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game/client/c_physbox.cpp
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35
game/client/c_physbox.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_physbox.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_PhysBox, DT_PhysBox, CPhysBox)
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RecvPropFloat(RECVINFO(m_mass), 0), // Test..
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END_RECV_TABLE()
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C_PhysBox::C_PhysBox()
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{
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}
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//-----------------------------------------------------------------------------
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// Should this object cast shadows?
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//-----------------------------------------------------------------------------
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ShadowType_t C_PhysBox::ShadowCastType()
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{
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if (IsEffectActive(EF_NODRAW | EF_NOSHADOW))
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return SHADOWS_NONE;
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return SHADOWS_RENDER_TO_TEXTURE;
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}
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C_PhysBox::~C_PhysBox()
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{
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}
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