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materialsystem/stdshaders/glowwarp.psh
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20
materialsystem/stdshaders/glowwarp.psh
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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; Get the color from the texture
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tex t0
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mul r0, t0, v0
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;mul_x2 r0, t0, v0
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;mov r0, v0
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;mul r0, t0, c0
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