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hammer/processwnd.h
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64
hammer/processwnd.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// ProcessWnd.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CProcessWnd window
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class CProcessWnd : public CWnd
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{
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// Construction
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public:
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CProcessWnd();
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// Attributes
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public:
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// pipes:
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char *pEditBuf;
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UINT uBufLen;
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CEdit Edit;
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CFont Font;
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// Operations
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public:
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int Execute(LPCTSTR pszCmd, LPCTSTR pszCmdLine);
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int Execute(PRINTF_FORMAT_STRING LPCTSTR pszCmd, ...);
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void Clear();
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void Append(CString str);
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void GetReady();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CProcessWnd)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CProcessWnd();
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// Generated message map functions
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protected:
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BOOL PreTranslateMessage(MSG* pMsg);
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CString m_EditText;
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CButton m_btnCopyAll;
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//{{AFX_MSG(CProcessWnd)
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void CProcessWnd::OnCopyAll();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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