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materialsystem/stdshaders/refract_dx60.cpp
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materialsystem/stdshaders/refract_dx60.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "shaderlib/cshader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// FIXME: This is a placeholder. . need to do something for real here.
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DEFINE_FALLBACK_SHADER( Refract, Refract_DX60 )
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DEFINE_FALLBACK_SHADER( Refract_DX60, UnlitGeneric )
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