1
This commit is contained in:
66
materialsystem/stdshaders/particlelitgeneric_dx9.cpp
Normal file
66
materialsystem/stdshaders/particlelitgeneric_dx9.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Header: $
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "particlelitgeneric_dx9_helper.h"
|
||||
|
||||
BEGIN_VS_SHADER( ParticleLitGeneric_DX9,
|
||||
"Help for ParticleLitGeneric_DX9" )
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "models/shadertest/shader1_normal", "bump map" )
|
||||
SHADER_PARAM( BUMPFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "frame number for $bumpmap" )
|
||||
SHADER_PARAM( BUMPTRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "$bumpmap texcoord transform" )
|
||||
END_SHADER_PARAMS
|
||||
|
||||
void SetupVars( ParticleLitGeneric_DX9_Vars_t& info )
|
||||
{
|
||||
info.m_nBaseTexture = BASETEXTURE;
|
||||
info.m_nBaseTextureFrame = FRAME;
|
||||
info.m_nBaseTextureTransform = BASETEXTURETRANSFORM;
|
||||
info.m_nBumpmap = BUMPMAP;
|
||||
info.m_nBumpFrame = BUMPFRAME;
|
||||
info.m_nBumpTransform = BUMPTRANSFORM;
|
||||
info.m_nAlphaTestReference = -1;
|
||||
info.m_nFlashlightTexture = FLASHLIGHTTEXTURE;
|
||||
info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME;
|
||||
}
|
||||
|
||||
SHADER_INIT_PARAMS()
|
||||
{
|
||||
ParticleLitGeneric_DX9_Vars_t vars;
|
||||
SetupVars( vars );
|
||||
// InitParamsParticleLitGeneric_DX9( this, params, pMaterialName, vars );
|
||||
}
|
||||
|
||||
SHADER_FALLBACK
|
||||
{
|
||||
if (g_pHardwareConfig->GetDXSupportLevel() < 70)
|
||||
return "ParticleLitGeneric_DX6";
|
||||
|
||||
if (g_pHardwareConfig->GetDXSupportLevel() < 80)
|
||||
return "ParticleLitGeneric_DX7";
|
||||
|
||||
return "ParticleLitGeneric_DX8";
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
SHADER_INIT
|
||||
{
|
||||
ParticleLitGeneric_DX9_Vars_t vars;
|
||||
SetupVars( vars );
|
||||
// InitParticleLitGeneric_DX9( this, params, vars );
|
||||
}
|
||||
|
||||
SHADER_DRAW
|
||||
{
|
||||
ParticleLitGeneric_DX9_Vars_t vars;
|
||||
SetupVars( vars );
|
||||
// DrawParticleLitGeneric_DX9( this, params, pShaderAPI, pShaderShadow, vars );
|
||||
}
|
||||
END_SHADER
|
Reference in New Issue
Block a user