feat(rcf):scene initialisation

This commit is contained in:
Swann Martinez
2019-03-28 13:58:34 +01:00
parent 1591169f66
commit b51ca0fde5
3 changed files with 81 additions and 38 deletions

View File

@ -209,7 +209,6 @@ class BlenderAPIElement:
class Loader: class Loader:
def __init__(self): def __init__(self):
self.type_subset = self.match_subset_all self.type_subset = self.match_subset_all
self.occlude_read_only = True self.occlude_read_only = True

View File

@ -233,7 +233,7 @@ class RCFClient():
rcfmsg_snapshot.store(self.property_map) rcfmsg_snapshot.store(self.property_map)
for f in self.on_recv: for f in self.on_recv:
f(rcfmsg) f(rcfmsg_snapshot)
except: except:
await asyncio.sleep(0.001) await asyncio.sleep(0.001)

View File

@ -27,10 +27,10 @@ COLOR_TABLE = [(1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1),
SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects', SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects',
'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures','grease_pencils'] 'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures','grease_pencils']
SUPPORTED_TYPES = ['Collection', 'Mesh', 'Object', 'Material', SUPPORTED_TYPES = ['Collection', 'Mesh', 'Object', 'Material',
'Texture', 'Light', 'Camera', 'Action', 'Armature','GreasePencil'] 'Texture', 'Light', 'Camera', 'Action', 'Armature','GreasePencil','Scene']
CORRESPONDANCE = {'Collection':'collections', 'Mesh':'meshes', 'Object':'objects', 'Material':'materials', CORRESPONDANCE = {'Collection':'collections', 'Mesh':'meshes', 'Object':'objects', 'Material':'materials',
'Texture':'textures', 'Light':'lights', 'Camera':'cameras', 'Action':'actions', 'Armature':'armatures','GreasePencil':'grease_pencils'} 'Texture':'textures','Scene':'scenes', 'Light':'lights', 'Camera':'cameras', 'Action':'actions', 'Armature':'armatures','GreasePencil':'grease_pencils'}
# UTILITY FUNCTIONS # UTILITY FUNCTIONS
@ -148,19 +148,27 @@ def dump_datablock(datablock,depth):
dumper.type_subset = dumper.match_subset_all dumper.type_subset = dumper.match_subset_all
dumper.depth = depth dumper.depth = depth
datablock_type = datablock.__class__.__name__ datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type,datablock.name) key = "{}/{}".format(datablock_type,datablock.name)
data = dumper.dump(datablock) data = dumper.dump(datablock)
client.push_update(key, datablock_type, data) client.push_update(key, datablock_type, data)
def init_scene(): def init_scene():
global client for cam in bpy.data.cameras:
dump_datablock(cam,1)
for light in bpy.data.lights:
dump_datablock(light,1)
for mat in bpy.data.materials: for mat in bpy.data.materials:
dump_datablock(mat,7) dump_datablock(mat,7)
# for mesh in bpy.data.meshes: for mesh in bpy.data.meshes:
# dump_datablock_from_path("meshes/{}".format(mat.name),7) dump_datablock(mesh,6)
for object in bpy.data.objects:
dump_datablock(object,1)
for collection in bpy.data.collections:
dump_datablock(collection,4)
for scene in bpy.data.scenes:
dump_datablock(scene,4)
def load_mesh(target=None, data=None, create=False): def load_mesh(target=None, data=None, create=False):
@ -200,17 +208,29 @@ def load_mesh(target=None, data=None, create=False):
def load_object(target=None, data=None, create=False): def load_object(target=None, data=None, create=False):
try: try:
if target is None and create: if target is None and create:
mesh = bpy.data.meshes[data["data"]] pointer = None
if mesh:
target = bpy.data.objects.new(data["name"], mesh) # Object specific constructor...
else: if data["data"] in bpy.data.meshes.keys():
print("Missing meshes") pointer = bpy.data.meshes[data["data"]]
elif data["data"] in bpy.data.lights.keys():
pointer = bpy.data.lights[data["data"]]
elif data["data"] in bpy.data.cameras.keys():
pointer = bpy.data.cameras[data["data"]]
elif data["data"] in bpy.data.curves.keys():
pointer = bpy.data.curves[data["data"]]
elif data["data"] in bpy.data.grease_pencils.keys():
pointer = bpy.data.grease_pencils[data["data"]]
target = bpy.data.objects.new(data["name"], pointer)
# Load other meshes metadata # Load other meshes metadata
dump_anything.load(target, data) dump_anything.load(target, data)
import mathutils
target.matrix_world = mathutils.Matrix(data["matrix_world"])
except: except:
print("Object loading error") print("Object {} loading error ".format(data))
def load_collection(target=None, data=None, create=False): def load_collection(target=None, data=None, create=False):
@ -227,6 +247,7 @@ def load_collection(target=None, data=None, create=False):
except: except:
print("Collection loading error") print("Collection loading error")
def load_scene(target=None, data=None, create=False): def load_scene(target=None, data=None, create=False):
try: try:
if target is None and create: if target is None and create:
@ -235,12 +256,19 @@ def load_scene(target=None, data=None, create=False):
# Load other meshes metadata # Load other meshes metadata
# dump_anything.load(target, data) # dump_anything.load(target, data)
#Load master collection
for object in data["collection"]["objects"]:
target.collection.objects.link(bpy.data.objects[object])
# load collections # load collections
# TODO: Recursive link
for collection in data["collection"]["children"]: for collection in data["collection"]["children"]:
pass if collection not in target.collection.children.keys():
target.collection.children.link(bpy.data.collections[collection])
except: except:
print("Collection loading error") print("Collection loading error")
def load_material(target=None, data=None, create=False): def load_material(target=None, data=None, create=False):
try: try:
if target is None and create: if target is None and create:
@ -300,11 +328,21 @@ def load_gpencil(target=None, data=None, create=False):
except: except:
print("default loading error") print("default loading error")
def load_light(target=None, data=None, create=False, type=None):
try:
if target is None and create:
bpy.data.lights.new(data["name"],data["type"])
# Load other meshes metadata
dump_anything.load(target, data)
except:
print("light loading error")
def load_default(target=None, data=None, create=False, type=None): def load_default(target=None, data=None, create=False, type=None):
try: try:
if target is None and create: if target is None and create:
getattr(bpy.data, type).new(data["name"]) getattr(bpy.data, CORRESPONDANCE[type]).new(data["name"])
# Load other meshes metadata # Load other meshes metadata
dump_anything.load(target, data) dump_anything.load(target, data)
@ -322,27 +360,33 @@ def update_scene(msg):
if net_vars.active_object.name in msg.key: if net_vars.active_object.name in msg.key:
raise ValueError() raise ValueError()
if msg.mtype in SUPPORTED_TYPES:
target = resolve_bpy_path(msg.key)
if msg.mtype == 'Object': target = resolve_bpy_path(msg.key)
load_object(target=target, data=msg.body,
if msg.mtype == 'Object':
load_object(target=target, data=msg.body,
create=net_vars.load_data)
elif msg.mtype == 'Mesh':
load_mesh(target=target, data=msg.body,
create=net_vars.load_data)
elif msg.mtype == 'Collection':
load_collection(target=target, data=msg.body,
create=net_vars.load_data) create=net_vars.load_data)
if msg.mtype == 'Mesh': elif msg.mtype == 'Material':
load_mesh(target=target, data=msg.body, load_material(target=target, data=msg.body,
create=net_vars.load_data) create=net_vars.load_data)
if msg.mtype == 'Collection': elif msg.mtype == 'GreasePencil':
load_collection(target=target, data=msg.body, load_gpencil(target=target, data=msg.body,
create=net_vars.load_data) create=net_vars.load_data)
if msg.mtype == 'Material': elif msg.mtype == 'Scene':
load_material(target=target, data=msg.body, load_scene(target=target, data=msg.body,
create=net_vars.load_data) create=net_vars.load_data)
if msg.mtype == 'GreasePencil': elif 'Light' in msg.mtype:
load_gpencil(target=target, data=msg.body, load_light(target=target, data=msg.body,
create=net_vars.load_data) create=net_vars.load_data)
else: else:
load_default(target=target, data=msg.body, load_default(target=target, data=msg.body,
create=net_vars.load_data, type=msg.mtype) create=net_vars.load_data, type=msg.mtype)
recv_callbacks = [update_scene] recv_callbacks = [update_scene]