1
This commit is contained in:
72
materialsystem/stdshaders/morphweight_dx9.cpp
Normal file
72
materialsystem/stdshaders/morphweight_dx9.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
|
||||
|
||||
#include "morphweight_vs30.inc"
|
||||
#include "morphweight_ps30.inc"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
//#define V1 1
|
||||
|
||||
DEFINE_FALLBACK_SHADER( MorphWeight, MorphWeight_DX9 )
|
||||
|
||||
BEGIN_VS_SHADER_FLAGS( MorphWeight_DX9, "Help for morphweight", SHADER_NOT_EDITABLE )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
END_SHADER_PARAMS
|
||||
|
||||
SHADER_INIT_PARAMS()
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_FALLBACK
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
SHADER_INIT
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_DRAW
|
||||
{
|
||||
SHADOW_STATE
|
||||
{
|
||||
pShaderShadow->EnableDepthTest( false );
|
||||
pShaderShadow->EnableDepthWrites( false );
|
||||
pShaderShadow->EnableAlphaWrites( true );
|
||||
pShaderShadow->EnableCulling( false );
|
||||
pShaderShadow->FogMode( SHADER_FOGMODE_DISABLED );
|
||||
|
||||
DECLARE_STATIC_VERTEX_SHADER( morphweight_vs30 );
|
||||
SET_STATIC_VERTEX_SHADER( morphweight_vs30 );
|
||||
|
||||
DECLARE_STATIC_PIXEL_SHADER( morphweight_ps30 );
|
||||
SET_STATIC_PIXEL_SHADER( morphweight_ps30 );
|
||||
|
||||
// Texcoord0 is the texcoord to write the weights into
|
||||
// Texcoord1 contains the morph weights
|
||||
int pTexCoord[2] = { 2, 4 };
|
||||
|
||||
pShaderShadow->VertexShaderVertexFormat( VERTEX_FORMAT_USE_EXACT_FORMAT, 2, pTexCoord, 0 );
|
||||
}
|
||||
DYNAMIC_STATE
|
||||
{
|
||||
DECLARE_DYNAMIC_VERTEX_SHADER( morphweight_vs30 );
|
||||
SET_DYNAMIC_VERTEX_SHADER( morphweight_vs30 );
|
||||
|
||||
DECLARE_DYNAMIC_PIXEL_SHADER( morphweight_ps30 );
|
||||
SET_DYNAMIC_PIXEL_SHADER( morphweight_ps30 );
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
END_SHADER
|
||||
|
Reference in New Issue
Block a user