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engine/audio/private/circularbuffer.cpp
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271
engine/audio/private/circularbuffer.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Circular Buffer
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//
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//=============================================================================//
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#include "tier0/dbg.h"
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#include "circularbuffer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CCircularBuffer::CCircularBuffer()
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{
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SetSize( 0 );
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}
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CCircularBuffer::CCircularBuffer(int size)
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{
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SetSize(size);
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Sets the maximum size for a circular buffer. This does not do any
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// memory allocation, it simply informs the buffer of its size.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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void CCircularBuffer::SetSize(int size)
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{
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Assert( this );
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m_nSize = size;
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m_nRead = 0;
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m_nWrite = 0;
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m_nCount = 0;
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Empties a circular buffer.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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void CCircularBuffer::Flush()
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{
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AssertValid();
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m_nRead = 0;
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m_nWrite = 0;
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m_nCount = 0;
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Returns the available space in a circular buffer.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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int CCircularBuffer::GetWriteAvailable()
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{
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AssertValid();
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return(m_nSize - m_nCount);
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Returns the size of a circular buffer.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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int CCircularBuffer::GetSize()
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{
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AssertValid();
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return(m_nSize);
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Returns the number of bytes in a circular buffer.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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int CCircularBuffer::GetReadAvailable()
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{
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AssertValid();
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return(m_nCount);
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Reads a specified number of bytes from a circular buffer without
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// consuming them. They will still be available for future calls to
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// Read or Peek.
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//Input : pchDest - destination buffer.
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// m_nCount - number of bytes to place in destination buffer.
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//Output : Returns the number of bytes placed in the destination buffer.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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int CCircularBuffer::Peek(char *pchDest, int nCount)
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{
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// If no data available, just return.
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if(m_nCount == 0)
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{
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return(0);
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}
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//
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// Requested amount should not exceed the available amount.
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//
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nCount = MIN(m_nCount, nCount);
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//
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// Copy as many of the requested bytes as possible.
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// If buffer wrap occurs split the data into two chunks.
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//
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if (m_nRead + nCount > m_nSize)
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{
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int nCount1 = m_nSize - m_nRead;
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memcpy(pchDest, &m_chData[m_nRead], nCount1);
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pchDest += nCount1;
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int nCount2 = nCount - nCount1;
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memcpy(pchDest, m_chData, nCount2);
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}
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// Otherwise copy it in one go.
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else
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{
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memcpy(pchDest, &m_chData[m_nRead], nCount);
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}
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AssertValid();
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return nCount;
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Advances the read index, consuming a specified number of bytes from
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// the circular buffer.
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//Input : m_nCount - number of bytes to consume.
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//Output : Returns the actual number of bytes consumed.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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int CCircularBuffer::Advance(int nCount)
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{
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// If no data available, just return.
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if (m_nCount == 0)
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{
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return(0);
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}
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//
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// Requested amount should not exceed the available amount.
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//
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nCount = MIN(m_nCount, nCount);
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// Advance the read pointer, checking for buffer
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//wrap.
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//
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m_nRead = (m_nRead + nCount) % m_nSize;
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m_nCount -= nCount;
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//
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// If we have emptied the buffer, reset the read and write indices
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// to minimize buffer wrap.
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//
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if (m_nCount == 0)
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{
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m_nRead = 0;
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m_nWrite = 0;
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}
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AssertValid();
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return nCount;
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Reads a specified number of bytes from a circular buffer. The bytes
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// will be consumed by the read process.
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//Input : pchDest - destination buffer.
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// m_nCount - number of bytes to place in destination buffer.
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//Output : Returns the number of bytes placed in the destination buffer.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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int CCircularBuffer::Read(void *pchDestIn, int nCount)
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{
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int nPeeked;
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int nRead;
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char *pchDest = (char*)pchDestIn;
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nPeeked = Peek(pchDest, nCount);
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if (nPeeked != 0)
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{
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nRead = Advance(nPeeked);
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assert( nRead == nPeeked);
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}
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else
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{
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nRead = 0;
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}
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AssertValid();
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return(nRead);
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}
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//------------------ Copyright (c) 1999 Valve, LLC. ----------------------------
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//Purpose : Writes a specified number of bytes to the buffer.
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//Input : pm_chData - buffer containing bytes to bw written.
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// m_nCount - the number of bytes to write.
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//Output : Returns the number of bytes written. If there wa insufficient space
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// to write all requested bytes, the value returned will be less than
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// the requested amount.
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//Author : DSpeyrer
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//------------------------------------------------------------------------------
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int CCircularBuffer::Write(void *pData, int nBytesRequested)
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{
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// Write all the data.
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int nBytesToWrite = nBytesRequested;
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char *pDataToWrite = (char*)pData;
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while(nBytesToWrite)
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{
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int from = m_nWrite;
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int to = m_nWrite + nBytesToWrite;
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if(to >= m_nSize)
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{
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to = m_nSize;
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}
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memcpy(&m_chData[from], pDataToWrite, to - from);
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pDataToWrite += to - from;
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m_nWrite = to % m_nSize;
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nBytesToWrite -= to - from;
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}
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// Did it cross the read pointer? Then slide the read pointer up.
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// This way, we will discard the old data.
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if(nBytesRequested > (m_nSize - m_nCount))
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{
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m_nCount = m_nSize;
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m_nRead = m_nWrite;
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}
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else
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{
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m_nCount += nBytesRequested;
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}
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AssertValid();
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return nBytesRequested;
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}
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CCircularBuffer *AllocateCircularBuffer( int nSize )
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{
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char *pBuff = (char *)malloc( sizeof( CCircularBuffer ) + nSize - 1 );
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CCircularBuffer *pCCircularBuffer = (CCircularBuffer *)pBuff;
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pCCircularBuffer->SetSize( nSize );
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return pCCircularBuffer;
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}
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void FreeCircularBuffer( CCircularBuffer *pCircularBuffer )
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{
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free( (char*)pCircularBuffer );
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}
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