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gameui/LoadingDialog.h
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77
gameui/LoadingDialog.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef LOADINGDIALOG_H
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#define LOADINGDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/HTML.h>
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying level loading status
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//-----------------------------------------------------------------------------
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class CLoadingDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CLoadingDialog, vgui::Frame );
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public:
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CLoadingDialog( vgui::Panel *parent );
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~CLoadingDialog();
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void Open();
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bool SetProgressPoint(float fraction);
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void SetStatusText(const char *statusText);
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void SetSecondaryProgress(float progress);
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void SetSecondaryProgressText(const char *statusText);
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bool SetShowProgressText( bool show );
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void DisplayGenericError(const char *failureReason, const char *extendedReason = NULL);
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void DisplayVACBannedError();
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void DisplayNoSteamConnectionError();
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void DisplayLoggedInElsewhereError();
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protected:
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virtual void OnCommand(const char *command);
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnClose();
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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virtual void OnKeyCodePressed(vgui::KeyCode code);
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virtual void PaintBackground( void );
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private:
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void SetupControlSettings( bool bForceShowProgressText );
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void SetupControlSettingsForErrorDisplay( const char *settingsFile );
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void HideOtherDialogs( bool bHide );
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vgui::ProgressBar *m_pProgress;
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vgui::ProgressBar *m_pProgress2;
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vgui::Label *m_pInfoLabel;
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vgui::Label *m_pTimeRemainingLabel;
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vgui::Button *m_pCancelButton;
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vgui::Panel *m_pLoadingBackground;
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bool m_bShowingSecondaryProgress;
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float m_flSecondaryProgress;
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float m_flLastSecondaryProgressUpdateTime;
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float m_flSecondaryProgressStartTime;
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bool m_bShowingVACInfo;
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bool m_bCenter;
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bool m_bConsoleStyle;
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float m_flProgressFraction;
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CPanelAnimationVar( int, m_iAdditionalIndentX, "AdditionalIndentX", "0" );
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CPanelAnimationVar( int, m_iAdditionalIndentY, "AdditionalIndentY", "0" );
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};
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// singleton accessor
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CLoadingDialog *LoadingDialog();
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#endif // LOADINGDIALOG_H
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