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game/client/tf2/c_info_customtech.cpp
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51
game/client/tf2/c_info_customtech.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud_technologytreedoc.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_InfoCustomTechnology : public C_BaseEntity
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{
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DECLARE_CLASS( C_InfoCustomTechnology, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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C_InfoCustomTechnology( void );
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virtual void SetDormant( bool bDormant );
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public:
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// Sent via datatable
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char m_szTechTreeFile[128];
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};
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IMPLEMENT_CLIENTCLASS_DT(C_InfoCustomTechnology, DT_InfoCustomTechnology, CInfoCustomTechnology)
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RecvPropString(RECVINFO(m_szTechTreeFile)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_InfoCustomTechnology::C_InfoCustomTechnology( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Whenever we enter the PVS, add ourselves to the tech tree. This will
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// only happen when the player joins a new team.
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//-----------------------------------------------------------------------------
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void C_InfoCustomTechnology::SetDormant( bool bDormant )
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{
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if ( IsDormant() && !bDormant )
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{
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// Tell the techtree to add the file to it's list of technologies
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GetTechnologyTreeDoc().AddTechnologyFile( m_szTechTreeFile );
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}
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BaseClass::SetDormant( bDormant );
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}
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