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hammer/SearchReplaceDlg.h
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81
hammer/SearchReplaceDlg.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SEARCHREPLACEDLG_H
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#define SEARCHREPLACEDLG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "resource.h"
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#include "utlvector.h"
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#include "MapClass.h"
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class CMapEntity;
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struct FindObject_t;
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enum FindReplaceIn_t
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{
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FindInSelection = 0,
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FindInWorld,
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};
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class CSearchReplaceDlg : public CDialog
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{
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// Construction
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public:
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CSearchReplaceDlg(CWnd* pParent = NULL); // standard constructor
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int Create(CWnd *pwndParent = NULL);
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// Dialog Data
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//{{AFX_DATA(CSearchReplaceDlg)
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enum { IDD = IDD_SEARCH_REPLACE };
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CString m_strFindText;
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CString m_strReplaceText;
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BOOL m_bVisiblesOnly;
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BOOL m_bWholeWord;
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BOOL m_bCaseSensitive;
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int m_nFindIn;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSearchReplaceDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSearchReplaceDlg)
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afx_msg BOOL OnFindReplace(UINT uCmd);
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virtual void OnOK();
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virtual void OnCancel();
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virtual void OnShowWindow(BOOL bShow, UINT nStatus);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void GetFindCriteria(FindObject_t &FindObject, CMapDoc *pDoc);
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void FindFirst();
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bool FindNext(bool bReplace);
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bool m_bNewSearch; // Set to true every time the dialog is brought up.
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};
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#endif // SEARCHREPLACEDLG_H
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