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game/server/cstrike/mapinfo.h
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42
game/server/cstrike/mapinfo.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MAPINFO_H
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#define MAPINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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class CMapInfo : public CPointEntity
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{
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public :
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DECLARE_DATADESC();
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DECLARE_CLASS( CMapInfo, CPointEntity );
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CMapInfo();
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virtual ~CMapInfo();
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bool KeyValue( const char *szKeyName, const char *szValue );
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void Spawn();
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void InputFireWinCondition( inputdata_t &inputdata );
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public:
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int m_iBuyingStatus;
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float m_flBombRadius;
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};
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// The info_map_parameters entity in this map (only one is allowed for).
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extern CMapInfo *g_pMapInfo;
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#endif // MAPINFO_H
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