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game/server/ai_link.cpp
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57
game/server/ai_link.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "ai_link.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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ASSERT_INVARIANT( ( bits_LINK_STALE_SUGGESTED | bits_LINK_OFF ) <= 255 && ( AI_MOVE_TYPE_BITS <= 255 ) );
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//-----------------------------------------------------------------------------
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// Purpose: Given the source node ID, returns the destination ID
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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int CAI_Link::DestNodeID(int srcID)
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{
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if (srcID == m_iSrcID)
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{
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return m_iDestID;
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}
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else
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{
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return m_iSrcID;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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CAI_Link::CAI_Link(void)
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{
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m_iSrcID = -1;
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m_iDestID = -1;
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m_LinkInfo = 0;
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m_timeStaleExpires = 0;
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m_pDynamicLink = NULL;
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for (int hull=0;hull<NUM_HULLS;hull++)
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{
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m_iAcceptedMoveTypes[hull] = 0;
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}
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};
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