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game/client/tf2/c_obj_mapdefined.cpp
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37
game/client/tf2/c_obj_mapdefined.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "tf_shareddefs.h"
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#include "c_obj_mapdefined.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectMapDefined, DT_ObjectMapDefined, CObjectMapDefined)
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RecvPropString( RECVINFO(m_szCustomName) ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectMapDefined::C_ObjectMapDefined()
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{
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memset( m_szCustomName, 0, sizeof(m_szCustomName) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get a text description for the object target
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//-----------------------------------------------------------------------------
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const char *C_ObjectMapDefined::GetTargetDescription( void ) const
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{
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if ( m_szCustomName && m_szCustomName[0] )
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return m_szCustomName;
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return BaseClass::GetTargetDescription();
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}
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