1
This commit is contained in:
195
game/server/entityoutput.h
Normal file
195
game/server/entityoutput.h
Normal file
@ -0,0 +1,195 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Declares basic entity communications classes, for input/output of data
|
||||
// between entities
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef ENTITYOUTPUT_H
|
||||
#define ENTITYOUTPUT_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#include "baseentity.h"
|
||||
|
||||
|
||||
#define EVENT_FIRE_ALWAYS -1
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: A COutputEvent consists of an array of these CEventActions.
|
||||
// Each CEventAction holds the information to fire a single input in
|
||||
// a target entity, after a specific delay.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CEventAction
|
||||
{
|
||||
public:
|
||||
CEventAction( const char *ActionData = NULL );
|
||||
|
||||
string_t m_iTarget; // name of the entity(s) to cause the action in
|
||||
string_t m_iTargetInput; // the name of the action to fire
|
||||
string_t m_iParameter; // parameter to send, 0 if none
|
||||
float m_flDelay; // the number of seconds to wait before firing the action
|
||||
int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS.
|
||||
|
||||
int m_iIDStamp; // unique identifier stamp
|
||||
|
||||
static int s_iNextIDStamp;
|
||||
|
||||
CEventAction *m_pNext;
|
||||
|
||||
// allocates memory from engine.MPool/g_EntityListPool
|
||||
static void *operator new( size_t stAllocateBlock );
|
||||
static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
|
||||
static void operator delete( void *pMem );
|
||||
static void operator delete( void *pMem , int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); }
|
||||
|
||||
DECLARE_SIMPLE_DATADESC();
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Stores a list of connections to other entities, for data/commands to be
|
||||
// communicated along.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CBaseEntityOutput
|
||||
{
|
||||
public:
|
||||
~CBaseEntityOutput();
|
||||
|
||||
void ParseEventAction( const char *EventData );
|
||||
void AddEventAction( CEventAction *pEventAction );
|
||||
|
||||
int Save( ISave &save );
|
||||
int Restore( IRestore &restore, int elementCount );
|
||||
|
||||
int NumberOfElements( void );
|
||||
|
||||
float GetMaxDelay( void );
|
||||
|
||||
fieldtype_t ValueFieldType() { return m_Value.FieldType(); }
|
||||
|
||||
void FireOutput( variant_t Value, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 );
|
||||
|
||||
/// Delete every single action in the action list.
|
||||
void DeleteAllElements( void ) ;
|
||||
|
||||
protected:
|
||||
variant_t m_Value;
|
||||
CEventAction *m_ActionList;
|
||||
DECLARE_SIMPLE_DATADESC();
|
||||
|
||||
CBaseEntityOutput() {} // this class cannot be created, only it's children
|
||||
|
||||
private:
|
||||
CBaseEntityOutput( CBaseEntityOutput& ); // protect from accidental copying
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: wraps variant_t data handling in convenient, compiler type-checked template
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class Type, fieldtype_t fieldType >
|
||||
class CEntityOutputTemplate : public CBaseEntityOutput
|
||||
{
|
||||
public:
|
||||
//
|
||||
// Sets an initial value without firing the output.
|
||||
//
|
||||
void Init( Type value )
|
||||
{
|
||||
m_Value.Set( fieldType, &value );
|
||||
}
|
||||
|
||||
//
|
||||
// Sets a value and fires the output.
|
||||
//
|
||||
void Set( Type value, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
||||
{
|
||||
m_Value.Set( fieldType, &value );
|
||||
FireOutput( m_Value, pActivator, pCaller );
|
||||
}
|
||||
|
||||
//
|
||||
// Returns the current value.
|
||||
//
|
||||
Type Get( void )
|
||||
{
|
||||
return *((Type*)&m_Value);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Template specializations for type Vector, so we can implement Get, Set, and Init differently.
|
||||
//
|
||||
template<>
|
||||
class CEntityOutputTemplate<class Vector, FIELD_VECTOR> : public CBaseEntityOutput
|
||||
{
|
||||
public:
|
||||
void Init( const Vector &value )
|
||||
{
|
||||
m_Value.SetVector3D( value );
|
||||
}
|
||||
|
||||
void Set( const Vector &value, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
||||
{
|
||||
m_Value.SetVector3D( value );
|
||||
FireOutput( m_Value, pActivator, pCaller );
|
||||
}
|
||||
|
||||
void Get( Vector &vec )
|
||||
{
|
||||
m_Value.Vector3D(vec);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<>
|
||||
class CEntityOutputTemplate<class Vector, FIELD_POSITION_VECTOR> : public CBaseEntityOutput
|
||||
{
|
||||
public:
|
||||
void Init( const Vector &value )
|
||||
{
|
||||
m_Value.SetPositionVector3D( value );
|
||||
}
|
||||
|
||||
void Set( const Vector &value, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
||||
{
|
||||
m_Value.SetPositionVector3D( value );
|
||||
FireOutput( m_Value, pActivator, pCaller );
|
||||
}
|
||||
|
||||
void Get( Vector &vec )
|
||||
{
|
||||
m_Value.Vector3D(vec);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: parameterless entity event
|
||||
//-----------------------------------------------------------------------------
|
||||
class COutputEvent : public CBaseEntityOutput
|
||||
{
|
||||
public:
|
||||
// void Firing, no parameter
|
||||
void FireOutput( CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 );
|
||||
};
|
||||
|
||||
|
||||
// useful typedefs for allowed output data types
|
||||
typedef CEntityOutputTemplate<variant_t,FIELD_INPUT> COutputVariant;
|
||||
typedef CEntityOutputTemplate<int,FIELD_INTEGER> COutputInt;
|
||||
typedef CEntityOutputTemplate<float,FIELD_FLOAT> COutputFloat;
|
||||
typedef CEntityOutputTemplate<string_t,FIELD_STRING> COutputString;
|
||||
typedef CEntityOutputTemplate<EHANDLE,FIELD_EHANDLE> COutputEHANDLE;
|
||||
typedef CEntityOutputTemplate<Vector,FIELD_VECTOR> COutputVector;
|
||||
typedef CEntityOutputTemplate<Vector,FIELD_POSITION_VECTOR> COutputPositionVector;
|
||||
typedef CEntityOutputTemplate<color32,FIELD_COLOR32> COutputColor32;
|
||||
|
||||
#endif // ENTITYOUTPUT_H
|
Reference in New Issue
Block a user