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inputsystem/posix_stubs.h
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75
inputsystem/posix_stubs.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//==================================================================================================
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#ifndef POSIX_WIN32STUBS_H
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#define POSIX_WIN32STUBS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/basetypes.h"
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#include "tier0/platform.h"
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typedef int32 LRESULT;
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typedef void* HWND;
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typedef uint32 UINT;
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typedef uintp WPARAM;
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typedef uintp LPARAM;
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typedef uint8 BYTE;
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typedef int16 SHORT;
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typedef void* WNDPROC;
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typedef void* HANDLE;
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typedef char xKey_t;
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#define XUSER_MAX_COUNT 2
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#define XK_MAX_KEYS 5
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typedef struct joyinfoex_tag
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{
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DWORD dwSize;
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DWORD dwFlags;
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DWORD dwXpos;
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DWORD dwYpos;
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DWORD dwZpos;
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DWORD dwRpos;
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DWORD dwUpos;
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DWORD dwVpos;
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DWORD dwButtons;
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DWORD dwButtonNumber;
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DWORD dwPOV;
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DWORD dwReserved1;
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DWORD dwReserved2;
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} JOYINFOEX, *LPJOYINFOEX;
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typedef struct _XINPUT_GAMEPAD
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{
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WORD wButtons;
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BYTE bLeftTrigger;
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BYTE bRightTrigger;
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SHORT sThumbLX;
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SHORT sThumbLY;
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SHORT sThumbRX;
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SHORT sThumbRY;
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} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
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typedef struct _XINPUT_STATE
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{
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DWORD dwPacketNumber;
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XINPUT_GAMEPAD Gamepad;
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} XINPUT_STATE, *PXINPUT_STATE;
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typedef struct _XINPUT_VIBRATION
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{
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WORD wLeftMotorSpeed;
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WORD wRightMotorSpeed;
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} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
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#endif // POSIX_WIN32STUBS_H
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