fix: material loading
This commit is contained in:
4
draw.py
4
draw.py
@ -122,7 +122,7 @@ class DrawFactory(object):
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def draw_client_selected_objects(self, client):
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if client:
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name = client['id']
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local_username = bpy.context.scene.session_settings.username
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local_username = bpy.context.window_manager.session_settings.username
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if name != local_username:
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if client['active_objects']:
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@ -165,7 +165,7 @@ class DrawFactory(object):
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def draw_client(self, client):
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if client:
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name = client['id']
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local_username = bpy.context.scene.session_settings.username
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local_username = bpy.context.window_manager.session_settings.username
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if name != local_username:
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try:
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