Compare commits

...

21 Commits

Author SHA1 Message Date
dfcfb84c20 fix: text curve material loading 2021-12-17 16:14:42 +01:00
5390e1a60c Merge branch '235-show-color-in-connected-user-pannel' into 'develop'
Resolve "Show color in connected user pannel"

See merge request slumber/multi-user!154
2021-12-13 21:35:33 +00:00
2910ea654b clean: row factor 2021-12-13 22:29:55 +01:00
ff2ecec18b Merge branch '243-server-crash-during-public-sessions' into 'develop'
Resolve "Server crash during public sessions"

See merge request slumber/multi-user!162
2021-12-10 15:00:06 +00:00
7555b1332a feat: update version 2021-12-10 15:56:47 +01:00
690e450349 fix: avoid to store Commit in the replication graph 2021-12-10 15:55:59 +01:00
de32bd89e3 Merge branch '237-add-draw-user-option-for-the-session-snapshot-importer' into 'develop'
Resolve "Add draw user option for the session snapshot importer"

See merge request slumber/multi-user!156
2021-11-18 15:21:36 +00:00
50e86aea15 fix user drawing options 2021-11-18 16:05:24 +01:00
c05a12343c feat: selection drawing 2021-11-18 15:22:07 +01:00
a09193fba2 feat: expose user radius and intensity 2021-11-18 11:53:24 +01:00
60e21f2b8e fix: load user 2021-11-18 11:43:01 +01:00
421f00879f feat draw users 2021-11-18 11:40:56 +01:00
5ac61b5348 Merge branch 'develop' into 235-show-color-in-connected-user-pannel 2021-11-17 16:23:03 +01:00
189e5c6cf1 Merge branch 'develop' into 235-show-color-in-connected-user-pannel 2021-11-17 16:19:03 +01:00
964e6a8c63 feat: uesr meshes 2021-11-16 09:55:13 +01:00
80c81dc934 Merge branch '240-adding-music-to-the-sequencer-isn-t-replicating' into 'develop'
Resolve "Adding music to the sequencer isn't replicating"

See merge request slumber/multi-user!159
2021-11-09 09:29:58 +00:00
563fdb693d fix: sound not loading
Related to #240
2021-11-09 10:26:47 +01:00
a64eea3cea Merge branch '239-blender-3-x-compatibility' into 'develop'
Ensure blender 3.x compatibility : Fix geometry node outputs replication

See merge request slumber/multi-user!158
2021-11-09 08:48:30 +00:00
d685573834 Merge branch '239-blender-3-x-compatibility' into 'develop'
Ensure blender 3.x version check

See merge request slumber/multi-user!157
2021-11-05 15:20:35 +00:00
e28d3860da user color property 2021-10-21 12:00:12 +02:00
7b247372fb test: add user color 2021-10-21 12:00:00 +02:00
8 changed files with 275 additions and 59 deletions

View File

@ -19,7 +19,7 @@
bl_info = { bl_info = {
"name": "Multi-User", "name": "Multi-User",
"author": "Swann Martinez", "author": "Swann Martinez",
"version": (0, 4, 0), "version": (0, 4, 1),
"description": "Enable real-time collaborative workflow inside blender", "description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 82, 0), "blender": (2, 82, 0),
"location": "3D View > Sidebar > Multi-User tab", "location": "3D View > Sidebar > Multi-User tab",

View File

@ -64,7 +64,6 @@ def get_node_group_properties_identifiers(node_group):
continue continue
else: else:
props_ids.append((inpt.identifier, inpt.type)) props_ids.append((inpt.identifier, inpt.type))
logging.info(inpt.type)
if inpt.type in ['INT', 'VALUE', 'BOOLEAN', 'RGBA', 'VECTOR']: if inpt.type in ['INT', 'VALUE', 'BOOLEAN', 'RGBA', 'VECTOR']:
props_ids.append((f"{inpt.identifier}_attribute_name",'STR')) props_ids.append((f"{inpt.identifier}_attribute_name",'STR'))

View File

@ -440,7 +440,7 @@ class BlScene(ReplicatedDatablock):
if seq.name not in sequences: if seq.name not in sequences:
vse.sequences.remove(seq) vse.sequences.remove(seq)
# Load existing sequences # Load existing sequences
for seq_data in sequences.value(): for seq_data in sequences.values():
load_sequence(seq_data, vse) load_sequence(seq_data, vse)
# If the sequence is no longer used, clear it # If the sequence is no longer used, clear it
elif datablock.sequence_editor and not sequences: elif datablock.sequence_editor and not sequences:

View File

@ -37,6 +37,7 @@ from queue import Queue
from time import gmtime, strftime from time import gmtime, strftime
from bpy.props import FloatProperty from bpy.props import FloatProperty
import bmesh
try: try:
import _pickle as pickle import _pickle as pickle
@ -58,13 +59,126 @@ from replication.repository import Repository
from . import bl_types, environment, shared_data, timers, ui, utils from . import bl_types, environment, shared_data, timers, ui, utils
from .handlers import on_scene_update, sanitize_deps_graph from .handlers import on_scene_update, sanitize_deps_graph
from .presence import SessionStatusWidget, renderer, view3d_find, refresh_sidebar_view from .presence import SessionStatusWidget, renderer, view3d_find, refresh_sidebar_view, bbox_from_obj
from .timers import registry from .timers import registry
background_execution_queue = Queue() background_execution_queue = Queue()
deleyables = [] deleyables = []
stop_modal_executor = False stop_modal_executor = False
def draw_user(username, metadata, radius=0.01, intensity=10.0):
view_corners = metadata.get('view_corners')
color = metadata.get('color', (1,1,1,0))
objects = metadata.get('selected_objects', None)
user_collection = bpy.data.collections.new(username)
# User Color
user_mat = bpy.data.materials.new(username)
user_mat.use_nodes = True
nodes = user_mat.node_tree.nodes
nodes.remove(nodes['Principled BSDF'])
emission_node = nodes.new('ShaderNodeEmission')
emission_node.inputs['Color'].default_value = color
emission_node.inputs['Strength'].default_value = intensity
output_node = nodes['Material Output']
user_mat.node_tree.links.new(
emission_node.outputs['Emission'], output_node.inputs['Surface'])
# Generate camera mesh
camera_vertices = view_corners[:4]
camera_vertices.append(view_corners[6])
camera_mesh = bpy.data.meshes.new(f"{username}_camera")
camera_obj = bpy.data.objects.new(f"{username}_camera", camera_mesh)
frustum_bm = bmesh.new()
frustum_bm.from_mesh(camera_mesh)
for p in camera_vertices:
frustum_bm.verts.new(p)
frustum_bm.verts.ensure_lookup_table()
frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[2]))
frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[1]))
frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[3]))
frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[0]))
frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[4]))
frustum_bm.edges.ensure_lookup_table()
frustum_bm.to_mesh(camera_mesh)
frustum_bm.free() # free and prevent further access
camera_obj.modifiers.new("wireframe", "SKIN")
camera_obj.data.skin_vertices[0].data[0].use_root = True
for v in camera_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
camera_mesh.materials.append(user_mat)
user_collection.objects.link(camera_obj)
# Generate sight mesh
sight_mesh = bpy.data.meshes.new(f"{username}_sight")
sight_obj = bpy.data.objects.new(f"{username}_sight", sight_mesh)
sight_verts = view_corners[4:6]
sight_bm = bmesh.new()
sight_bm.from_mesh(sight_mesh)
for p in sight_verts:
sight_bm.verts.new(p)
sight_bm.verts.ensure_lookup_table()
sight_bm.edges.new((sight_bm.verts[0], sight_bm.verts[1]))
sight_bm.edges.ensure_lookup_table()
sight_bm.to_mesh(sight_mesh)
sight_bm.free()
sight_obj.modifiers.new("wireframe", "SKIN")
sight_obj.data.skin_vertices[0].data[0].use_root = True
for v in sight_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
sight_mesh.materials.append(user_mat)
user_collection.objects.link(sight_obj)
# Draw selected objects
if objects:
for o in list(objects):
instance = bl_types.bl_datablock.get_datablock_from_uuid(o, None)
if instance:
bbox_mesh = bpy.data.meshes.new(f"{instance.name}_bbox")
bbox_obj = bpy.data.objects.new(
f"{instance.name}_bbox", bbox_mesh)
bbox_verts, bbox_ind = bbox_from_obj(instance, index=0)
bbox_bm = bmesh.new()
bbox_bm.from_mesh(bbox_mesh)
for p in bbox_verts:
bbox_bm.verts.new(p)
bbox_bm.verts.ensure_lookup_table()
for e in bbox_ind:
bbox_bm.edges.new(
(bbox_bm.verts[e[0]], bbox_bm.verts[e[1]]))
bbox_bm.to_mesh(bbox_mesh)
bbox_bm.free()
bpy.data.collections[username].objects.link(bbox_obj)
bbox_obj.modifiers.new("wireframe", "SKIN")
bbox_obj.data.skin_vertices[0].data[0].use_root = True
for v in bbox_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
bbox_mesh.materials.append(user_mat)
bpy.context.scene.collection.children.link(user_collection)
def session_callback(name): def session_callback(name):
""" Session callback wrapper """ Session callback wrapper
@ -863,6 +977,25 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
maxlen=255, # Max internal buffer length, longer would be clamped. maxlen=255, # Max internal buffer length, longer would be clamped.
) )
draw_users: bpy.props.BoolProperty(
name="Load users",
description="Draw users in the scene",
default=False,
)
user_skin_radius: bpy.props.FloatProperty(
name="Wireframe radius",
description="Wireframe radius",
default=0.005,
)
user_color_intensity: bpy.props.FloatProperty(
name="Shading intensity",
description="Shading intensity",
default=10.0,
)
def draw(self, context):
pass
def execute(self, context): def execute(self, context):
from replication.repository import Repository from replication.repository import Repository
@ -885,6 +1018,17 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
for node in nodes: for node in nodes:
porcelain.apply(repo, node.uuid) porcelain.apply(repo, node.uuid)
if self.draw_users:
f = gzip.open(self.filepath, "rb")
db = pickle.load(f)
users = db.get("users")
for username, user_data in users.items():
metadata = user_data['metadata']
if metadata:
draw_user(username, metadata, radius=self.user_skin_radius, intensity=self.user_color_intensity)
return {'FINISHED'} return {'FINISHED'}
@ -892,6 +1036,39 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
def poll(cls, context): def poll(cls, context):
return True return True
class SessionImportUser(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Users"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SESSION_OT_load"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "draw_users", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.enabled = operator.draw_users
layout.prop(operator, "user_skin_radius")
layout.prop(operator, "user_color_intensity")
class SessionPresetServerAdd(bpy.types.Operator): class SessionPresetServerAdd(bpy.types.Operator):
"""Add a server to the server list preset""" """Add a server to the server list preset"""
bl_idname = "session.preset_server_add" bl_idname = "session.preset_server_add"
@ -1123,6 +1300,7 @@ classes = (
SessionNotifyOperator, SessionNotifyOperator,
SessionSaveBackupOperator, SessionSaveBackupOperator,
SessionLoadSaveOperator, SessionLoadSaveOperator,
SessionImportUser,
SessionStopAutoSaveOperator, SessionStopAutoSaveOperator,
SessionPurgeOperator, SessionPurgeOperator,
SessionPresetServerAdd, SessionPresetServerAdd,

View File

@ -619,6 +619,11 @@ class SessionUser(bpy.types.PropertyGroup):
""" """
username: bpy.props.StringProperty(name="username") username: bpy.props.StringProperty(name="username")
current_frame: bpy.props.IntProperty(name="current_frame") current_frame: bpy.props.IntProperty(name="current_frame")
color: bpy.props.FloatVectorProperty(name="color", subtype="COLOR",
min=0.0,
max=1.0,
size=4,
default=(1.0, 1.0, 1.0, 1.0))
class SessionProps(bpy.types.PropertyGroup): class SessionProps(bpy.types.PropertyGroup):

View File

@ -62,7 +62,41 @@ def printProgressBar(iteration, total, prefix='', suffix='', decimals=1, length=
bar = fill * filledLength + fill_empty * (length - filledLength) bar = fill * filledLength + fill_empty * (length - filledLength)
return f"{prefix} |{bar}| {iteration}/{total}{suffix}" return f"{prefix} |{bar}| {iteration}/{total}{suffix}"
def get_mode_icon(mode_name: str) -> str:
""" given a mode name retrieve a built-in icon
"""
mode_icon = "NONE"
if mode_name == "OBJECT" :
mode_icon = "OBJECT_DATAMODE"
elif mode_name == "EDIT_MESH" :
mode_icon = "EDITMODE_HLT"
elif mode_name == 'EDIT_CURVE':
mode_icon = "CURVE_DATA"
elif mode_name == 'EDIT_SURFACE':
mode_icon = "SURFACE_DATA"
elif mode_name == 'EDIT_TEXT':
mode_icon = "FILE_FONT"
elif mode_name == 'EDIT_ARMATURE':
mode_icon = "ARMATURE_DATA"
elif mode_name == 'EDIT_METABALL':
mode_icon = "META_BALL"
elif mode_name == 'EDIT_LATTICE':
mode_icon = "LATTICE_DATA"
elif mode_name == 'POSE':
mode_icon = "POSE_HLT"
elif mode_name == 'SCULPT':
mode_icon = "SCULPTMODE_HLT"
elif mode_name == 'PAINT_WEIGHT':
mode_icon = "WPAINT_HLT"
elif mode_name == 'PAINT_VERTEX':
mode_icon = "VPAINT_HLT"
elif mode_name == 'PAINT_TEXTURE':
mode_icon = "TPAINT_HLT"
elif mode_name == 'PARTICLE':
mode_icon = "PARTICLES"
elif mode_name == 'PAINT_GPENCIL' or mode_name =='EDIT_GPENCIL' or mode_name =='SCULPT_GPENCIL' or mode_name =='WEIGHT_GPENCIL' or mode_name =='VERTEX_GPENCIL':
mode_icon = "GREASEPENCIL"
return mode_icon
class SESSION_PT_settings(bpy.types.Panel): class SESSION_PT_settings(bpy.types.Panel):
"""Settings panel""" """Settings panel"""
bl_idname = "MULTIUSER_SETTINGS_PT_panel" bl_idname = "MULTIUSER_SETTINGS_PT_panel"
@ -375,18 +409,31 @@ class SESSION_PT_user(bpy.types.Panel):
online_users)-1 >= selected_user else 0 online_users)-1 >= selected_user else 0
#USER LIST #USER LIST
row = layout.row() col = layout.column(align=True)
box = row.box() row = col.row(align=True)
split = box.split(factor=0.35) row = row.split(factor=0.35, align=True)
split.label(text="user")
split = split.split(factor=0.3)
split.label(text="mode")
split.label(text="frame")
split.label(text="location")
split.label(text="ping")
row = layout.row() box = row.box()
layout.template_list("SESSION_UL_users", "", context.window_manager, brow = box.row(align=True)
brow.label(text="user")
row = row.split(factor=0.25, align=True)
box = row.box()
brow = box.row(align=True)
brow.label(text="mode")
box = row.box()
brow = box.row(align=True)
brow.label(text="frame")
box = row.box()
brow = box.row(align=True)
brow.label(text="scene")
box = row.box()
brow = box.row(align=True)
brow.label(text="ping")
row = col.row(align=True)
row.template_list("SESSION_UL_users", "", context.window_manager,
"online_users", context.window_manager, "user_index") "online_users", context.window_manager, "user_index")
#OPERATOR ON USER #OPERATOR ON USER
@ -433,45 +480,32 @@ class SESSION_UL_users(bpy.types.UIList):
frame_current = str(metadata.get('frame_current','-')) frame_current = str(metadata.get('frame_current','-'))
scene_current = metadata.get('scene_current','-') scene_current = metadata.get('scene_current','-')
mode_current = metadata.get('mode_current','-') mode_current = metadata.get('mode_current','-')
if mode_current == "OBJECT" : mode_current = metadata.get('mode_current','-')
mode_icon = "OBJECT_DATAMODE" mode_icon = get_mode_icon(mode_current)
elif mode_current == "EDIT_MESH" : user_color = metadata.get('color',[1.0,1.0,1.0,1.0])
mode_icon = "EDITMODE_HLT" item.color = user_color
elif mode_current == 'EDIT_CURVE':
mode_icon = "CURVE_DATA"
elif mode_current == 'EDIT_SURFACE':
mode_icon = "SURFACE_DATA"
elif mode_current == 'EDIT_TEXT':
mode_icon = "FILE_FONT"
elif mode_current == 'EDIT_ARMATURE':
mode_icon = "ARMATURE_DATA"
elif mode_current == 'EDIT_METABALL':
mode_icon = "META_BALL"
elif mode_current == 'EDIT_LATTICE':
mode_icon = "LATTICE_DATA"
elif mode_current == 'POSE':
mode_icon = "POSE_HLT"
elif mode_current == 'SCULPT':
mode_icon = "SCULPTMODE_HLT"
elif mode_current == 'PAINT_WEIGHT':
mode_icon = "WPAINT_HLT"
elif mode_current == 'PAINT_VERTEX':
mode_icon = "VPAINT_HLT"
elif mode_current == 'PAINT_TEXTURE':
mode_icon = "TPAINT_HLT"
elif mode_current == 'PARTICLE':
mode_icon = "PARTICLES"
elif mode_current == 'PAINT_GPENCIL' or mode_current =='EDIT_GPENCIL' or mode_current =='SCULPT_GPENCIL' or mode_current =='WEIGHT_GPENCIL' or mode_current =='VERTEX_GPENCIL':
mode_icon = "GREASEPENCIL"
if user['admin']: if user['admin']:
status_icon = 'FAKE_USER_ON' status_icon = 'FAKE_USER_ON'
split = layout.split(factor=0.35) row = layout.split(factor=0.35, align=True)
split.label(text=item.username, icon=status_icon) entry = row.row(align=True)
split = split.split(factor=0.3) entry.scale_x = 0.05
split.label(icon=mode_icon) entry.enabled = False
split.label(text=frame_current) entry.prop(item, 'color', text="", event=False, full_event=False)
split.label(text=scene_current) entry.enabled = True
split.label(text=ping) entry.scale_x = 1.0
entry.label(icon=status_icon, text="")
entry.label(text=item.username)
row = row.split(factor=0.25, align=True)
entry = row.row()
entry.label(icon=mode_icon)
entry = row.row()
entry.label(text=frame_current)
entry = row.row()
entry.label(text=scene_current)
entry = row.row()
entry.label(text=ping)
def draw_property(context, parent, property_uuid, level=0): def draw_property(context, parent, property_uuid, level=0):
settings = get_preferences() settings = get_preferences()