1
This commit is contained in:
40
game/server/cstrike/cs_gameinterface.cpp
Normal file
40
game/server/cstrike/cs_gameinterface.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#include "cbase.h"
|
||||
#include "gameinterface.h"
|
||||
#include "mapentities.h"
|
||||
#include "cs_gameinterface.h"
|
||||
#include "AI_ResponseSystem.h"
|
||||
|
||||
// -------------------------------------------------------------------------------------------- //
|
||||
// Mod-specific CServerGameClients implementation.
|
||||
// -------------------------------------------------------------------------------------------- //
|
||||
|
||||
void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
|
||||
{
|
||||
minplayers = 1; // allow single player for the test maps (but we default to multi)
|
||||
maxplayers = MAX_PLAYERS;
|
||||
|
||||
defaultMaxPlayers = 32; // Default to 32 players unless they change it.
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------- //
|
||||
// Mod-specific CServerGameDLL implementation.
|
||||
// -------------------------------------------------------------------------------------------- //
|
||||
|
||||
void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
|
||||
{
|
||||
if ( Q_strcmp( STRING(gpGlobals->mapname), "cs_" ) )
|
||||
{
|
||||
// don't precache AI responses (hostages) if it's not a hostage rescure map
|
||||
extern IResponseSystem *g_pResponseSystem;
|
||||
g_pResponseSystem->PrecacheResponses( false );
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user