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app/legion/worldmanager.h
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84
app/legion/worldmanager.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Contains all world state--the main game database
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//
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// $Revision: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef WORLDMANAGER_H
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#define WORLDMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gamemanager.h"
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#include "mathlib/mathlib.h"
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#include "tier1/convar.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CHeightField;
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class CCameraProperty;
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//-----------------------------------------------------------------------------
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// Entity types
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//-----------------------------------------------------------------------------
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class CPlayerEntity
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{
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public:
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CCameraProperty *m_pCameraProperty;
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};
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//-----------------------------------------------------------------------------
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// World state
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//-----------------------------------------------------------------------------
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class CWorldManager : public CGameManager<>
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{
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public:
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CWorldManager();
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virtual ~CWorldManager();
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// Inherited from IGameManager
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virtual LevelRetVal_t LevelInit( bool bFirstCall );
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// virtual void Update( );
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virtual LevelRetVal_t LevelShutdown( bool bFirstCall );
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// Draws the world
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void DrawWorld();
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// Gets the local player
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CPlayerEntity *GetLocalPlayer();
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private:
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CON_COMMAND_MEMBER_F( CWorldManager, "+forward", ForwardStart, "Start forward movement", 0 );
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CON_COMMAND_MEMBER_F( CWorldManager, "-forward", ForwardStop, "Stop forward movement", 0 );
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CON_COMMAND_MEMBER_F( CWorldManager, "+back", BackwardStart, "Start backward movement", 0 );
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CON_COMMAND_MEMBER_F( CWorldManager, "-back", BackwardStop, "Stop backward movement", 0 );
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// Creates, destroys entities
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void CreateEntities();
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void DestroyEntities();
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// Sets the initial camera position
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void SetInitialLocalPlayerPosition();
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CHeightField *m_pHeightField;
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CPlayerEntity m_PlayerEntity;
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};
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//-----------------------------------------------------------------------------
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// Singleton accessor
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//-----------------------------------------------------------------------------
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extern CWorldManager *g_pWorldManager;
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#endif // WORLDMANAGER_H
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