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engine/cl_bounded_cvars.cpp
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140
engine/cl_bounded_cvars.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: baseclientstate.cpp: implementation of the CBaseClientState class.
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//
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//=============================================================================//
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#include "client.h"
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#include "convar.h"
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#include "convar_serverbounded.h"
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#include "sys.h"
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#include "net.h"
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// These are the server cvars that control our cvars.
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extern int ClampClientRate( int nRate );
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extern ConVar sv_mincmdrate;
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extern ConVar sv_maxcmdrate;
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extern ConVar sv_minupdaterate;
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extern ConVar sv_maxupdaterate;
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extern ConVar sv_client_cmdrate_difference;
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extern ConVar sv_client_interp;
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extern ConVar sv_client_predict;
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// ------------------------------------------------------------------------------------------ //
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// rate
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// ------------------------------------------------------------------------------------------ //
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class CBoundedCvar_Rate : public ConVar_ServerBounded
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{
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public:
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CBoundedCvar_Rate() :
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ConVar_ServerBounded(
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"rate",
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#if defined( _X360 )
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"6000",
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#else
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V_STRINGIFY(DEFAULT_RATE),
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#endif
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FCVAR_ARCHIVE | FCVAR_USERINFO,
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"Max bytes/sec the host can receive data" )
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{
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}
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virtual float GetFloat() const
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{
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if ( cl.m_nSignonState >= SIGNONSTATE_FULL )
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{
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int nRate = (int)GetBaseFloatValue();
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return (float)ClampClientRate( nRate );
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}
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else
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{
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return GetBaseFloatValue();
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}
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}
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};
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static CBoundedCvar_Rate cl_rate_var;
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ConVar_ServerBounded *cl_rate = &cl_rate_var;
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// ------------------------------------------------------------------------------------------ //
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// cl_cmdrate
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// ------------------------------------------------------------------------------------------ //
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class CBoundedCvar_CmdRate : public ConVar_ServerBounded
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{
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public:
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CBoundedCvar_CmdRate() :
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ConVar_ServerBounded(
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"cl_cmdrate",
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"30",
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FCVAR_ARCHIVE | FCVAR_USERINFO,
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"Max number of command packets sent to server per second", true, MIN_CMD_RATE, true, MAX_CMD_RATE )
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{
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}
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virtual float GetFloat() const
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{
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float flCmdRate = GetBaseFloatValue();
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if ( sv_mincmdrate.GetInt() != 0 && cl.m_nSignonState >= SIGNONSTATE_FULL )
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{
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// First, we make it stay within range of cl_updaterate.
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float diff = flCmdRate - cl_updaterate->GetFloat();
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if ( fabs( diff ) > sv_client_cmdrate_difference.GetFloat() )
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{
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if ( diff > 0 )
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flCmdRate = cl_updaterate->GetFloat() + sv_client_cmdrate_difference.GetFloat();
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else
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flCmdRate = cl_updaterate->GetFloat() - sv_client_cmdrate_difference.GetFloat();
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}
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// Then we clamp to the min/max values the server has set.
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return clamp( flCmdRate, sv_mincmdrate.GetFloat(), sv_maxcmdrate.GetFloat() );
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}
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else
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{
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return flCmdRate;
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}
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}
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};
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static CBoundedCvar_CmdRate cl_cmdrate_var;
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ConVar_ServerBounded *cl_cmdrate = &cl_cmdrate_var;
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// ------------------------------------------------------------------------------------------ //
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// cl_updaterate
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// ------------------------------------------------------------------------------------------ //
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class CBoundedCvar_UpdateRate : public ConVar_ServerBounded
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{
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public:
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CBoundedCvar_UpdateRate() :
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ConVar_ServerBounded(
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"cl_updaterate",
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"20",
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FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_NOT_CONNECTED,
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"Number of packets per second of updates you are requesting from the server" )
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{
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}
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virtual float GetFloat() const
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{
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// Clamp to the min/max values the server has set.
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//
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// This cvar only takes effect on the server anyway, and this is done there too,
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// but we have this here so they'll get the **note thing telling them the value
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// isn't functioning the way they set it.
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return clamp( GetBaseFloatValue(), sv_minupdaterate.GetFloat(), sv_maxupdaterate.GetFloat() );
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}
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};
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static CBoundedCvar_UpdateRate cl_updaterate_var;
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ConVar_ServerBounded *cl_updaterate = &cl_updaterate_var;
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