIEW_CAMERA').target_client = key
row = layout.row()
else: else:
row.label(text="Empty") row.label(text="Empty")
row = layout.row() row = layout.row()
def get_client_key(item): class SESSION_PT_outliner(bpy.types.Panel):
return item[0]
class SESSION_PT_properties(bpy.types.Panel):
bl_idname = "MULTIUSER_PROPERTIES_PT_panel" bl_idname = "MULTIUSER_PROPERTIES_PT_panel"
bl_label = "Replicated properties" bl_label = "Properties"
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
bl_category = "Multiuser" bl_category = "Multiuser"
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
return client.instance and client.instance.state() == 3 return operators.client and operators.client.state == 2
def draw_header(self, context): def draw_header(self, context):
self.layout.label(text="", icon='OUTLINER_OB_GROUP_INSTANCE') self.layout.label(text="", icon='OUTLINER_OB_GROUP_INSTANCE')
@ -194,57 +207,67 @@ class SESSION_PT_properties(bpy.types.Panel):
layout = self.layout layout = self.layout
if hasattr(context.window_manager,'session'): if hasattr(context.window_manager,'session'):
net_settings = context.window_manager.session settings = context.window_manager.session
scene = context.window_manager scene = context.window_manager
row = layout.row() row = layout.row()
row.prop(settings,'outliner_filter', text="")
row = layout.row(align=True) row = layout.row(align=True)
row.prop(net_settings, "buffer", text="")
row.prop(net_settings, "add_property_depth", text="")
add = row.operator("session.add_prop", text="",
icon="ADD")
add.property_path = net_settings.buffer
add.depth = net_settings.add_property_depth
row = layout.row()
# Property area # Property area
area_msg = row.box() # area_msg = row.box()
client_keys = client.instance.list() client_keys = operators.client.list()
if client_keys and len(client_keys) > 0: if client_keys and len(client_keys) > 0:
for item in sorted(client_keys, key=get_client_key): col = layout.column(align=True)
owner = 'toto' for key in client_keys:
try: item = operators.client.get(key)
owner = item[1]
except:
owner = item[1].decode()
pass
store_type,store_name = item[0].split('/') if item.str_type == 'BlUser':
continue
area_msg = col.row(align = True)
item_box = area_msg.box() item_box = area_msg.box()
name = "None"
#TODO: refactor that...
if hasattr(item.pointer,'name'):
name = item.pointer.name
else:
name = item.buffer['name']
detail_item_box = item_box.row(align = True) detail_item_box = item_box.row()
detail_item_box.label(text="",icon=ICONS[store_type]) detail_item_box.label(text="",icon=item.icon)
detail_item_box.label(text="{} ".format(store_name)) detail_item_box.label(text="{} ".format(name))
detail_item_box.label(text="{} ".format(owner)) detail_item_box.label(text="{} ".format(item.owner))
if item.state == FETCHED:
detail_item_box.operator("session.apply", text=PROP_STATES[item.state]).target = item.uuid
else:
detail_item_box.label(text="{} ".format(PROP_STATES[item.state]))
detail_item_box.operator(
"session.remove_prop", text="", icon="X").property_path = key
right_icon = "DECORATE_UNLOCKED" right_icon = "DECORATE_UNLOCKED"
if owner == net_settings.username or owner == "Common" : if item.owner == settings.username:
right_icon="DECORATE_UNLOCKED" right_icon="DECORATE_UNLOCKED"
else: else:
right_icon="DECORATE_LOCKED" right_icon="DECORATE_LOCKED"
ro = detail_item_box.operator("session.right", text="",emboss=net_settings.is_admin, icon=right_icon) ro = detail_item_box.operator("session.right", text="", icon=right_icon)
ro.key = item[0] ro.key = key
else: else:
area_msg.label(text="Empty") area_msg.label(text="Empty")
classes = ( classes = (
SESSION_PT_settings, SESSION_PT_settings,
SESSION_PT_settings_user,
SESSION_PT_settings_network,
SESSION_PT_user, SESSION_PT_user,
SESSION_PT_properties, SESSION_PT_outliner,
) )

213
utils.py Normal file
View File

@ -0,0 +1,213 @@
import logging
import sys
from uuid import uuid4
import json
import os
import string
import random
import bpy
import mathutils
from . import presence, environment
from .libs import dump_anything
# TODO: replace hardcoded values...
BPY_TYPES = {'Image': 'images', 'Texture': 'textures', 'Material': 'materials', 'GreasePencil': 'grease_pencils', 'Curve': 'curves', 'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects',
'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures'}
logger = logging.getLogger(__name__)
logger.setLevel(logging.DEBUG)
# UTILITY FUNCTIONS
def random_string_digits(stringLength=6):
"""Generate a random string of letters and digits """
lettersAndDigits = string.ascii_letters + string.digits
return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
def clean_scene():
for datablock in BPY_TYPES:
datablock_ref = getattr(bpy.data, BPY_TYPES[datablock])
for item in datablock_ref:
try:
datablock_ref.remove(item)
# Catch last scene remove
except RuntimeError:
pass
def revers(d):
l = []
for i in d:
l.append(i)
return l[::-1]
def get_armature_edition_context(armature):
override = {}
# Set correct area
for area in bpy.data.window_managers[0].windows[0].screen.areas:
if area.type == 'VIEW_3D':
override = bpy.context.copy()
override['area'] = area
break
# Set correct armature settings
override['window'] = bpy.data.window_managers[0].windows[0]
override['screen'] = bpy.data.window_managers[0].windows[0].screen
override['mode'] = 'EDIT_ARMATURE'
override['active_object'] = armature
override['selected_objects'] = [armature]
for o in bpy.data.objects:
if o.data == armature:
override['edit_object'] = o
break
return override
def get_selected_objects(scene):
selected_objects = []
for obj in scene.objects:
if obj.select_get():
selected_objects.append(obj.name)
return selected_objects
def load_dict(src_dict, target):
try:
for item in src_dict:
# attr =
setattr(target, item, src_dict[item])
except Exception as e:
logger.error(e)
pass
def resolve_bpy_path(path):
"""
Get bpy property value from path
"""
item = None
try:
path = path.split('/')
item = getattr(bpy.data, BPY_TYPES[path[0]])[path[1]]
except:
pass
return item
def load_client(client=None, data=None):
C = bpy.context
D = bpy.data
net_settings = C.window_manager.session
if client and data:
if net_settings.enable_presence:
draw.renderer.draw_client(data)
draw.renderer.draw_client_selected_objects(data)
def load_armature(target=None, data=None, create=False):
file = "cache_{}.json".format(data['name'])
context = bpy.context
if not target:
target = bpy.data.armatures.new(data['name'])
dump_anything.load(target, data)
with open(file, 'w') as fp:
json.dump(data, fp)
fp.close()
target.id = data['id']
else:
# Construct a correct execution context
file = "cache_{}.json".format(target.name)
with open(file, 'r') as fp:
data = json.load(fp)
if data:
ob = None
for o in bpy.data.objects:
if o.data == target:
ob = o
if ob:
bpy.context.view_layer.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
for eb in data['edit_bones']:
if eb in target.edit_bones.keys():
# Update the bone
pass
else:
# Add new edit bone and load it
target_new_b = target.edit_bones.new[eb]
dump_anything.load(target_new_b, data['bones'][eb])
logger.debug(eb)
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
fp.close()
import os
os.remove(file)
def dump_datablock(datablock, depth):
if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type, datablock.name)
data = dumper.dump(datablock)
return data
def dump_datablock_attibutes(datablock=None, attributes=[], depth=1, dickt=None):
if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type, datablock.name)
data = {}
if dickt:
data = dickt
for attr in attributes:
try:
data[attr] = dumper.dump(getattr(datablock, attr))
except:
pass
return data
def init_client(key=None):
client_dict = {}
C = bpy.context
Net = C.window_manager.session
client_dict['uuid'] = str(uuid4())
client_dict['location'] = [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]]
client_dict['color'] = [Net.client_color.r,
Net.client_color.g, Net.client_color.b, 1]
client_dict['active_objects'] = get_selected_objects(C.view_layer)
return client_dict