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materialsystem/stdshaders/HDRCombineTo16Bit_vs20.fxc
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materialsystem/stdshaders/HDRCombineTo16Bit_vs20.fxc
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float2 vBaseTexCoord : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 texCoord : TEXCOORD0;
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};
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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o.projPos = float4( v.vPos, 1.0f );
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o.texCoord = v.vBaseTexCoord;
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return o;
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}
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