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materialsystem/stdshaders/eyeball.cpp
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37
materialsystem/stdshaders/eyeball.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Eyeball shader
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//
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//=============================================================================//
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#include "BaseVSShader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BEGIN_VS_SHADER( Eyeball, "Help for EyeBall" )
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BEGIN_SHADER_PARAMS
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SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "models/alyx/pupil_l", "iris texture", 0 )
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SHADER_PARAM_OVERRIDE( BASETEXTURETRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "unused", SHADER_PARAM_NOT_EDITABLE )
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END_SHADER_PARAMS
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SHADER_INIT_PARAMS()
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{
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}
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SHADER_FALLBACK
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{
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// This should be a dead shader...
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return "Wireframe";
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}
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SHADER_INIT
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{
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}
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SHADER_DRAW
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{
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}
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END_SHADER
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