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game/server/bitstring.h
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28
game/server/bitstring.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Arbitrary length bit string
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// ** NOTE: This class does NOT override the bitwise operators
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// as doing so would require overriding the operators
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// to allocate memory for the returned bitstring. This method
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// would be prone to memory leaks as the calling party
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// would have to remember to delete the memory. Funtions
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// are used instead to require the calling party to allocate
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// and destroy their own memory
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BITSTRING_H
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#define BITSTRING_H
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#pragma once
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#include "bitvec.h"
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#endif // BITSTRING_H
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