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engine/console.h
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46
engine/console.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef CONSOLE_H
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#define CONSOLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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namespace vgui
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{
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class Panel;
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}
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typedef unsigned char byte;
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//
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// console
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//
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extern bool con_initialized;
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void Con_Init (void);
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void Con_Shutdown (void); // Free overlay line buffer.
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void Con_ClearNotify (void);
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bool Con_IsVisible();
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/*
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Read the console log from disk and return it in 'buf'. Buf should come
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in as an empty TEXT_BUFFER CUtlBuffer.
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Returns true if the log file is successfully read.
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*/
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class CUtlBuffer;
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bool GetConsoleLogFileData( CUtlBuffer& buf );
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vgui::Panel* Con_GetConsolePanel();
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#endif // CONSOLE_H
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