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game/server/NavUI/SelectionTool.cpp
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242
game/server/NavUI/SelectionTool.cpp
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//--------------------------------------------------------------------------------------------------------
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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#include "SelectionTool.h"
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#include "nav_mesh.h"
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#include "nav_pathfind.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifdef SERVER_USES_VGUI
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using namespace vgui;
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//--------------------------------------------------------------------------------------------------------
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SelectionToolPanel::SelectionToolPanel( vgui::Panel *parent, const char *toolName ) : CNavUIToolPanel( parent, toolName )
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{
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LoadControlSettings( "Resource/UI/NavTools/SelectionTool.res" );
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::Init( void )
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{
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m_dragType = DRAG_NONE;
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::Shutdown( void )
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{
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::PerformLayout( void )
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{
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Panel *parent = GetParent();
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if ( parent )
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{
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int w, h;
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parent->GetSize( w, h );
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SetBounds( 0, 0, w, h );
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}
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BaseClass::PerformLayout();
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::OnCommand( const char *command )
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{
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if ( FStrEq( "FloodSelect", command ) )
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{
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TheNavUI()->SetLeftClickAction( "Selection::Flood", "Flood Select" );
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}
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BaseClass::OnCommand( command );
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::OnCursorMoved( int x, int y )
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{
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CNavArea *area = TheNavMesh->GetSelectedArea();
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if ( area )
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{
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bool selected = TheNavMesh->IsInSelectedSet( area );
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if ( selected && m_dragType == DRAG_UNSELECT )
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{
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TheNavMesh->RemoveFromSelectedSet( area );
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TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
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}
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else if ( !selected && m_dragType == DRAG_SELECT )
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{
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TheNavMesh->AddToSelectedSet( area );
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TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
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}
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}
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BaseClass::OnCursorMoved( x, y );
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}
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//--------------------------------------------------------------------------------------------------------
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class FloodSelectionCollector
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{
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public:
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FloodSelectionCollector( SelectionToolPanel *panel )
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{
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m_count = 0;
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m_panel = panel;
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}
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bool operator() ( CNavArea *area )
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{
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// already selected areas terminate flood select
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if ( TheNavMesh->IsInSelectedSet( area ) )
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return false;
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if ( !m_panel->IsFloodSelectable( area ) )
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return false;
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TheNavMesh->AddToSelectedSet( area );
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++m_count;
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return true;
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}
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int m_count;
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private:
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SelectionToolPanel *m_panel;
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};
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//--------------------------------------------------------------------------------------------------------
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bool SelectionToolPanel::IsFloodSelectable( CNavArea *area )
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{
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if ( IsCheckButtonChecked( "Place" ) )
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{
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if ( m_floodStartArea->GetPlace() != area->GetPlace() )
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{
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return false;
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}
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}
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if ( IsCheckButtonChecked( "Jump" ) )
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{
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if ( (m_floodStartArea->GetAttributes() & NAV_MESH_JUMP) != (area->GetAttributes() & NAV_MESH_JUMP) )
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{
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return false;
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}
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}
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return true;
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::FloodSelect( void )
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{
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m_floodStartArea = TheNavMesh->GetSelectedArea();
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if ( m_floodStartArea )
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{
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TheNavUI()->PlaySound( "EDIT_DELETE" );
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int connections = INCLUDE_BLOCKED_AREAS;
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if ( IsCheckButtonChecked( "Incoming" ) )
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{
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connections = connections | INCLUDE_INCOMING_CONNECTIONS;
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}
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if ( !IsCheckButtonChecked( "Outgoing" ) )
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{
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connections = connections | EXCLUDE_OUTGOING_CONNECTIONS;
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}
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// collect all areas connected to this area
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FloodSelectionCollector collector( this );
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SearchSurroundingAreas( m_floodStartArea, m_floodStartArea->GetCenter(), collector, -1, connections );
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Msg( "Selected %d areas.\n", collector.m_count );
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}
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m_floodStartArea = NULL;
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TheNavMesh->SetMarkedArea( NULL ); // unmark the mark area
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::StartLeftClickAction( const char *actionName )
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{
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if ( FStrEq( actionName, "Selection::Flood" ) )
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{
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TheNavUI()->SetLeftClickAction( "", "" );
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FloodSelect();
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}
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else if ( FStrEq( actionName, "Selection::Select" ) )
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{
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CNavArea *area = TheNavMesh->GetSelectedArea();
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if ( area )
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{
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if ( TheNavMesh->IsInSelectedSet( area ) )
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{
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TheNavMesh->RemoveFromSelectedSet( area );
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m_dragType = DRAG_UNSELECT;
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}
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else
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{
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TheNavMesh->AddToSelectedSet( area );
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m_dragType = DRAG_SELECT;
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}
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TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::FinishLeftClickAction( const char *actionName )
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{
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m_dragType = DRAG_NONE;
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}
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//--------------------------------------------------------------------------------------------------------
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void SelectionToolPanel::StartRightClickAction( const char *actionName )
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{
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if ( m_dragType != DRAG_NONE )
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{
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TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
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m_dragType = DRAG_NONE;
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return;
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}
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if ( FStrEq( actionName, "Selection::ClearSelection" ) )
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{
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if ( FStrEq( TheNavUI()->GetLeftClickAction(), "Selection::Select" ) )
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{
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if ( TheNavMesh->GetSelecteSetSize() > 0 )
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{
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TheNavUI()->PlaySound( "EDIT_END_AREA.Creating" );
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}
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TheNavMesh->ClearSelectedSet();
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}
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else
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{
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TheNavUI()->SetLeftClickAction( "", "" );
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}
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}
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}
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#endif // SERVER_USES_VGUI
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//--------------------------------------------------------------------------------------------------------
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