feat(rcf): update ui, append data load
This commit is contained in:
170
net_operators.py
170
net_operators.py
@ -1,19 +1,19 @@
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from bpy_extras import view3d_utils
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import bpy
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from . import net_components
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from . import net_ui
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from . import rna_translation
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from .libs import dump_anything
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import time
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import logging
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import mathutils
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import random
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import string
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import time
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import bgl
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import blf
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import bpy
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import gpu
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import mathutils
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from bpy_extras import view3d_utils
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from gpu_extras.batch import batch_for_shader
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from . import net_components, net_ui, rna_translation
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from .libs import dump_anything
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logger = logging.getLogger(__name__)
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client = None
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@ -22,7 +22,15 @@ context = None
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COLOR_TABLE = [(1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1),
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(0, 0.5, 1, 1), (0.5, 0, 1, 1)]
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SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects', 'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures']
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# UTILITY FUNCTIONS
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def clean_scene(elements=SUPPORTED_DATABLOCKS):
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for datablock in elements:
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datablock_ref = getattr(bpy.data, datablock)
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for item in datablock_ref:
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datablock_ref.remove(item)
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def view3d_find():
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@ -98,13 +106,6 @@ def get_client_2d(coords):
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return view3d_utils.location_3d_to_region_2d(region, rv3d, coords)
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def on_scene_evalutation(scene):
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# TODO: viewer representation
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# TODO: Live update only selected object
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# TODO: Scene representation
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pass
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def randomStringDigits(stringLength=6):
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"""Generate a random string of letters and digits """
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lettersAndDigits = string.ascii_letters + string.digits
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@ -126,31 +127,7 @@ def resolve_bpy_path(path):
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return item
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def observer(scene):
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global client
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pass
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# if client:
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# for key, values in client.property_map.items():
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# try:
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# obj, attr = resolve_bpy_path(key)
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# if attr != to_bpy(client.property_map[key]):
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# value_type, value = from_bpy(attr)
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# client.push_update(key, value_type, value)
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# except:
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# pass
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return bpy.context.scene.session_settings.update_frequency
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def mark_objects_for_update(scene):
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for item in dir(bpy.data):
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# if item in SUPPORTED_DATABLOCKS:
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for datablock in getattr(bpy.data,item):
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if bpy.context.object.is_evaluated:
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print("EVALUATED: {}:{}".format(item,datablock.name))
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def refresh_window():
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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@ -158,12 +135,18 @@ def refresh_window():
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def init_scene():
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global client
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def load_mesh(target,data):
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for mesh in bpy.data.meshes:
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pass
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def load_mesh(target, data):
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import bmesh
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# TODO: handle error
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mesh_buffer = bmesh.new()
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for i in data["vertices"]:
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mesh_buffer.verts.new(data["vertices"][i]["co"])
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@ -173,20 +156,24 @@ def load_mesh(target,data):
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verts = mesh_buffer.verts
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v1 = data["edges"][i]["vertices"][0]
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v2 = data["edges"][i]["vertices"][1]
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mesh_buffer.edges.new([verts[v1],verts[v2]])
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mesh_buffer.edges.new([verts[v1], verts[v2]])
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for p in data["polygons"]:
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verts = []
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for v in data["polygons"][p]["vertices"]:
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verts.append(mesh_buffer.verts[v])
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if len(verts) > 0:
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mesh_buffer.faces.new(verts)
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if not target:
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target = bpy.data.meshes.new(data["name"])
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mesh_buffer.to_mesh(target)
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def load_object(target,data):
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pass
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def update_scene(msg):
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global client
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@ -197,41 +184,26 @@ def update_scene(msg):
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if bpy.context.scene.session_settings.active_object.name in msg.key:
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raise ValueError()
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if msg.mtype == 'Mesh' or 'Object':
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item = resolve_bpy_path(msg.key)
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if item:
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loader = dump_anything.Loader()
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loader.load(item,msg.body)
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if msg.mtype in SUPPORTED_DATABLOCKS:
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item = resolve_bpy_path(msg.key)
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if msg.mtype == 'Mesh':
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load_mesh(item, msg.body)
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# print(msg.get)
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# logger.debug("Updating scene:\n object: {} attribute: {} , value: {}".format(
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# obj, attr_name, value))
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if item is None:
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pass
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loader = dump_anything.Loader()
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loader.load(item, msg.body)
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# setattr(obj, attr_name, value)
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# except:
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# passñ
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else:
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pass
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# logger.debug('no need to update scene on our own')
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if msg.mtype == 'Mesh':
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load_mesh(item, msg.body)
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def update_ui(msg):
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"""
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Update collaborative UI elements
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"""
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pass
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recv_callbacks = [update_scene, update_ui]
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recv_callbacks = [update_scene]
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post_init_callbacks = [refresh_window]
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# OPERATORS
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class session_join(bpy.types.Operator):
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bl_idname = "session.join"
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bl_label = "join"
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bl_description = "connect to a net server"
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@ -245,25 +217,27 @@ class session_join(bpy.types.Operator):
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global client
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net_settings = context.scene.session_settings
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# Scene setup
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if net_settings.session_mode == "CONNECT":
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clean_scene()
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# Session setup
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if net_settings.username == "DefaultUser":
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net_settings.username = "{}_{}".format(
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net_settings.username, randomStringDigits())
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username = str(context.scene.session_settings.username)
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client_factory = rna_translation.RNAFactory()
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print("{}".format(client_factory.__class__.__name__))
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client = net_components.Client(
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client = net_components.RCFClient(
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id=username,
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on_recv=recv_callbacks,
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on_post_init=post_init_callbacks,
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factory=client_factory,
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address=net_settings.ip)
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# time.sleep(1)
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address=net_settings.ip,
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is_admin=net_settings.session_mode == "HOST")
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bpy.ops.asyncio.loop()
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# bpy.app.timers.register(observer)
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net_settings.is_running = True
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@ -278,7 +252,8 @@ class session_add_property(bpy.types.Operator):
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bl_options = {"REGISTER"}
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property_path: bpy.props.StringProperty(default="None")
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depth: bpy.props.IntProperty(default=1)
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@classmethod
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def poll(cls, context):
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return True
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@ -290,12 +265,12 @@ class session_add_property(bpy.types.Operator):
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print(item)
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if item :
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if item:
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key = self.property_path
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
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dumper.depth = 4
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dumper.depth = self.depth
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data = dumper.dump(item)
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data_type = item.__class__.__name__
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@ -342,14 +317,13 @@ class session_create(bpy.types.Operator):
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global server
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global client
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server = net_components.Server()
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server = net_components.RCFServer()
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time.sleep(0.1)
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bpy.ops.session.join()
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# init_scene()
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init_scene()
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bpy.app.timers.register(observer)
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return {"FINISHED"}
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@ -369,8 +343,6 @@ class session_stop(bpy.types.Operator):
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net_settings = context.scene.session_settings
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# bpy.app.timers.unregister(observer)
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if server:
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server.stop()
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del server
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@ -390,14 +362,13 @@ class session_stop(bpy.types.Operator):
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class session_settings(bpy.types.PropertyGroup):
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username = bpy.props.StringProperty(
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name="Username", default="user_{}".format(randomStringDigits()))
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ip = bpy.props.StringProperty(name="localhost")
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ip = bpy.props.StringProperty(name="ip")
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port = bpy.props.IntProperty(name="5555")
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add_property_depth = bpy.props.IntProperty(name="add_property_depth",default=1)
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buffer = bpy.props.StringProperty(name="None")
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is_running = bpy.props.BoolProperty(name="is_running", default=False)
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hide_users = bpy.props.BoolProperty(name="is_running", default=False)
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hide_settings = bpy.props.BoolProperty(name="hide_settings", default=False)
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hide_properties = bpy.props.BoolProperty(
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name="hide_properties", default=True)
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load_data = bpy.props.BoolProperty(name="load_data", default=True)
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update_frequency = bpy.props.FloatProperty(
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name="update_frequency", default=0.008)
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active_object = bpy.props.PointerProperty(
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@ -622,6 +593,7 @@ class session_snapview(bpy.types.Operator):
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pass
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# TODO: Rename to match official blender convention
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classes = (
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session_join,
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@ -634,6 +606,7 @@ classes = (
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session_snapview,
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)
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def depsgraph_update(scene):
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for c in bpy.context.depsgraph.updates.items():
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# print(c[1].id)
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@ -653,22 +626,11 @@ def register():
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bpy.types.Scene.session_settings = bpy.props.PointerProperty(
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type=session_settings)
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# bpy.app.handlers.depsgraph_update_post.append(depsgraph_update)
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# bpy.app.handlers.depsgraph_update_post.append(observer)
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def unregister():
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try:
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bpy.app.handlers.depsgraph_update_post.remove(observer)
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except:
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pass
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global server
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global client
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# bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update)
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# bpy.app.handlers.depsgraph_update_post.remove(observer)
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# bpy.app.handlers.depsgraph_update_post.remove(mark_objects_for_update)
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if server:
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server.stop()
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del server
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@ -682,8 +644,6 @@ def unregister():
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for cls in reversed(classes):
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unregister_class(cls)
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del bpy.types.Scene.session_settings
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