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game/client/tf2/c_obj_manned_shield.cpp
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27
game/client/tf2/c_obj_manned_shield.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_obj_base_manned_gun.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectMannedShield : public C_ObjectBaseMannedGun
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{
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DECLARE_CLASS( C_ObjectMannedShield, C_ObjectBaseMannedGun );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectMannedShield() {}
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private:
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C_ObjectMannedShield( const C_ObjectMannedShield & ); // not defined, not accessible
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};
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IMPLEMENT_CLIENTCLASS_DT( C_ObjectMannedShield, DT_ObjectMannedShield, CObjectMannedShield )
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END_RECV_TABLE()
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