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hammer/optbuild.h
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76
hammer/optbuild.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#if !defined(AFX_OPTBUILD_H__33E3A4A0_933D_11D1_8C08_444553540000__INCLUDED_)
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#define AFX_OPTBUILD_H__33E3A4A0_933D_11D1_8C08_444553540000__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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/////////////////////////////////////////////////////////////////////////////
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// COPTBuild dialog
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class COPTBuild : public CPropertyPage
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{
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// Construction
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public:
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COPTBuild(); // standard constructor
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// Dialog Data
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//{{AFX_DATA(COPTBuild)
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enum { IDD = IDD_OPTIONS_BUILD };
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CEdit m_cBSPDir;
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CEdit m_cVIS;
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CEdit m_cLIGHT;
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CEdit m_cGame;
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CEdit m_cBSP;
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CComboBox m_cConfigs;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(COPTBuild)
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public:
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virtual BOOL OnApply();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(COPTBuild)
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afx_msg void OnBrowseBsp();
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afx_msg void OnBrowseGame();
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afx_msg void OnBrowseLight();
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afx_msg void OnBrowseVis();
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afx_msg void OnSelchangeConfigs();
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virtual BOOL OnInitDialog();
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afx_msg void OnParmsBsp();
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afx_msg void OnParmsGame();
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afx_msg void OnParmsLight();
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afx_msg void OnParmsVis();
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afx_msg void OnBrowseBspdir();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CGameConfig *m_pConfig;
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CEdit *m_pAddParmWnd;
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void InsertParm(UINT nID, CEdit *pEdit);
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BOOL HandleInsertParm(UINT nID);
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void DoBrowse(CWnd *pWnd);
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void UpdateConfigList();
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void SaveInfo(CGameConfig *pConfig);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OPTBUILD_H__33E3A4A0_933D_11D1_8C08_444553540000__INCLUDED_)
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