refactor: protocol refactoring part 1 (mesh, object, action, scene)

This commit is contained in:
Swann
2021-05-18 23:14:09 +02:00
parent 26140eefb2
commit ffb70ab74c
32 changed files with 500 additions and 545 deletions

View File

@ -453,8 +453,8 @@ def draw_property(context, parent, property_uuid, level=0):
detail_item_box = line.row(align=True)
detail_item_box.label(text="",
icon=settings.supported_datablocks[item.str_type].icon)
detail_item_box.label(text="")
# icon=settings.supported_datablocks].icon)
detail_item_box.label(text=f"{name}")
# Operations
@ -561,12 +561,7 @@ class SESSION_PT_repository(bpy.types.Panel):
types_filter = [t.type_name for t in settings.supported_datablocks
if t.use_as_filter]
key_to_filter = session.list(
filter_owner=settings.username) if runtime_settings.filter_owned else session.list()
client_keys = [key for key in key_to_filter
if session.repository.get_node(key).str_type
in types_filter]
client_keys = session.list()
if client_keys:
col = layout.column(align=True)