feat(rcf): start update refactoring
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@ -983,20 +983,23 @@ classes = (
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def depsgraph_update(scene):
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def depsgraph_update(scene):
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global client
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global client
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# for c in (bpy.context.depsgraph.updates.items()):
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# print("UPDATE {}".format(c[1].id))
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if client:
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if client:
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update_selected_object(bpy.context)
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update_selected_object(bpy.context)
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for c in bpy.context.depsgraph.updates.items():
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for c in bpy.context.depsgraph.updates.items():
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if client.status == net_components.RCFStatus.CONNECTED:
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if client.status == net_components.RCFStatus.CONNECTED:
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if scene.session_settings.active_object:
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if scene.session_settings.active_object:
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if c[1].is_updated_geometry:
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if c[1].is_updated_geometry:
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print('geometry')
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if c[1].id.name == scene.session_settings.active_object.name:
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if c[1].id.name == scene.session_settings.active_object.name:
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add_update(c[1].id.bl_rna.name, c[1].id.name)
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add_update(c[1].id.bl_rna.name, c[1].id.name)
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elif c[1].is_updated_transform:
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elif c[1].is_updated_transform:
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print('transform')
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if c[1].id.name == scene.session_settings.active_object.name:
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if c[1].id.name == scene.session_settings.active_object.name:
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add_update(c[1].id.bl_rna.name, c[1].id.name)
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add_update(c[1].id.bl_rna.name, c[1].id.name)
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else:
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print('other')
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# if c[1].id.bl_rna.name == 'Material' or c[1].id.bl_rna.name== 'Shader Nodetree':
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# if c[1].id.bl_rna.name == 'Material' or c[1].id.bl_rna.name== 'Shader Nodetree':
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data_name = c[1].id.name
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data_name = c[1].id.name
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if c[1].id.bl_rna.name == "Object":
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if c[1].id.bl_rna.name == "Object":
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@ -1008,11 +1011,10 @@ def depsgraph_update(scene):
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break
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break
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if not found:
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if not found:
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client.property_map["Object/{}".format(data_name)] = net_components.RCFMessage(
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pass
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"Object/{}".format(data_name), "Object", None)
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# upload_mesh(bpy.data.objects[data_name].data)
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upload_mesh(bpy.data.objects[data_name].data)
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# dump_datablock(bpy.data.objects[data_name], 1)
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dump_datablock(bpy.data.objects[data_name], 1)
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# dump_datablock(bpy.data.scenes[0], 4)
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dump_datablock(bpy.data.scenes[0], 4)
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# dump_datablock(bpy.data.scenes[0],4)
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# dump_datablock(bpy.data.scenes[0],4)
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36
net_ui.py
36
net_ui.py
@ -160,11 +160,47 @@ class SessionPropertiesPanel(bpy.types.Panel):
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else:
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else:
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area_msg.label(text="Empty")
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area_msg.label(text="Empty")
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class SessionTaskPanel(bpy.types.Panel):
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"""Creates a Panel in the scene context of the properties editor"""
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bl_label = "NET tasks"
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bl_idname = "SCENE_PT_layout"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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@classmethod
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def poll(cls, context):
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if net_operators.client:
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return net_operators.client.status == net_components.RCFStatus.CONNECTED
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return False
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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# Create a simple row.
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row = layout.row()
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if net_operators.update_list:
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# Property area
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area_msg = row.box()
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if len(net_operators.update_list) > 0:
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for key, values in net_operators.update_list.items():
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item_box = area_msg.box()
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detail_item_box = item_box.row()
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# detail_item_box = item_box.row()
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detail_item_box.label(text="{} - {} ".format(
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key, values))
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else:
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area_msg.label(text="Empty")
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classes = (
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classes = (
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SessionSettingsPanel,
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SessionSettingsPanel,
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SessionUsersPanel,
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SessionUsersPanel,
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SessionPropertiesPanel,
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SessionPropertiesPanel,
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SessionTaskPanel,
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)
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)
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