import bpy from . import client, operators class SessionSettingsPanel(bpy.types.Panel): """Creates a Panel in the scene context of the properties editor""" bl_label = "NET settings" bl_idname = "SCENE_PT_SessionSettings" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "scene" def draw(self, context): layout = self.layout if hasattr(context.scene, 'session_settings'): net_settings = context.scene.session_settings scene = context.scene row = layout.row() if operators.client_instance is None: row = layout.row() box = row.box() row = box.row() row.label(text="User infos") row = box.row() row.prop(scene.session_settings, "username", text="id") row = box.row() row.prop(scene.session_settings, "client_color", text="color") row = layout.row() row.prop(scene.session_settings, "session_mode", expand=True) row = layout.row() if scene.session_settings.session_mode == 'HOST': box = row.box() row = box.row() row.label(text="init scene:") row.prop(net_settings, "init_scene", text="") row = layout.row() row.operator("session.create", text="HOST") else: box = row.box() row = box.row() row.prop(net_settings, "ip", text="server ip") row = box.row() row.label(text="load data:") row.prop(net_settings, "load_data", text="") row = box.row() row.label(text="clear scene:") row.prop(net_settings, "clear_scene", text="") row = layout.row() row.operator("session.join", text="CONNECT") else: if operators.client_instance.agent.is_alive(): row.label(text="Net frequency:") row.prop(net_settings, "update_frequency", text="") row = layout.row() row.operator("session.stop", icon='QUIT', text="Exit") # elif operators.client.status is client.RCFStatus.CONNECTING: # row.label(text="connecting...") # row = layout.row() # row.operator("session.stop", icon='QUIT', text="CANCEL") row = layout.row() class SessionUsersPanel(bpy.types.Panel): """Creates a Panel in the scene context of the properties editor""" bl_label = "NET users" bl_idname = "SCENE_PT_SessionUsers" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "scene" @classmethod def poll(cls, context): if operators.client_instance: return operators.client_instance.agent.is_alive() return False def draw(self, context): layout = self.layout net_settings = context.scene.session_settings scene = context.scene # Create a simple row. row = layout.row() if operators.client_keys and len(operators.client_keys) > 0: for key in operators.client_keys: if 'Client' in key: info = "" item_box = row.box() detail_item_box = item_box.row() username = key.split('/')[1] if username == net_settings.username: info = "(self)" # detail_item_box = item_box.row() detail_item_box.label( text="{} - {}".format(username, info)) if net_settings.username not in key: detail_item_box.operator( "session.snapview", text="", icon='VIEW_CAMERA').target_client = username row = layout.row() else: row.label(text="Empty") row = layout.row() class SessionPropertiesPanel(bpy.types.Panel): """Creates a Panel in the scene context of the properties editor""" bl_label = "NET properties" bl_idname = "SCENE_PT_SessionProps" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "scene" @classmethod def poll(cls, context): if operators.client_instance: return operators.client_instance.agent.is_alive() return False def draw(self, context): layout = self.layout if hasattr(context.scene,'session_settings'): net_settings = context.scene.session_settings scene = context.scene # Create a simple row. row = layout.row() row = layout.row(align=True) row.prop(net_settings, "buffer", text="") row.prop(net_settings, "add_property_depth", text="") add = row.operator("session.add_prop", text="", icon="ADD") add.property_path = net_settings.buffer add.depth = net_settings.add_property_depth row = layout.row() # Property area area_msg = row.box() area_msg.operator("session.refresh", text="", icon="UV_SYNC_SELECT") if operators.client_keys and len(operators.client_keys) > 0: for item in operators.client_keys: item_box = area_msg.box() detail_item_box = item_box.row() # detail_item_box = item_box.row() detail_item_box.label(text="{}".format(item)) # detail_item_box.operator( # "session.remove_prop", text="", icon="X").property_path = key else: area_msg.label(text="Empty") class SessionTaskPanel(bpy.types.Panel): """Creates a Panel in the scene context of the properties editor""" bl_label = "NET tasks" bl_idname = "SCENE_PT_SessionTasks" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "scene" @classmethod def poll(cls, context): if operators.client: return operators.client.agent.is_alive() # return operators.client.status == client.RCFStatus.CONNECTED return False def draw(self, context): layout = self.layout # Create a simple row. row = layout.row() if operators.update_list: # Property area area_msg = row.box() if len(operators.update_list) > 0: for key, values in operators.update_list.items(): item_box = area_msg.box() detail_item_box = item_box.row() # detail_item_box = item_box.row() detail_item_box.label(text="{} - {} ".format( key, values)) else: area_msg.label(text="Empty") classes = ( SessionSettingsPanel, SessionUsersPanel, SessionPropertiesPanel, # SessionTaskPanel, ) register, unregister = bpy.utils.register_classes_factory(classes) if __name__ == "__main__": register()