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game/client/tf/tf_proxyentity.cpp
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game/client/tf/tf_proxyentity.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A base class for all material proxies in the tf client dll
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_proxyentity.h"
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#include "materialsystem/imaterialvar.h"
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CBaseInvisMaterialProxy::CBaseInvisMaterialProxy()
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{
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m_pPercentInvisible = NULL;
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}
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bool CBaseInvisMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues )
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{
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bool bFound;
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m_pPercentInvisible = pMaterial->FindVar( "$cloakfactor", &bFound );
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return bFound;
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}
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void CBaseInvisMaterialProxy::Release()
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{
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delete this;
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}
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IMaterial *CBaseInvisMaterialProxy::GetMaterial()
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{
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if ( !m_pPercentInvisible )
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return NULL;
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return m_pPercentInvisible->GetOwningMaterial();
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}
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void CBaseInvisMaterialProxy::OnBindNotEntity( void *pRenderable )
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{
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if ( m_pPercentInvisible )
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{
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m_pPercentInvisible->SetFloatValue( 0.0f );
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}
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}
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