refactor: protocol refactoring part 1 (mesh, object, action, scene)
This commit is contained in:
@ -453,8 +453,8 @@ def draw_property(context, parent, property_uuid, level=0):
|
||||
|
||||
detail_item_box = line.row(align=True)
|
||||
|
||||
detail_item_box.label(text="",
|
||||
icon=settings.supported_datablocks[item.str_type].icon)
|
||||
detail_item_box.label(text="")
|
||||
# icon=settings.supported_datablocks].icon)
|
||||
detail_item_box.label(text=f"{name}")
|
||||
|
||||
# Operations
|
||||
@ -561,12 +561,7 @@ class SESSION_PT_repository(bpy.types.Panel):
|
||||
types_filter = [t.type_name for t in settings.supported_datablocks
|
||||
if t.use_as_filter]
|
||||
|
||||
key_to_filter = session.list(
|
||||
filter_owner=settings.username) if runtime_settings.filter_owned else session.list()
|
||||
|
||||
client_keys = [key for key in key_to_filter
|
||||
if session.repository.get_node(key).str_type
|
||||
in types_filter]
|
||||
client_keys = session.list()
|
||||
|
||||
if client_keys:
|
||||
col = layout.column(align=True)
|
||||
|
Reference in New Issue
Block a user