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game/server/dod/dod_player_resource.cpp
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63
game/server/dod/dod_player_resource.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: DOD's custom CPlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dod_player.h"
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#include "player_resource.h"
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#include "dod_player_resource.h"
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#include <coordsize.h>
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// Datatable
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IMPLEMENT_SERVERCLASS_ST(CDODPlayerResource, DT_DODPlayerResource)
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SendPropArray3( SENDINFO_ARRAY3(m_iObjScore), SendPropInt( SENDINFO_ARRAY(m_iObjScore), 12 ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iPlayerClass), SendPropInt( SENDINFO_ARRAY(m_iPlayerClass), 4 ) ),
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END_SEND_TABLE()
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BEGIN_DATADESC( CDODPlayerResource )
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// DEFINE_ARRAY( m_iObjScore, FIELD_INTEGER, MAX_PLAYERS+1 ),
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// DEFINE_ARRAY( m_iPlayerClass, FIELD_INTEGER, MAX_PLAYERS+1 ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( dod_player_manager, CDODPlayerResource );
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CDODPlayerResource::CDODPlayerResource( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODPlayerResource::UpdatePlayerData( void )
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{
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int i;
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for ( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CDODPlayer *pPlayer = (CDODPlayer*)UTIL_PlayerByIndex( i );
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if ( pPlayer && pPlayer->IsConnected() )
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{
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m_iObjScore.Set( i, pPlayer->GetScore() );
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m_iPlayerClass.Set( i, pPlayer->m_Shared.PlayerClass() );
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}
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}
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BaseClass::UpdatePlayerData();
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}
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void CDODPlayerResource::Spawn( void )
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{
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int i;
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for ( i=0; i < MAX_PLAYERS+1; i++ )
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{
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m_iObjScore.Set( i, 0 );
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m_iPlayerClass.Set( i, PLAYERCLASS_UNDEFINED );
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}
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BaseClass::Spawn();
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}
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