1
This commit is contained in:
46
game/client/c_env_fog_controller.cpp
Normal file
46
game/client/c_env_fog_controller.cpp
Normal file
@ -0,0 +1,46 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// An entity that allows level designer control over the fog parameters.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#include "cbase.h"
|
||||
#include "c_env_fog_controller.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController )
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Datatable
|
||||
//-----------------------------------------------------------------------------
|
||||
BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController )
|
||||
// fog data
|
||||
RecvPropInt( RECVINFO( m_fog.enable ) ),
|
||||
RecvPropInt( RECVINFO( m_fog.blend ) ),
|
||||
RecvPropVector( RECVINFO( m_fog.dirPrimary ) ),
|
||||
RecvPropInt( RECVINFO( m_fog.colorPrimary ) ),
|
||||
RecvPropInt( RECVINFO( m_fog.colorSecondary ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.start ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.end ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.farz ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.maxdensity ) ),
|
||||
|
||||
RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ),
|
||||
RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.lerptime ) ),
|
||||
RecvPropFloat( RECVINFO( m_fog.duration ) ),
|
||||
END_NETWORK_TABLE()
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
C_FogController::C_FogController()
|
||||
{
|
||||
// Make sure that old maps without fog fields don't get wacked out fog values.
|
||||
m_fog.enable = false;
|
||||
m_fog.maxdensity = 1.0f;
|
||||
}
|
Reference in New Issue
Block a user