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engine/download.h
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31
engine/download.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//--------------------------------------------------------------------------------------------------------------
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// download.h
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//
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// Header file for optional HTTP asset downloading
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// Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2004
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//--------------------------------------------------------------------------------------------------------------
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#ifndef DOWNLOAD_H
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#define DOWNLOAD_H
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//--------------------------------------------------------------------------------------------------------------
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// Function Prototypes
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//--------------------------------------------------------------------------------------------------------------
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void CL_HTTPStop_f(void);
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bool CL_DownloadUpdate(void);
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void CL_QueueDownload( const char *filename );
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bool CL_FileReceived( const char *filename, unsigned int requestID );
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bool CL_FileDenied( const char *filename, unsigned int requestID );
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int CL_GetDownloadQueueSize(void);
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int CL_CanUseHTTPDownload(void);
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void CL_MarkMapAsUsingHTTPDownload(void);
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bool CL_IsGamePathValidAndSafeForDownload( const char *pGamePath );
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#endif // DOWNLOAD_H
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