feat: selected object highlight is back

This commit is contained in:
Swann Martinez
2019-08-28 13:48:43 +02:00
parent da58346517
commit fcf9f2e650
4 changed files with 43 additions and 60 deletions

View File

@ -23,6 +23,7 @@ class BlUser(BlDatablock):
def load(self, data, target): def load(self, data, target):
target.name = data['name'] target.name = data['name']
target.location = data['location'] target.location = data['location']
target.selected_objects = data['selected_objects']
utils.dump_anything.load(target, data) utils.dump_anything.load(target, data)
def apply(self): def apply(self):
@ -36,12 +37,14 @@ class BlUser(BlDatablock):
#TODO: refactor in order to redraw in cleaner ways #TODO: refactor in order to redraw in cleaner ways
if presence.renderer: if presence.renderer:
presence.renderer.draw_client_camera(self.buffer['name'], self.buffer['location'],self.buffer['color']) presence.renderer.draw_client_camera(self.buffer['name'], self.buffer['location'],self.buffer['color'])
presence.renderer.draw_client_selection(self.buffer['name'], self.buffer['color'],self.buffer['selected_objects'])
def dump(self,pointer=None): def dump(self,pointer=None):
data = utils.dump_anything.dump(pointer) data = utils.dump_anything.dump(pointer)
data['location'] = pointer.location data['location'] = pointer.location
data['color'] = pointer.color data['color'] = pointer.color
data['selected_objects'] = pointer.selected_objects
return data return data

View File

@ -101,3 +101,4 @@ class ClientUpdate(Draw):
if client: if client:
client.pointer.update_location() client.pointer.update_location()
client.pointer.update_selected_objects(bpy.context)

View File

@ -11,7 +11,8 @@ import math
from bpy_extras import view3d_utils from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
# from .libs import debug from . import utils
from .libs import debug
# from .bl_types.bl_user import BlUser # from .bl_types.bl_user import BlUser
# from .delayable import Draw # from .delayable import Draw
@ -94,7 +95,7 @@ class User():
self.name = username self.name = username
self.color = color self.color = color
self.location = [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]] self.location = [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]]
self.active_object = "" self.selected_objects = []
def update_location(self): def update_location(self):
current_coords = get_client_cam_points() current_coords = get_client_cam_points()
@ -104,24 +105,8 @@ class User():
if current_coords: if current_coords:
self.location = list(current_coords) self.location = list(current_coords)
def update_client_selected_object(self, context): def update_selected_objects(self, context):
session = bpy.context.window_manager.session self.selected_objects = utils.get_selected_objects(context.scene)
username = bpy.context.window_manager.session.username
# client_data = client.get(client_key)
selected_objects = utils.get_selected_objects(context.scene)
if len(selected_objects) > 0 and len(client_data) > 0:
for obj in selected_objects:
# if obj not in client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = selected_objects
client.set(client_key, client_data[0][1])
break
elif client_data and client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = []
client.set(client_key, client_data[0][1])
class DrawFactory(object): class DrawFactory(object):
@ -161,22 +146,21 @@ class DrawFactory(object):
self.d3d_items.clear() self.d3d_items.clear()
self.d2d_items.clear() self.d2d_items.clear()
def draw_client_selected_objects(self, client): def draw_client_selection(self, client_uuid, client_color, client_selection):
if client:
name = client['id']
local_username = bpy.context.window_manager.session.username local_username = bpy.context.window_manager.session.username
if name != local_username:
key_to_remove = [] key_to_remove = []
for k in self.d3d_items.keys(): for k in self.d3d_items.keys():
if "{}/".format(client['id']) in k: if "{}_select".format(client_uuid) in k:
key_to_remove.append(k) key_to_remove.append(k)
for k in key_to_remove: for k in key_to_remove:
del self.d3d_items[k] del self.d3d_items[k]
if client['active_objects']: if client_selection:
for select_ob in client['active_objects']:
for select_ob in client_selection:
drawable_key = "{}_select_{}".format(client_uuid, select_ob)
indices = ( indices = (
(0, 1), (1, 2), (2, 3), (0, 3), (0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7), (4, 5), (5, 6), (6, 7), (4, 7),
@ -194,10 +178,10 @@ class DrawFactory(object):
coords = [(point.x, point.y, point.z) coords = [(point.x, point.y, point.z)
for point in bbox_corners] for point in bbox_corners]
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
color = client['color'] color = client_color
batch = batch_for_shader( batch = batch_for_shader(
shader, 'LINES', {"pos": coords}, indices=indices) shader, 'LINES', {"pos": coords}, indices=indices)
drawable_key = "{}/{}".format(client['id'], select_ob)
self.d3d_items[drawable_key] = (shader, batch, color) self.d3d_items[drawable_key] = (shader, batch, color)

View File

@ -71,12 +71,7 @@ def get_armature_edition_context(armature):
def get_selected_objects(scene): def get_selected_objects(scene):
selected_objects = [] return [obj.name for obj in scene.objects if obj.select_get()]
for obj in scene.objects:
if obj.select_get():
selected_objects.append(obj.name)
return selected_objects
def load_dict(src_dict, target): def load_dict(src_dict, target):
try: try: