1
This commit is contained in:
65
game/server/basetempentity.h
Normal file
65
game/server/basetempentity.h
Normal file
@ -0,0 +1,65 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// $Log: $
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
#if !defined( BASETEMPENTITY_H )
|
||||
#define BASETEMPENTITY_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "edict.h"
|
||||
|
||||
// This is the base class for TEMP ENTITIES that use the
|
||||
// event system to propagate
|
||||
class CBaseTempEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS_NOBASE( CBaseTempEntity );
|
||||
DECLARE_SERVERCLASS();
|
||||
|
||||
CBaseTempEntity( const char *name );
|
||||
virtual ~CBaseTempEntity( void );
|
||||
|
||||
const char *GetName( void );
|
||||
|
||||
// Force all derived classes to implement a test
|
||||
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
||||
|
||||
virtual void Create( IRecipientFilter& filter, float delay = 0.0 );
|
||||
|
||||
virtual void Precache( void );
|
||||
|
||||
CBaseTempEntity *GetNext( void );
|
||||
|
||||
// Get list of tempentities
|
||||
static CBaseTempEntity *GetList( void );
|
||||
|
||||
// Called at startup to allow temp entities to precache any models/sounds that they need
|
||||
static void PrecacheTempEnts( void );
|
||||
|
||||
void NetworkStateChanged() {} // TE's are sent out right away so we don't track whether state changes or not,
|
||||
// but we want to allow CNetworkVars.
|
||||
void NetworkStateChanged( void *pVar ) {}
|
||||
|
||||
private:
|
||||
// Descriptive name, for when running tests
|
||||
const char *m_pszName;
|
||||
|
||||
// Next in chain
|
||||
CBaseTempEntity *m_pNext;
|
||||
|
||||
// ConVars add themselves to this list for the executable. Then ConVarMgr::Init() runs through
|
||||
// all the console variables and registers them.
|
||||
static CBaseTempEntity *s_pTempEntities;
|
||||
};
|
||||
|
||||
#endif // BASETEMPENTITY_H
|
Reference in New Issue
Block a user