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game/server/te_sparks.cpp
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101
game/server/te_sparks.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "te_particlesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches sparks
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//-----------------------------------------------------------------------------
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class CTESparks : public CTEParticleSystem
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{
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public:
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DECLARE_CLASS( CTESparks, CTEParticleSystem );
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DECLARE_SERVERCLASS();
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CTESparks( const char *name );
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virtual ~CTESparks( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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CNetworkVar( int, m_nMagnitude );
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CNetworkVar( int, m_nTrailLength );
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CNetworkVector( m_vecDir );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTESparks::CTESparks( const char *name ) :
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BaseClass( name )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTESparks::~CTESparks( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTESparks::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_vecOrigin = current_origin;
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Vector forward;
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m_vecOrigin.GetForModify()[2] += 24;
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AngleVectors( current_angles, &forward );
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forward[2] = 0.0;
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VectorNormalize( forward );
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m_vecOrigin += forward * 100;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTESparks, DT_TESparks)
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SendPropInt( SENDINFO( m_nMagnitude ), 4, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO( m_nTrailLength ), 4, SPROP_UNSIGNED ),
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SendPropVector( SENDINFO( m_vecDir ), -1, SPROP_COORD ),
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END_SEND_TABLE()
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// Singleton to fire TESparks objects
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static CTESparks g_TESparks( "Sparks" );
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void TE_Sparks( IRecipientFilter& filter, float delay,
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const Vector *pos, int nMagnitude, int nTrailLength, const Vector *pDir )
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{
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g_TESparks.m_vecOrigin = *pos;
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g_TESparks.m_nMagnitude = nMagnitude;
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g_TESparks.m_nTrailLength = nTrailLength;
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if ( pDir )
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{
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g_TESparks.m_vecDir = *pDir;
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}
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else
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{
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g_TESparks.m_vecDir = vec3_origin;
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}
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// Send it over the wire
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g_TESparks.Create( filter, delay );
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}
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