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game/server/particle_light.cpp
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41
game/server/particle_light.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "particle_light.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( env_particlelight, CParticleLight );
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//Save/restore
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BEGIN_DATADESC( CParticleLight )
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//Keyvalue fields
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DEFINE_KEYFIELD( m_flIntensity, FIELD_FLOAT, "Intensity" ),
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DEFINE_KEYFIELD( m_vColor, FIELD_VECTOR, "Color" ),
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DEFINE_KEYFIELD( m_PSName, FIELD_STRING, "PSName" ),
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DEFINE_KEYFIELD( m_bDirectional, FIELD_BOOLEAN, "Directional" )
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Called before spawning, after key values have been set.
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//-----------------------------------------------------------------------------
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CParticleLight::CParticleLight()
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{
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m_flIntensity = 5000;
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m_vColor.Init( 1, 0, 0 );
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m_PSName = NULL_STRING;
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m_bDirectional = false;
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}
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