1
This commit is contained in:
66
game/server/EntityFlame.h
Normal file
66
game/server/EntityFlame.h
Normal file
@ -0,0 +1,66 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef ENTITYFLAME_H
|
||||
#define ENTITYFLAME_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define FLAME_DAMAGE_INTERVAL 0.2f // How often to deal damage.
|
||||
#define FLAME_DIRECT_DAMAGE_PER_SEC 5.0f
|
||||
#define FLAME_RADIUS_DAMAGE_PER_SEC 4.0f
|
||||
|
||||
#define FLAME_DIRECT_DAMAGE ( FLAME_DIRECT_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL )
|
||||
#define FLAME_RADIUS_DAMAGE ( FLAME_RADIUS_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL )
|
||||
|
||||
#define FLAME_MAX_LIFETIME_ON_DEAD_NPCS 10.0f
|
||||
|
||||
class CEntityFlame : public CBaseEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_SERVERCLASS();
|
||||
DECLARE_CLASS( CEntityFlame, CBaseEntity );
|
||||
|
||||
CEntityFlame( void );
|
||||
|
||||
static CEntityFlame *Create( CBaseEntity *pTarget, bool useHitboxes = true );
|
||||
|
||||
void AttachToEntity( CBaseEntity *pTarget );
|
||||
void SetLifetime( float lifetime );
|
||||
void SetUseHitboxes( bool use );
|
||||
void SetNumHitboxFires( int iNumHitBoxFires );
|
||||
void SetHitboxFireScale( float flHitboxFireScale );
|
||||
|
||||
float GetRemainingLife( void );
|
||||
int GetNumHitboxFires( void );
|
||||
float GetHitboxFireScale( void );
|
||||
|
||||
virtual void Precache();
|
||||
virtual void UpdateOnRemove();
|
||||
|
||||
void SetSize( float size ) { m_flSize = size; }
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
protected:
|
||||
|
||||
void InputIgnite( inputdata_t &inputdata );
|
||||
|
||||
void FlameThink( void );
|
||||
|
||||
CNetworkHandle( CBaseEntity, m_hEntAttached ); // The entity that we are burning (attached to).
|
||||
|
||||
CNetworkVar( float, m_flSize );
|
||||
CNetworkVar( bool, m_bUseHitboxes );
|
||||
CNetworkVar( int, m_iNumHitboxFires );
|
||||
CNetworkVar( float, m_flHitboxFireScale );
|
||||
|
||||
CNetworkVar( float, m_flLifetime );
|
||||
bool m_bPlayingSound;
|
||||
};
|
||||
|
||||
#endif // ENTITYFLAME_H
|
Reference in New Issue
Block a user