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materialsystem/stdshaders/DebugTextureView_vs20.fxc
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23
materialsystem/stdshaders/DebugTextureView_vs20.fxc
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// DYNAMIC: "COMPRESSED_VERTS" "0..1"
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float4 vPos : POSITION;
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float4 vTexCoord0 : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 vProjPos : POSITION;
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float2 vUv0 : TEXCOORD0;
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};
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VS_OUTPUT main( const VS_INPUT i )
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{
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VS_OUTPUT o;
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o.vProjPos.xyzw = mul( i.vPos.xyzw, cModelViewProj );
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o.vUv0.xy = i.vTexCoord0.xy;
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return o;
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}
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