1
This commit is contained in:
69
materialsystem/stdshaders/introscreenspaceeffect_dx80.cpp
Normal file
69
materialsystem/stdshaders/introscreenspaceeffect_dx80.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
|
||||
#include "ScreenSpaceEffect_vs11.inc"
|
||||
#include "IntroScreenSpaceEffect_ps11.inc"
|
||||
|
||||
DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx80 )
|
||||
|
||||
BEGIN_VS_SHADER_FLAGS( IntroScreenSpaceEffect_dx80, "Help for IntroScreenSpaceEffect_dx80", SHADER_NOT_EDITABLE )
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( MODE, SHADER_PARAM_TYPE_INTEGER, "0", "" )
|
||||
END_SHADER_PARAMS
|
||||
|
||||
SHADER_INIT_PARAMS()
|
||||
{
|
||||
SET_FLAGS2( MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE );
|
||||
}
|
||||
|
||||
SHADER_INIT
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_FALLBACK
|
||||
{
|
||||
// Requires DX9 + above
|
||||
if ( IsPC() && g_pHardwareConfig->GetDXSupportLevel() < 80 )
|
||||
return "introscreenspaceeffect_dx60";
|
||||
return 0;
|
||||
}
|
||||
|
||||
SHADER_DRAW
|
||||
{
|
||||
SHADOW_STATE
|
||||
{
|
||||
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
|
||||
pShaderShadow->EnableTexture( SHADER_SAMPLER1, true );
|
||||
int fmt = VERTEX_POSITION;
|
||||
pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 );
|
||||
DECLARE_STATIC_VERTEX_SHADER( screenspaceeffect_vs11 );
|
||||
SET_STATIC_VERTEX_SHADER( screenspaceeffect_vs11 );
|
||||
|
||||
DECLARE_STATIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
|
||||
SET_STATIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
|
||||
|
||||
pShaderShadow->EnableBlending( true );
|
||||
pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE );
|
||||
}
|
||||
DYNAMIC_STATE
|
||||
{
|
||||
pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 );
|
||||
pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1 );
|
||||
DECLARE_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs11 );
|
||||
SET_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs11 );
|
||||
|
||||
DECLARE_DYNAMIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
|
||||
SET_DYNAMIC_PIXEL_SHADER_COMBO( MODE, params[MODE]->GetIntValue() );
|
||||
SET_DYNAMIC_PIXEL_SHADER( introscreenspaceeffect_ps11 );
|
||||
|
||||
SetPixelShaderConstant( 0, ALPHA );
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
END_SHADER
|
Reference in New Issue
Block a user