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This commit is contained in:
916
gameui/BonusMapsDatabase.cpp
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916
gameui/BonusMapsDatabase.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "BonusMapsDatabase.h"
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#include "EngineInterface.h"
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#include "tier1/convar.h"
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#include "tier1/utlbuffer.h"
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#include "filesystem.h"
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#include "ModInfo.h"
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#include "EngineInterface.h"
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#include "ixboxsystem.h"
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#include "KeyValues.h"
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#include "BasePanel.h"
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#include "GameUI_Interface.h"
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#include "BonusMapsDialog.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MOD_DIR ( IsXbox() ? "DEFAULT_WRITE_PATH" : "MOD" )
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const char g_pszMedalNames[4][8] =
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{
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"none",
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"bronze",
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"silver",
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"gold"
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};
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const char *COM_GetModDirectory();
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bool WriteBonusMapSavedData( KeyValues *data )
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{
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if ( IsX360() && ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED ) )
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return false;
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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data->RecursiveSaveToFile( buf, 0 );
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char szFilename[_MAX_PATH];
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if ( IsX360() )
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Q_snprintf( szFilename, sizeof( szFilename ), "cfg:/bonus_maps_data.bmd" );
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else
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Q_snprintf( szFilename, sizeof( szFilename ), "save/bonus_maps_data.bmd" );
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bool bWriteSuccess = g_pFullFileSystem->WriteFile( szFilename, MOD_DIR, buf );
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xboxsystem->FinishContainerWrites();
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return bWriteSuccess;
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}
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void GetBooleanStatus( KeyValues *pBonusFilesKey, BonusMapDescription_t &map )
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{
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KeyValues *pFileKey = NULL;
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KeyValues *pBonusKey = NULL;
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for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() )
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{
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if ( Q_strcmp( pFileKey->GetName(), map.szFileName ) == 0 )
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{
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for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() )
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{
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if ( Q_strcmp( pBonusKey->GetName(), map.szMapName ) == 0 )
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{
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// Found the data
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break;
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}
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}
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break;
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}
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}
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if ( pBonusKey )
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{
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map.bLocked = ( pBonusKey->GetInt( "lock" ) != 0 );
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map.bComplete = ( pBonusKey->GetInt( "complete" ) != 0 );
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}
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}
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bool SetBooleanStatus( KeyValues *pBonusFilesKey, const char *pchName, const char *pchFileName, const char *pchMapName, bool bValue )
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{
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// Don't create entries for files that don't exist
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if ( !IsX360() && ! (g_pFullFileSystem->FileExists( pchFileName, "MOD" ) || g_pFullFileSystem->IsDirectory( pchFileName, "MOD" ) ) )
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{
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DevMsg( "Failed to set boolean status for file %s.", pchFileName );
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return false;
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}
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bool bChanged = false;
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KeyValues *pFileKey = NULL;
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KeyValues *pBonusKey = NULL;
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for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() )
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{
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if ( Q_strcmp( pFileKey->GetName(), pchFileName ) == 0 )
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{
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for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() )
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{
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if ( Q_strcmp( pBonusKey->GetName(), pchMapName ) == 0 )
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{
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// Found the data
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break;
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}
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}
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break;
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}
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}
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if ( !pFileKey )
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{
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// Didn't find it, so create a new spot for the data
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pFileKey = new KeyValues( pchFileName );
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pBonusFilesKey->AddSubKey( pFileKey );
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}
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if ( !pBonusKey )
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{
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pBonusKey = new KeyValues( pchMapName, pchName, "0" );
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pFileKey->AddSubKey( pBonusKey );
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bChanged = true;
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}
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if ( ( pBonusKey->GetInt( pchName ) != 0 ) != bValue )
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{
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bChanged = true;
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pBonusKey->SetInt( pchName, bValue );
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}
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return bChanged;
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}
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float GetChallengeBests( KeyValues *pBonusFilesKey, BonusMapDescription_t &challenge )
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{
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// There's no challenges, so bail and assume 0% challenge completion
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if ( challenge.m_pChallenges == NULL || challenge.m_pChallenges->Count() == 0 )
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return 0.0f;
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KeyValues *pFileKey = NULL;
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KeyValues *pBonusKey = NULL;
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for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() )
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{
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if ( Q_strcmp( pFileKey->GetName(), challenge.szFileName ) == 0 )
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{
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for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() )
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{
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if ( Q_strcmp( pBonusKey->GetName(), challenge.szMapName ) == 0 )
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{
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// Found the data
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break;
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}
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}
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break;
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}
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}
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float fChallengePoints = 0.0f;
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for ( int iChallenge = 0; iChallenge < challenge.m_pChallenges->Count(); ++iChallenge )
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{
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ChallengeDescription_t *pChallengeDescription = &((*challenge.m_pChallenges)[ iChallenge ]);
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pChallengeDescription->iBest = ( ( pBonusKey ) ? ( pBonusKey->GetInt( pChallengeDescription->szName, -1 ) ) : ( -1 ) );
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if ( pChallengeDescription->iBest >= 0 )
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{
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if ( pChallengeDescription->iBest <= pChallengeDescription->iGold )
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fChallengePoints += 3.0f;
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else if ( pChallengeDescription->iBest <= pChallengeDescription->iSilver )
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fChallengePoints += 2.0f;
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else if ( pChallengeDescription->iBest <= pChallengeDescription->iBronze )
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fChallengePoints += 1.0f;
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}
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}
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return fChallengePoints / ( challenge.m_pChallenges->Count() * 3.0f );
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}
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bool UpdateChallengeBest( KeyValues *pBonusFilesKey, const BonusMapChallenge_t &challenge )
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{
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// Don't create entries for files that don't exist
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if ( !IsX360() && !g_pFullFileSystem->FileExists( challenge.szFileName, "MOD" ) )
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{
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DevMsg( "Failed to set challenge best for file %s.", challenge.szFileName );
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return false;
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}
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bool bChanged = false;
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KeyValues *pFileKey = NULL;
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KeyValues *pBonusKey = NULL;
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for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() )
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{
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if ( Q_strcmp( pFileKey->GetName(), challenge.szFileName ) == 0 )
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{
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for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() )
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{
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if ( Q_strcmp( pBonusKey->GetName(), challenge.szMapName ) == 0 )
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{
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// Found the challenge
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break;
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}
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}
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break;
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}
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}
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if ( !pFileKey )
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{
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// Didn't find it, so create a new spot for data
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pFileKey = new KeyValues( challenge.szFileName );
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pBonusFilesKey->AddSubKey( pFileKey );
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}
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if ( !pBonusKey )
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{
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pBonusKey = new KeyValues( challenge.szMapName, challenge.szChallengeName, -1 );
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pFileKey->AddSubKey( pBonusKey );
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bChanged = true;
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}
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int iCurrentBest = pBonusKey->GetInt( challenge.szChallengeName, -1 );
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if ( iCurrentBest == -1 || iCurrentBest > challenge.iBest )
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{
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bChanged = true;
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pBonusKey->SetInt( challenge.szChallengeName, challenge.iBest );
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}
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return bChanged;
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}
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void GetChallengeMedals( ChallengeDescription_t *pChallengeDescription, int &iBest, int &iEarnedMedal, int &iNext, int &iNextMedal )
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{
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iBest = pChallengeDescription->iBest;
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if ( iBest == -1 )
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iEarnedMedal = 0;
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else if ( iBest <= pChallengeDescription->iGold )
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iEarnedMedal = 3;
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else if ( iBest <= pChallengeDescription->iSilver )
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iEarnedMedal = 2;
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else if ( iBest <= pChallengeDescription->iBronze )
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iEarnedMedal = 1;
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else
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iEarnedMedal = 0;
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iNext = -1;
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switch ( iEarnedMedal )
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{
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case 0:
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iNext = pChallengeDescription->iBronze;
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iNextMedal = 1;
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break;
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case 1:
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iNext = pChallengeDescription->iSilver;
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iNextMedal = 2;
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break;
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case 2:
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iNext = pChallengeDescription->iGold;
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iNextMedal = 3;
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break;
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case 3:
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iNext = -1;
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iNextMedal = -1;
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break;
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}
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}
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CBonusMapsDatabase *g_pBonusMapsDatabase = NULL;
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CBonusMapsDatabase *BonusMapsDatabase( void )
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{
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if ( !g_pBonusMapsDatabase )
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static CBonusMapsDatabase StaticBonusMapsDatabase;
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return g_pBonusMapsDatabase;
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}
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//-----------------------------------------------------------------------------
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// Purpose:Constructor
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//-----------------------------------------------------------------------------
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CBonusMapsDatabase::CBonusMapsDatabase( void )
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{
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Assert( g_pBonusMapsDatabase == NULL ); // There should only be 1 bonus maps database
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g_pBonusMapsDatabase = this;
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RootPath();
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m_pBonusMapsManifest = new KeyValues( "bonus_maps_manifest" );
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m_pBonusMapsManifest->LoadFromFile( g_pFullFileSystem, "scripts/bonus_maps_manifest.txt", NULL );
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m_iX360BonusesUnlocked = -1; // Only used on X360
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m_bHasLoadedSaveData = false;
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ReadBonusMapSaveData();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CBonusMapsDatabase::~CBonusMapsDatabase()
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{
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g_pBonusMapsDatabase = NULL;
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}
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extern bool g_bIsCreatingNewGameMenuForPreFetching;
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bool CBonusMapsDatabase::ReadBonusMapSaveData( void )
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{
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if ( !m_pBonusMapSavedData )
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m_pBonusMapSavedData = new KeyValues( "bonus_map_saved_data" );
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if ( g_bIsCreatingNewGameMenuForPreFetching )
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{
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// Although we may have a storage device it's not going to be able to find our file at this point! BAIL!
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return false;
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}
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#ifdef _X360
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// Nothing to read
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if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED )
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return false;
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#endif
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char szFilename[_MAX_PATH];
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if ( IsX360() )
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Q_snprintf( szFilename, sizeof( szFilename ), "cfg:/bonus_maps_data.bmd" );
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else
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Q_snprintf( szFilename, sizeof( szFilename ), "save/bonus_maps_data.bmd" );
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m_pBonusMapSavedData->LoadFromFile( g_pFullFileSystem, szFilename, NULL );
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m_bSavedDataChanged = false;
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m_bHasLoadedSaveData = true;
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return true;
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}
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bool CBonusMapsDatabase::WriteSaveData( void )
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{
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bool bSuccess = false;
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if ( m_bSavedDataChanged )
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bSuccess = WriteBonusMapSavedData( m_pBonusMapSavedData );
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if ( bSuccess )
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m_bSavedDataChanged = false;
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return bSuccess;
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}
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void CBonusMapsDatabase::RootPath( void )
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{
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m_iDirDepth = 0;
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V_strcpy_safe( m_szCurrentPath, "." );
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}
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void CBonusMapsDatabase::AppendPath( const char *pchAppend )
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{
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++m_iDirDepth;
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char szCurPathTmp[MAX_PATH];
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V_strcpy_safe( szCurPathTmp, m_szCurrentPath );
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Q_snprintf( m_szCurrentPath, sizeof( m_szCurrentPath ), "%s/%s", szCurPathTmp, pchAppend );
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}
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void CBonusMapsDatabase::BackPath( void )
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{
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if ( m_iDirDepth == 0 )
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return;
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if ( m_iDirDepth == 1 )
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{
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RootPath(); // back to root
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return;
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}
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--m_iDirDepth;
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Q_strrchr( m_szCurrentPath, '/' )[ 0 ] = '\0'; // remove a dir from the end
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}
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void CBonusMapsDatabase::SetPath( const char *pchPath, int iDirDepth )
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{
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V_strcpy_safe( m_szCurrentPath, pchPath );
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m_iDirDepth = iDirDepth;
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}
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void CBonusMapsDatabase::ClearBonusMapsList( void )
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{
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m_BonusMaps.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: builds bonus map list from directory
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//-----------------------------------------------------------------------------
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void CBonusMapsDatabase::ScanBonusMaps( void )
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{
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// Don't load in the bonus maps before we've properly read in the save data
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if ( !m_bHasLoadedSaveData )
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{
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if ( ! ReadBonusMapSaveData() )
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return;
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}
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char *pCurrentPath = &(m_szCurrentPath[2]);
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// Reset completion percentage
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m_iCompletableLevels = 0;
|
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m_fCurrentCompletion = 0.0f;
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|
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// populate list box with all bonus maps in the current path
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char szDirectory[_MAX_PATH];
|
||||
|
||||
if ( Q_strcmp( m_szCurrentPath, "." ) == 0 )
|
||||
{
|
||||
// We're at the root, so look at the directories in the manifest
|
||||
KeyValues *pKey = NULL;
|
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for ( pKey = m_pBonusMapsManifest->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() )
|
||||
{
|
||||
const char *pchType = pKey->GetName();
|
||||
if ( Q_strcmp( pchType, "search" ) == 0 )
|
||||
{
|
||||
// Search through the directory
|
||||
Q_snprintf( szDirectory, sizeof( szDirectory ), "%s/", pKey->GetString() );
|
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||||
BuildSubdirectoryList( szDirectory, true );
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BuildBonusMapsList( szDirectory, true );
|
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}
|
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else if ( Q_strcmp( pchType, "dir" ) == 0 )
|
||||
{
|
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AddBonus( "", pKey->GetString(), true );
|
||||
}
|
||||
else if ( Q_strcmp( pchType, "map" ) == 0 )
|
||||
{
|
||||
AddBonus( "", pKey->GetString(), false );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Search through the current directory
|
||||
Q_snprintf( szDirectory, sizeof( szDirectory ), "%s/", pCurrentPath );
|
||||
|
||||
BuildSubdirectoryList( szDirectory, false );
|
||||
BuildBonusMapsList( szDirectory, false );
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::RefreshMapData( void )
|
||||
{
|
||||
// Reset completion percentage
|
||||
m_iCompletableLevels = 0;
|
||||
m_fCurrentCompletion = 0.0f;
|
||||
|
||||
for ( int iMap = 0; iMap < m_BonusMaps.Count(); ++iMap )
|
||||
{
|
||||
BonusMapDescription_t *pMap = &m_BonusMaps[ iMap ];
|
||||
|
||||
float fCompletion = GetChallengeBests( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
|
||||
|
||||
// If all the challenges are completed set it as complete
|
||||
if ( fCompletion == 1.0f )
|
||||
SetBooleanStatus( "complete", pMap->szFileName, pMap->szMapName, true );
|
||||
|
||||
GetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
|
||||
|
||||
if ( pMap->bComplete )
|
||||
fCompletion = 1.0f;
|
||||
|
||||
if ( !pMap->bIsFolder )
|
||||
{
|
||||
m_fCurrentCompletion += fCompletion;
|
||||
++m_iCompletableLevels;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int CBonusMapsDatabase::BonusCount( void )
|
||||
{
|
||||
if ( m_BonusMaps.Count() == 0 )
|
||||
ScanBonusMaps();
|
||||
|
||||
return m_BonusMaps.Count();
|
||||
}
|
||||
|
||||
bool CBonusMapsDatabase::GetBlink( void )
|
||||
{
|
||||
KeyValues *pBlinkKey = m_pBonusMapSavedData->FindKey( "blink" );
|
||||
if ( !pBlinkKey )
|
||||
return false;
|
||||
|
||||
return ( pBlinkKey->GetInt() != 0 );
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::SetBlink( bool bState )
|
||||
{
|
||||
KeyValues *pBlinkKey = m_pBonusMapSavedData->FindKey( "blink" );
|
||||
if ( pBlinkKey )
|
||||
{
|
||||
bool bCurrentState = ( pBlinkKey->GetInt() != 0 );
|
||||
if ( bState && !bCurrentState )
|
||||
{
|
||||
pBlinkKey->SetStringValue( "1" );
|
||||
m_bSavedDataChanged = true;
|
||||
}
|
||||
else if ( !bState && bCurrentState )
|
||||
{
|
||||
pBlinkKey->SetStringValue( "0" );
|
||||
m_bSavedDataChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only used on X360
|
||||
bool CBonusMapsDatabase::BonusesUnlocked( void )
|
||||
{
|
||||
if ( m_iX360BonusesUnlocked == -1 )
|
||||
{
|
||||
// Never checked, so set up the proper X360 scan
|
||||
BonusMapsDatabase()->ClearBonusMapsList(); // clear the current list
|
||||
BonusMapsDatabase()->RootPath();
|
||||
BonusMapsDatabase()->ScanBonusMaps();
|
||||
|
||||
m_iX360BonusesUnlocked = 0;
|
||||
}
|
||||
|
||||
if ( m_iX360BonusesUnlocked == 0 )
|
||||
{
|
||||
// Hasn't been recorded as unlocked yet
|
||||
for ( int iBonusMap = 0; iBonusMap < BonusMapsDatabase()->BonusCount(); ++iBonusMap )
|
||||
{
|
||||
BonusMapDescription_t *pMap = BonusMapsDatabase()->GetBonusData( iBonusMap );
|
||||
if ( Q_strcmp( pMap->szMapName, "#Bonus_Map_AdvancedChambers" ) == 0 && !pMap->bLocked )
|
||||
{
|
||||
// All bonuses unlocked, remember this and set up the proper X360 scan to get info.
|
||||
m_iX360BonusesUnlocked = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ( m_iX360BonusesUnlocked != 0 );
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::SetCurrentChallengeNames( const char *pchFileName, const char *pchMapName, const char *pchChallengeName )
|
||||
{
|
||||
V_strcpy_safe( m_CurrentChallengeNames.szFileName, pchFileName );
|
||||
V_strcpy_safe( m_CurrentChallengeNames.szMapName, pchMapName );
|
||||
V_strcpy_safe( m_CurrentChallengeNames.szChallengeName, pchChallengeName );
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::GetCurrentChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName )
|
||||
{
|
||||
Q_strcpy( pchFileName, m_CurrentChallengeNames.szFileName );
|
||||
Q_strcpy( pchMapName, m_CurrentChallengeNames.szMapName );
|
||||
Q_strcpy( pchChallengeName, m_CurrentChallengeNames.szChallengeName );
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::SetCurrentChallengeObjectives( int iBronze, int iSilver, int iGold )
|
||||
{
|
||||
m_CurrentChallengeObjectives.iBronze = iBronze;
|
||||
m_CurrentChallengeObjectives.iSilver = iSilver;
|
||||
m_CurrentChallengeObjectives.iGold = iGold;
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::GetCurrentChallengeObjectives( int &iBronze, int &iSilver, int &iGold )
|
||||
{
|
||||
iBronze = m_CurrentChallengeObjectives.iBronze;
|
||||
iSilver = m_CurrentChallengeObjectives.iSilver;
|
||||
iGold = m_CurrentChallengeObjectives.iGold;
|
||||
}
|
||||
|
||||
bool CBonusMapsDatabase::SetBooleanStatus( const char *pchName, const char *pchFileName, const char *pchMapName, bool bValue )
|
||||
{
|
||||
bool bChanged = ::SetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), pchName, pchFileName, pchMapName, bValue );
|
||||
if ( bChanged )
|
||||
m_bSavedDataChanged = true;
|
||||
|
||||
return bChanged;
|
||||
}
|
||||
|
||||
bool CBonusMapsDatabase::SetBooleanStatus( const char *pchName, int iIndex, bool bValue )
|
||||
{
|
||||
BonusMapDescription_t *pMap = &(m_BonusMaps[iIndex]);
|
||||
|
||||
bool bChanged = SetBooleanStatus( pchName, pMap->szFileName, pMap->szMapName, bValue );
|
||||
GetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
|
||||
|
||||
return bChanged;
|
||||
}
|
||||
|
||||
bool CBonusMapsDatabase::UpdateChallengeBest( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest )
|
||||
{
|
||||
BonusMapChallenge_t challenge;
|
||||
V_strcpy_safe( challenge.szFileName, pchFileName );
|
||||
V_strcpy_safe( challenge.szMapName, pchMapName );
|
||||
V_strcpy_safe( challenge.szChallengeName, pchChallengeName );
|
||||
challenge.iBest = iBest;
|
||||
|
||||
bool bChanged = ::UpdateChallengeBest( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), challenge );
|
||||
if ( bChanged )
|
||||
m_bSavedDataChanged = true;
|
||||
|
||||
return bChanged;
|
||||
}
|
||||
|
||||
float CBonusMapsDatabase::GetCompletionPercentage( void )
|
||||
{
|
||||
// Avoid divide by zero
|
||||
if ( m_iCompletableLevels <= 0 )
|
||||
return 0.0f;
|
||||
|
||||
return m_fCurrentCompletion / m_iCompletableLevels;
|
||||
}
|
||||
|
||||
int CBonusMapsDatabase::NumAdvancedComplete( void )
|
||||
{
|
||||
char szCurrentPath[_MAX_PATH];
|
||||
V_strcpy_safe( szCurrentPath, m_szCurrentPath );
|
||||
int iDirDepth = m_iDirDepth;
|
||||
|
||||
BonusMapsDatabase()->ClearBonusMapsList();
|
||||
SetPath( "./scripts/advanced_chambers", 1 );
|
||||
ScanBonusMaps();
|
||||
|
||||
int iNumComplete = 0;
|
||||
|
||||
// Look through all the bonus maps
|
||||
for ( int iBonusMap = 0; iBonusMap < BonusMapsDatabase()->BonusCount(); ++iBonusMap )
|
||||
{
|
||||
BonusMapDescription_t *pMap = BonusMapsDatabase()->GetBonusData( iBonusMap );
|
||||
|
||||
if ( pMap && Q_strstr( pMap->szMapName, "Advanced" ) != NULL )
|
||||
{
|
||||
// It's an advanced map, so check if it's complete
|
||||
if ( pMap->bComplete )
|
||||
++iNumComplete;
|
||||
}
|
||||
}
|
||||
|
||||
BonusMapsDatabase()->ClearBonusMapsList();
|
||||
SetPath( szCurrentPath, iDirDepth );
|
||||
ScanBonusMaps();
|
||||
|
||||
return iNumComplete;
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::NumMedals( int piNumMedals[ 3 ] )
|
||||
{
|
||||
char szCurrentPath[_MAX_PATH];
|
||||
V_strcpy_safe( szCurrentPath, m_szCurrentPath );
|
||||
int iDirDepth = m_iDirDepth;
|
||||
|
||||
BonusMapsDatabase()->ClearBonusMapsList();
|
||||
SetPath( "./scripts/challenges", 1 );
|
||||
ScanBonusMaps();
|
||||
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
piNumMedals[ i ] = 0;
|
||||
|
||||
// Look through all the bonus maps
|
||||
for ( int iBonusMap = 0; iBonusMap < BonusMapsDatabase()->BonusCount(); ++iBonusMap )
|
||||
{
|
||||
BonusMapDescription_t *pMap = BonusMapsDatabase()->GetBonusData( iBonusMap );
|
||||
|
||||
if ( pMap && pMap->m_pChallenges )
|
||||
{
|
||||
for ( int iChallenge = 0; iChallenge < pMap->m_pChallenges->Count(); ++iChallenge )
|
||||
{
|
||||
ChallengeDescription_t *pChallengeDescription = &((*pMap->m_pChallenges)[ iChallenge ]);
|
||||
|
||||
int iBest, iEarnedMedal, iNext, iNextMedal;
|
||||
GetChallengeMedals( pChallengeDescription, iBest, iEarnedMedal, iNext, iNextMedal );
|
||||
|
||||
// Increase the count for this medal and every medal below it
|
||||
while ( iEarnedMedal > 0 )
|
||||
{
|
||||
--iEarnedMedal; // Medals are 1,2&3 so subtract 1 first
|
||||
piNumMedals[ iEarnedMedal ]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BonusMapsDatabase()->ClearBonusMapsList();
|
||||
SetPath( szCurrentPath, iDirDepth );
|
||||
ScanBonusMaps();
|
||||
}
|
||||
|
||||
|
||||
void CBonusMapsDatabase::AddBonus( const char *pCurrentPath, const char *pDirFileName, bool bIsFolder )
|
||||
{
|
||||
char szFileName[_MAX_PATH];
|
||||
Q_snprintf( szFileName, sizeof( szFileName ), "%s%s", pCurrentPath, pDirFileName );
|
||||
|
||||
// Only load bonus maps from the current mod's maps dir
|
||||
if( !IsX360() && !( g_pFullFileSystem->IsDirectory( szFileName, "MOD" ) || g_pFullFileSystem->FileExists( szFileName, "MOD" ) ))
|
||||
return;
|
||||
|
||||
ParseBonusMapData( szFileName, pDirFileName, bIsFolder );
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::BuildSubdirectoryList( const char *pCurrentPath, bool bOutOfRoot )
|
||||
{
|
||||
char szDirectory[_MAX_PATH];
|
||||
Q_snprintf( szDirectory, sizeof( szDirectory ), "%s*", pCurrentPath );
|
||||
|
||||
FileFindHandle_t dirHandle;
|
||||
const char *pDirFileName = g_pFullFileSystem->FindFirst( szDirectory, &dirHandle );
|
||||
|
||||
while (pDirFileName)
|
||||
{
|
||||
// Skip it if it's not a directory, is the root, is back, or is an invalid folder
|
||||
if ( !g_pFullFileSystem->FindIsDirectory( dirHandle ) ||
|
||||
Q_strcmp( pDirFileName, "." ) == 0 ||
|
||||
Q_strcmp( pDirFileName, ".." ) == 0 ||
|
||||
Q_stricmp( pDirFileName, "soundcache" ) == 0 ||
|
||||
Q_stricmp( pDirFileName, "graphs" ) == 0 )
|
||||
{
|
||||
pDirFileName = g_pFullFileSystem->FindNext( dirHandle );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !bOutOfRoot )
|
||||
AddBonus( pCurrentPath, pDirFileName, true );
|
||||
else
|
||||
{
|
||||
char szFileName[_MAX_PATH];
|
||||
Q_snprintf( szFileName, sizeof( szFileName ), "%s%s", pCurrentPath, pDirFileName );
|
||||
AddBonus( "", szFileName, true );
|
||||
}
|
||||
|
||||
pDirFileName = g_pFullFileSystem->FindNext( dirHandle );
|
||||
}
|
||||
|
||||
g_pFullFileSystem->FindClose( dirHandle );
|
||||
}
|
||||
|
||||
void CBonusMapsDatabase::BuildBonusMapsList( const char *pCurrentPath, bool bOutOfRoot )
|
||||
{
|
||||
char szDirectory[_MAX_PATH];
|
||||
Q_snprintf( szDirectory, sizeof( szDirectory ), "%s*.bns", pCurrentPath );
|
||||
|
||||
FileFindHandle_t mapHandle;
|
||||
const char *pMapFileName = g_pFullFileSystem->FindFirst( szDirectory, &mapHandle );
|
||||
|
||||
while ( pMapFileName && Q_strlen(pMapFileName)>0 )
|
||||
{
|
||||
// Skip it if it's a directory or is the folder info
|
||||
if ( g_pFullFileSystem->FindIsDirectory( mapHandle ) || Q_strstr( pMapFileName, "folderinfo.bns" ) )
|
||||
{
|
||||
pMapFileName = g_pFullFileSystem->FindNext( mapHandle );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !bOutOfRoot )
|
||||
AddBonus( pCurrentPath, pMapFileName, false );
|
||||
else
|
||||
{
|
||||
char szFileName[_MAX_PATH];
|
||||
Q_snprintf( szFileName, sizeof( szFileName ), "%s%s", pCurrentPath, pMapFileName );
|
||||
AddBonus( "", szFileName, false );
|
||||
}
|
||||
|
||||
pMapFileName = g_pFullFileSystem->FindNext( mapHandle );
|
||||
}
|
||||
|
||||
g_pFullFileSystem->FindClose( mapHandle );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Parses the save game info out of the .sav file header
|
||||
//-----------------------------------------------------------------------------
|
||||
void CBonusMapsDatabase::ParseBonusMapData( char const *pszFileName, char const *pszShortName, bool bIsFolder )
|
||||
{
|
||||
if ( !pszFileName || !pszShortName )
|
||||
return;
|
||||
|
||||
char szMapInfo[_MAX_PATH];
|
||||
|
||||
// if it's a directory, there's no optional info
|
||||
if ( bIsFolder )
|
||||
{
|
||||
// get the folder info file name
|
||||
Q_snprintf( szMapInfo, sizeof(szMapInfo), "%s/folderinfo.bns", pszFileName );
|
||||
}
|
||||
else
|
||||
{
|
||||
// get the map info file name
|
||||
Q_strncpy( szMapInfo, pszFileName, sizeof(szMapInfo) );
|
||||
}
|
||||
|
||||
KeyValues *kv = new KeyValues( pszShortName );
|
||||
if ( !kv->LoadFromFile( g_pFullFileSystem, szMapInfo, NULL ) )
|
||||
DevMsg( "Unable to load bonus map info file %s\n", szMapInfo );
|
||||
|
||||
while ( kv )
|
||||
{
|
||||
int iMap = m_BonusMaps.AddToTail();
|
||||
|
||||
BonusMapDescription_t *pMap = &m_BonusMaps[ iMap ];
|
||||
|
||||
// set required map data
|
||||
Q_strncpy( pMap->szFileName, pszFileName, sizeof(pMap->szFileName) );
|
||||
Q_strncpy( pMap->szShortName, pszShortName, sizeof(pMap->szShortName) );
|
||||
pMap->bIsFolder = bIsFolder;
|
||||
|
||||
// set optional map data
|
||||
V_strcpy_safe( pMap->szMapName, kv->GetName() );
|
||||
V_strcpy_safe( pMap->szMapFileName, kv->GetString( "map" ) );
|
||||
V_strcpy_safe( pMap->szChapterName, kv->GetString( "chapter" ) );
|
||||
V_strcpy_safe( pMap->szImageName, kv->GetString( "image" ) );
|
||||
V_strcpy_safe( pMap->szComment, kv->GetString( "comment" ) );
|
||||
pMap->bLocked = ( kv->GetInt( "lock", 0 ) != 0 );
|
||||
pMap->bComplete = ( kv->GetInt( "complete", 0 ) != 0 );
|
||||
|
||||
float fCompletion = 0.0f;
|
||||
|
||||
KeyValues *pChallenges = kv->FindKey( "challenges" );
|
||||
|
||||
if ( pChallenges )
|
||||
{
|
||||
for ( KeyValues *pChallengeKey = pChallenges->GetFirstSubKey(); pChallengeKey; pChallengeKey = pChallengeKey->GetNextKey() )
|
||||
{
|
||||
if ( !pMap->m_pChallenges )
|
||||
pMap->m_pChallenges = new CUtlVector<ChallengeDescription_t>;
|
||||
|
||||
int iChallenge = pMap->m_pChallenges->AddToTail();
|
||||
|
||||
ChallengeDescription_t *pChallenge = &(*pMap->m_pChallenges)[ iChallenge ];
|
||||
V_strcpy_safe( pChallenge->szName, pChallengeKey->GetName() );
|
||||
V_strcpy_safe( pChallenge->szComment, pChallengeKey->GetString( "comment" ) );
|
||||
pChallenge->iType = pChallengeKey->GetInt( "type", -1 );
|
||||
pChallenge->iBronze = pChallengeKey->GetInt( "bronze" );
|
||||
pChallenge->iSilver = pChallengeKey->GetInt( "silver" );
|
||||
pChallenge->iGold = pChallengeKey->GetInt( "gold" );
|
||||
}
|
||||
|
||||
fCompletion = GetChallengeBests( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
|
||||
|
||||
// If all the challenges are completed set it as complete
|
||||
if ( fCompletion == 1.0f )
|
||||
SetBooleanStatus( "complete", pMap->szFileName, pMap->szMapName, true );
|
||||
}
|
||||
|
||||
// Get boolean status last because it can be altered if all the challenges were completed
|
||||
GetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
|
||||
|
||||
if ( pMap->bComplete )
|
||||
fCompletion = 1.0f;
|
||||
|
||||
if ( !pMap->bIsFolder )
|
||||
{
|
||||
m_fCurrentCompletion += fCompletion;
|
||||
++m_iCompletableLevels;
|
||||
kv = kv->GetNextTrueSubKey();
|
||||
}
|
||||
else
|
||||
kv = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CC_BonusMapUnlock( const CCommand &args )
|
||||
{
|
||||
if ( args.ArgC() < 3 )
|
||||
{
|
||||
GameUI().BonusMapUnlock();
|
||||
return;
|
||||
}
|
||||
|
||||
GameUI().BonusMapUnlock( args[ 1 ], args[ 2 ] );
|
||||
}
|
||||
static ConCommand sv_bonus_map_unlock("sv_bonus_map_unlock", CC_BonusMapUnlock, "Locks a bonus map.", FCVAR_CHEAT );
|
||||
|
||||
|
||||
void CC_BonusMapComplete( const CCommand &args )
|
||||
{
|
||||
if ( args.ArgC() < 3 )
|
||||
{
|
||||
GameUI().BonusMapComplete();
|
||||
return;
|
||||
}
|
||||
|
||||
GameUI().BonusMapComplete( args[ 1 ], args[ 2 ] );
|
||||
}
|
||||
static ConCommand sv_bonus_map_complete("sv_bonus_map_complete", CC_BonusMapComplete, "Completes a bonus map.", FCVAR_CHEAT );
|
||||
|
||||
|
||||
void CC_BonusMapChallengeUpdate( const CCommand &args )
|
||||
{
|
||||
if ( args.ArgC() < 5 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameUI().BonusMapChallengeUpdate( args[ 1 ], args[ 2 ], args[ 3 ], atoi( args[ 4 ] ) );
|
||||
}
|
||||
static ConCommand sv_bonus_map_challenge_update("sv_bonus_map_challenge_update", CC_BonusMapChallengeUpdate, "Updates a bonus map challenge score.", FCVAR_CHEAT );
|
Reference in New Issue
Block a user