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game/client/c_point_camera.cpp
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116
game/client/c_point_camera.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "c_point_camera.h"
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#include "toolframework/itoolframework.h"
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#include "toolframework_client.h"
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#include "tier1/KeyValues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT( C_PointCamera, DT_PointCamera, CPointCamera )
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RecvPropFloat( RECVINFO( m_FOV ) ),
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RecvPropFloat( RECVINFO( m_Resolution ) ),
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RecvPropInt( RECVINFO( m_bFogEnable ) ),
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RecvPropInt( RECVINFO( m_FogColor ) ),
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RecvPropFloat( RECVINFO( m_flFogStart ) ),
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RecvPropFloat( RECVINFO( m_flFogEnd ) ),
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RecvPropFloat( RECVINFO( m_flFogMaxDensity ) ),
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RecvPropInt( RECVINFO( m_bActive ) ),
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RecvPropInt( RECVINFO( m_bUseScreenAspectRatio ) ),
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END_RECV_TABLE()
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C_EntityClassList<C_PointCamera> g_PointCameraList;
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template<> C_PointCamera *C_EntityClassList<C_PointCamera>::m_pClassList = NULL;
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C_PointCamera* GetPointCameraList()
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{
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return g_PointCameraList.m_pClassList;
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}
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C_PointCamera::C_PointCamera()
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{
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m_bActive = false;
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m_bFogEnable = false;
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g_PointCameraList.Insert( this );
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}
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C_PointCamera::~C_PointCamera()
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{
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g_PointCameraList.Remove( this );
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}
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bool C_PointCamera::ShouldDraw()
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{
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return false;
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}
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float C_PointCamera::GetFOV()
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{
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return m_FOV;
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}
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float C_PointCamera::GetResolution()
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{
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return m_Resolution;
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}
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bool C_PointCamera::IsFogEnabled()
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{
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return m_bFogEnable;
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}
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void C_PointCamera::GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b )
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{
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r = m_FogColor.r;
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g = m_FogColor.g;
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b = m_FogColor.b;
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}
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float C_PointCamera::GetFogStart()
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{
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return m_flFogStart;
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}
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float C_PointCamera::GetFogEnd()
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{
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return m_flFogEnd;
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}
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float C_PointCamera::GetFogMaxDensity()
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{
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return m_flFogMaxDensity;
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}
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bool C_PointCamera::IsActive()
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{
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return m_bActive;
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}
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void C_PointCamera::GetToolRecordingState( KeyValues *msg )
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{
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BaseClass::GetToolRecordingState( msg );
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unsigned char r, g, b;
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static MonitorRecordingState_t state;
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state.m_bActive = IsActive() && !IsDormant();
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state.m_flFOV = GetFOV();
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state.m_bFogEnabled = IsFogEnabled();
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state.m_flFogStart = GetFogStart();
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state.m_flFogEnd = GetFogEnd();
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GetFogColor( r, g, b );
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state.m_FogColor.SetColor( r, g, b, 255 );
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msg->SetPtr( "monitor", &state );
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}
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