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gameui/TGAImagePanel.cpp
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92
gameui/TGAImagePanel.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "TGAImagePanel.h"
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#include "bitmap/tgaloader.h"
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#include "vgui/ISurface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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CTGAImagePanel::CTGAImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
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{
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m_iTextureID = -1;
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m_bHasValidTexture = false;
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m_bLoadedTexture = false;
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m_szTGAName[0] = 0;
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SetPaintBackgroundEnabled( false );
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}
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CTGAImagePanel::~CTGAImagePanel()
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{
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// release the texture memory
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if ( vgui::surface() && m_iTextureID != -1 )
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{
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vgui::surface()->DestroyTextureID( m_iTextureID );
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m_iTextureID = -1;
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}
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}
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void CTGAImagePanel::SetTGA( const char *filename )
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{
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Q_snprintf( m_szTGAName, sizeof(m_szTGAName), "//MOD/%s", filename );
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}
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void CTGAImagePanel::SetTGANonMod( const char *filename )
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{
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V_strcpy_safe( m_szTGAName, filename );
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}
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void CTGAImagePanel::Paint()
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{
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if ( !m_bLoadedTexture )
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{
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m_bLoadedTexture = true;
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// get a texture id, if we haven't already
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if ( m_iTextureID == -1 )
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{
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m_iTextureID = vgui::surface()->CreateNewTextureID( true );
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SetSize( 180, 100 );
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}
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// load the file
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CUtlMemory<unsigned char> tga;
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#ifndef _XBOX
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if ( TGALoader::LoadRGBA8888( m_szTGAName, tga, m_iImageWidth, m_iImageHeight ) )
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{
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// set the textureID
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surface()->DrawSetTextureRGBA( m_iTextureID, tga.Base(), m_iImageWidth, m_iImageHeight, false, true );
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m_bHasValidTexture = true;
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// set our size to be the size of the tga
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SetSize( m_iImageWidth, m_iImageHeight );
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}
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else
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#endif
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{
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m_bHasValidTexture = false;
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}
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}
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// draw the image
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int wide, tall;
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if ( m_bHasValidTexture )
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{
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surface()->DrawGetTextureSize( m_iTextureID, wide, tall );
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surface()->DrawSetTexture( m_iTextureID );
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surface()->DrawSetColor( 255, 255, 255, 255 );
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surface()->DrawTexturedRect( 0, 0, wide, tall );
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}
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else
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{
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// draw a black fill instead
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wide = 180, tall = 100;
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surface()->DrawSetColor( 0, 0, 0, 255 );
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surface()->DrawFilledRect( 0, 0, wide, tall );
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}
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}
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