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game/server/h_export.cpp
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48
game/server/h_export.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*
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===== h_export.cpp ========================================================
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Entity classes exported by Halflife.
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*/
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#if defined(_WIN32) && !defined(_XBOX)
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#include "winlite.h"
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#include "datamap.h"
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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HMODULE win32DLLHandle;
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// Required DLL entry point
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BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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// ensure data sizes are stable
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if ( sizeof(inputfunc_t) != sizeof(int) )
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{
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Assert( sizeof(inputfunc_t) == sizeof(int) );
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return FALSE;
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}
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if ( fdwReason == DLL_PROCESS_ATTACH )
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{
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win32DLLHandle = hinstDLL;
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}
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else if ( fdwReason == DLL_PROCESS_DETACH )
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{
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}
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return TRUE;
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}
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#endif
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