1
This commit is contained in:
56
materialsystem/stdshaders/LightmappedGeneric_Decal.vsh
Normal file
56
materialsystem/stdshaders/LightmappedGeneric_Decal.vsh
Normal file
@ -0,0 +1,56 @@
|
||||
vs.1.1
|
||||
|
||||
# DYNAMIC: "DOWATERFOG" "0..1"
|
||||
|
||||
#include "macros.vsh"
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Vertex blending
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
&AllocateRegister( \$projPos );
|
||||
|
||||
; Transform position from object to projection space
|
||||
dp4 $projPos.x, $vPos, $cModelViewProj0
|
||||
dp4 $projPos.y, $vPos, $cModelViewProj1
|
||||
dp4 $projPos.z, $vPos, $cModelViewProj2
|
||||
dp4 $projPos.w, $vPos, $cModelViewProj3
|
||||
|
||||
mov oPos, $projPos
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Fog
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
alloc $worldPos
|
||||
if( $DOWATERFOG == 1 )
|
||||
{
|
||||
; Get the worldpos z component only since that's all we need for height fog
|
||||
dp4 $worldPos.z, $vPos, $cModel2
|
||||
}
|
||||
&CalcFog( $worldPos, $projPos );
|
||||
free $worldPos
|
||||
|
||||
&FreeRegister( \$projPos );
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Texture coordinates
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
; Compute the texture coordinates given the offset between
|
||||
; each bumped lightmap
|
||||
&AllocateRegister( \$offset );
|
||||
mov $offset.x, $vTexCoord2.x
|
||||
mov $offset.y, $cZero
|
||||
dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0
|
||||
dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1
|
||||
add oT1.xy, $offset, $vTexCoord1
|
||||
mad oT2.xy, $offset, $cTwo, $vTexCoord1
|
||||
; make a 3
|
||||
alloc $three
|
||||
add $three, $cOne, $cTwo
|
||||
mad oT3.xy, $offset, $three, $vTexCoord1
|
||||
free $three
|
||||
mov oD0, $vColor
|
||||
|
||||
&FreeRegister( \$offset );
|
Reference in New Issue
Block a user